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Posts posted by Matt M
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I know that a lot of things where changed. I'm mainly interested in getting an empty structure made out of redstone lamps, redstone wire, information panels, glass fibre wire, MSFU, HV solar arrays and blocks that I know exist in both versions.
I'm only interested in converting this one thing. I've used MCEdit to insolate the chunk and put it in a map that is just it. So I'm looking to convert that chunk back to Tekkit Classic, then copy it into the Tekkit Classic world, to save myself about 6 months of construction time.
Any help would be appreciated.
It should be noted that originally I was able to use mldas to convert the tekkit classic world into the world I'm now trying to convert back. I know it's possible, just need help generated the patch file, etc.
Thanks for any help and or feedback.
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Has no one honestly not noticed this bug? This is like the first thing I noticed when Tekkit Lite came out, and I had hoped that it would be fixed, but apparently it wasn't brought the developers attention, and he's already moved on.
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The bug being that only one forcefield core would successfully link with projectors?
Thanks for any feedback!
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It sounds like people should be mad at IC2 for letting their mod decay. It is unfortunate, because IC2 is what really drew me to Tekkit to begin with.
That said I've got a Tekkit server up and running. It nuked a lot of stuff in my Lite world, so I'll be waiting for a convertor to try it again. Also I'll stick with Lite for now, until Tekkit has a bit more support (forum wise) and more expertise.
I really am pumped for galactic craft, and the new factory based mods sound awesome. Given the sheer amount of effort I've put into my factory and underground lab, I'm in no real rush to convert until I know how and that I can.
Once again thanks Technic team for your efforts!
PS: I do hope RD2 get's their act together and can be readded at a later date.
2d
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I'd like to chime in here as well. Despite the mod push back, I think threads like this serve the public better. Obscurity should not be held against the average user who does not have the resources to delve into issues further.
What I have found on my small 0.6.1 server is that you can have more than 2 forcefields, BUT as soon as you disable one, the bugs start happening. I for example have my shields wired up to a NOT gate and wireless receiver to allow them to be brought down, when necessary. As soon a shield is remotely deactivated the issues start rearing their head.
When I have some time I'm going to dig into the ARS source and see if I can find a cause. I don't expect I will unless it's just a glaringly huge oversight.
At any rate, if anyone comes up with a work around, please share it with us.
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I don't think 0.6.0 or 0.6.1 are recommended versions. They are bleeding edge and have bugs. Technic client users should just stick with "recommended" builds for the most part. There are serious problems with the launcher and the way information is provided (e.g. that wiki is horrible), but I think plowmanplow says it pretty well; just load it up, see what's inside, and that's pretty much all the platform is gunning for.
Change logs are a concern for host admins who can easily diff the config files and check mod author resources. Adding changelog functionality to the launcher doesn't affect host admins because those resources are obtained separately and they need to examine changes manually anyway to suit their individually configured servers.
I'm not saying that it is a must for change logs to be made more visible, but will say that adding them some where to the platform launcher would be a good thing. similar to the change log when using the vanilla Mc launcher. anything that provides a more complete and polished image would certainly help lite to gain and maintain users and visibility. I love tekkit but it too me way too long to find it. just food for thought.
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SO I was excited because I heard force fields were working in 0.6.1, and in the beginning they where, but what I'm noticing is that if you have several forcefields, controlled by wireless receivers and NOT gates, the shields will bug and not reactivate. I'm tried updating the repulsor config file to lessen the refresh rate, but no dice.
Does anyone else have a similar issue? Has anyone figured out how to make them work with out bugging? Does anyone know if future version will be addressing this.
Thanks and thanks and thanks.
But a special thanks to the Tekkit crew.
