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werschi

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Posts posted by werschi

  1. I'm not sure if the ore gen was doubled compared to vanilla when Hexxit first came out, but I do know that Canvox made it the same as Big Dig: he made ores spawn without depth restriction. Diamonds and redstone could be found on the surface

     

    This is exactly what i was also missing. So i checked the config files and it seems like CoFH has been updated but the config in hexxit has not been adapted to the new version until now. (there is a mix of old and new config files)

     

    So i set the following options in hexxit/config/cofh/CoFHCore.cfg (not World.cfg):

    B:ReplaceVanillaGeneration=true
    B:RetroactiveOreGeneration=true

    Then i adapted hexxit/config/cofh/world/Vanilla.json to reflect the settings in the old World.cfg file, and it worked! If you set "retrogen: true" for all ores this will even regenerate the ores in all existing chunks!

     

    Another issue i noticed is that all battletower chests are empty. I get a lot of the following errors during startup:

    Battletowers failed parsing or finding Item/Block 4
    Battletowers failed parsing or finding Item/Block 12
    Battletowers failed parsing or finding Item/Block 3
    Battletowers failed parsing or finding Item/Block 86
    Battletowers failed parsing or finding Item/Block 360

    Seems like the blockids haven't been updated until now?

     

    Another issue (which will probably have no impact on Windows systems) is that hexxit/config/LycanitesMobs in the hexxit pack is spelled in capital letters, but the mod expects the directory in lower case (hexxit/config/lycanitesmobs) and will regenerate the directory with default settings on unix systems. (i discovered this issue while experimenting with the weight scales in hexxit/config/lycanitesmobs/lycanitesmobs-spawning.cfg on the server)

     

    Otherwise i'm very pleased with the new version! I have been using it for ~1 week now with friends on a server and it was rock stable with no serious issues.

     

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