MachineMuse

Members
  • Content Count

    39
  • Joined

  • Last visited

  1. well I ended up making the thing I wanted after all. This is completely unrelated to anything else but I made json recipes: It can take id, oredictName, or unlocalizedName along with meta and nbt for comparison. All that + quantity for output! It doesn't do anything with specialized crafting handlers (e.g. IC2's electric item crafting which transfers energy into the completed product) (yet) but it should allow people to define whatever recipes they durn well feel like for almost everything, just by editing a config file. Next step is getting it to auto-sync this between server and client...
  2. okay. I am rapidly gaining stuff to do again so I don't know when I'll start to work on it >.< the main reason I'm interested in this is so that I don't have to worry about maintaining 5 different sets of recipes for MPS because people can just change their recipe configs accordingly. That way I can just provide 'example config files' and people can maintain them who are savvy enough to edit them but not savvy enough to edit the java spaghetticode of my recipe manager :P
  3. Oh hey. Will this be on github? I was pondering making something like this but I'd rather just contribute to yours to get the features I want. Also: Client/server sync?
  4. Generally only use recommended builds for modpacks. The experimental builds might have more features or more bugfixes but they're always less tested than the recommended ones. The experimental builds are literally made automatically every time I upload a changed file to the repository, so there can be world-breaking stuff in there.
  5. CANVOX YOUR FREE PRODUCT THAT YOU ARE WORKING YOUR ASS OFF FOR IS NOT UP TO MY STANDARDS FIX IT SO I CAN MAKE MONEY OFF YOUR WORK WITHOUT USING MY FUCKING BRAIN Just kidding, hexxit owns and the OP is a retarded child
  6. Take the battery out of your gauntlet. And to the other guy: stop pasting crashlogs, they're shitting up the thread. Put them on hastebin or gist or something.
  7. aw thanks :D

  8. I'd just like to say that I appreciate the creativity in your mod, the openness and cooperativeness you show, and the fact that you play on Forgecraft where we can get a little bit more insight into your modding style. The Minecraft modding community is such a toxic and hypocritical place at times, and it does my heart and spirit good to see people like you here to help counteract that even a little bit.