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Got it pretty much sorted out. I made a couple of further changes to the patch.txt file to include the following:
RubberTreeLeaves - to 3123
EnergyCondenser to Crystal chest
All other EE 126:x to glowstone 89
interdiction torches to torches 50
Here's the patch file I used:
126 -> 89 127 -> 89 128 -> 181:5 129 -> 50 130 -> 89 133 -> 760 134 -> 761 135 -> 3093 136 -> 750 137 -> 751 138 -> 753 139 -> 253 140:0 -> 254 140:1 -> 129 140:2 -> 2001:4 140:3 -> 2001:2 140:4 -> 2001:1 140:5 -> 2001:0 140:6 -> 2001:4 140:7 -> 2001:2 141 -> 249 142 -> 255 143 -> 248 144 -> 252 145 -> 754 146 -> 756 147 -> 757 148 -> 762 150 -> 763 151 -> 764 152 -> 765 156 -> 1 159 -> 1 161 -> 161 169 -> 152 170 -> 1 171 -> 151 172 -> 1 173 -> 1 174 -> 150 175 -> 1 176 -> 1 177 -> 238 178 -> 251 179 -> 4077 187 -> 2491 190 -> 2850 194 -> 4092 206 -> 1 209 -> 1 211 -> 1 212 -> 1 213 -> 1 214 -> 1 215 -> 215 216 -> 209 235 -> 216 238 -> 235 248 -> 2001:1 249 -> 2001:0 254 -> 1954 255 -> 1955 1256 -> 5579 1257 -> 5581 1258 -> 5574 1259 -> 5576 1260 -> 5578 1261 -> 5577 1262 -> 5582 1263 -> 5584 1264 -> 5594 1265 -> 5593 1266 -> 5595 1267 -> 5647 1268 -> 5646 1269 -> 5643 1270 -> 5640 1271 -> 5642 1272 -> 5644 1273 -> 5641 1274 -> 5645 1275 -> 5649 1276 -> 5648 1277 -> 5650 1278 -> 5638 1279 -> 5637 1280 -> 5639 1281 -> 5634 1282 -> 5633 1283 -> 5635 1284 -> 5591 1285 -> 5590 1286 -> 5592 1287 -> 5597 1288 -> 5596 1289 -> 5598 1290 -> 5636 1291 -> 5620 1292 -> 5631 1293 -> 5626 1294 -> 5625 1295 -> 5623 1296 -> 5632 1297 -> 5624 1298 -> 5627 1299 -> 5621 1300 -> 5630 1301 -> 5619 1302 -> 5628 1303 -> 5617 1304 -> 5618 1305 -> 5622 1306 -> 5629 1307 -> 5616 1308 -> 5603 1309 -> 5614 1310 -> 5609 1311 -> 5608 1312 -> 5606 1313 -> 5615 1314 -> 5607 1315 -> 5610 1316 -> 5604 1317 -> 5613 1318 -> 5602 1319 -> 5611 1320 -> 5600 1321 -> 5601 1322 -> 5605 1323 -> 5612 1324 -> 5599 1325 -> 5588 1327 -> 5587 1328 -> 5585 1329 -> 5589 1331 -> 5575 1332 -> 5651 1333 -> 5583 1334 -> 5584 1492 -> 1492 1493 -> 1493 1494 -> 4073 4095 -> 4090 4298 -> 4286 4299 -> 4287 4300 -> 4288 4301 -> 4289 4302 -> 4290 4303 -> 4291 4304 -> 4292 4305 -> 4293 7256 -> 1 7257 -> 1 7260 -> 1 7261 -> 1 7262 -> 1 7266 -> 1 7267 -> 1 7268 -> 1 7269 -> 1 7270 -> 1 7272 -> 1 7276 -> 1 7281 -> 1 7291 -> 1 7292 -> 1 7293 -> 1 7294 -> 1 7300 -> 1 7302 -> 1 7303 -> 1 7304 -> 1 7306 -> 1 7307 -> 1 7308 -> 1 7310 -> 1 7312 -> 1 7313 -> 1 7314 -> 1 7315 -> 1 7316 -> 1 11366 -> 1 11368 -> 1 11373 -> 1 18156 -> 1 19757 -> 29757 19758 -> 29758 19759 -> 29759 19760 -> 29760 19761 -> 29761 19762 -> 29762 26483 -> 11520 26484 -> 11521 26485 -> 11522 26486 -> 11523 26487 -> 11524 26488 -> 11525 26489 -> 11526 26490 -> 11527 26491 -> 11528 26492 -> 11529 26493 -> 11530 26494 -> 11531 26495 -> 11532 26496 -> 11533 26497 -> 11534 26498 -> 11535 26499 -> 11536 26500 -> 11537 26501 -> 11538 26502 -> 11539 26503 -> 11540 26504 -> 11541 26505 -> 11542 26506 -> 11543 26507 -> 11544 26508 -> 11545 26509 -> 11546 26510 -> 11547 26511 -> 11548 26512 -> 11549 26513 -> 11550 26514 -> 11551 26515 -> 11552 26516 -> 11553 26517 -> 11554 26518 -> 11555 26519 -> 11556 26520 -> 11557 26521 -> 11558 26522 -> 11559 26523 -> 11560 26524 -> 11561 26525 -> 11562 26526 -> 11563 26527 -> 11564 26528 -> 11565 26529 -> 11566 26530 -> 11567 27526 -> 27003 27527 -> 27001 27528 -> 1 27529 -> 27002 27530 -> 1 27531 -> 1 27532 -> 1 27533 -> 1 27534 -> 1 27535 -> 1 27536 -> 1 27537 -> 1 27538 -> 1 27539 -> 27004 27540 -> 1 27541 -> 27004 27542 -> 27004 27543 -> 278 27544 -> 277 27545 -> 293 27546 -> 276 27547 -> 279 27548 -> 359 27549 -> 311 27550 -> 310 27551 -> 312 27552 -> 313 27553 -> 1 27554 -> 1 27555 -> 11538 27556 -> 27001 27557 -> 27004 27558 -> 27004 27559 -> 27004 27560 -> 27004 27561 -> 27004 27562 -> 27005 27563 -> 27004 27564 -> 278 27565 -> 277 27566 -> 293 27567 -> 276 27568 -> 279 27569 -> 359 27570 -> 11538 27571 -> 27004 27572 -> 11543 27573 -> 11548 27574 -> 1 27575 -> 311 27576 -> 310 27577 -> 312 27578 -> 313 27579 -> 311 27580 -> 310 27581 -> 312 27582 -> 313 27583 -> 1 27584 -> 1 27585 -> 1 27588 -> 1 27589 -> 1 27590 -> 1 27592 -> 116 27593 -> 1 27594 -> 403 28554 -> 263 30247 -> 20261:65 30248 -> 20261:64 197 -> 49 242 -> 3123 123 -> 49 73 -> 49 2153 -> 49 516 -> 49 680 -> 49 599 -> 49 497 -> 49 849 -> 49
Thanks for the fantastic program and for your assistance! It's made my life a lot better.
If only Tekkit Lite had Swiftwolf's Rending Gale because I loathe the jetpacks and building my Sanctum is so much more difficult without stable flight.
Cheers!
Use the modular powersuit, with the jetpack installed in the chest piece, and the z flight control in the helmet, and you'll have the same thing as the rending gale.
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The launcher and client have nothing to do with server crashes, as the crash is at startup and not dependent on client connections. There is a problem with the latest bukkitforge and 0.6.1.
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Anyone have bukkit working on a 0.6.1 server? If so could you fill me in on what version you used?
Thanks!
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No, I mean a answer that is more definitive that what I had found. Ie: A developer or someone attached to the processor verifying what everyone has suspected.
Trying to assume what someone meant on the internet is an exercise versed in folly. Best not to assume.
At any rate, thanks for your help.
Another question I have not answered by the wiki is can the energy bridges be stopped by a redstone signal?
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yeah I looked it up. just seeing if anyone has a better answer then what I could find. the energy bridge will work just annoying because I need 3 blocks at each point when I only needed 1 before.
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does anyone know why they are no longer there? and if they are planned to come back? thanks!
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MCMA might have a hook you can set to have it look for a shutdown flag, and then have it run a set command through the GUI. I'm sure it's possible, but I'm fairly certain it's not going to be from the vanilla server abilities.
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Yes it is possible, you'll need to open the EE.mod.props file in server folder. Near the bottom of the file there is a place where individual things can be enabled or disabled. Setting something to 0 will disable it. However, this will not remove it from the game. To do that you'll need to find the ID Code listed above, and then use a program like mldas (awesome program btw) to convert the id with a patch file you make. If you need help with all this google is your friend. ;)
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I would be willing to donate to anyone willing. provide the working patch file to get most things replaced, but mainly pipes. what I've noticed is that shield components do not translate as well. energy links should be converted to electric engines and engine generators to pneumatic engines. and so on. I really appreciate all the efforts in this thread.
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Bumping due to adding a video and further explanation. Thanks for any help.
2d
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Guys/Gals,
I need some help fixing one of the last remaining problems for my factory. Basically I have a set of about 20 diamond chests that are loaded with raw materials needed for the ACT (automatic crafting tables). Then the ACTs are connected to these chests through retrievers and retrievulators. These geed into chests next to the ACTs. I have about 20 ACTs. The issue is let's say 3 of the ACTs require rubber. What I'm seeing is only 1 or 2 of the ACTs are getting rubber, and the other is not.
I have a feeling this is due to the way pneumatic tubes work, but my scouring of the wikis hasn't lead me to a conclusion yet.
Any and all help is appreciated.
Edit: One solution I've found which is less than ideal, is to disable the redundant items. For example I'm making energy crystal but the ratio of them to other components is very small, maybe 1 for every 100 of everything else. So I can just turn off that particular ACT, and this free up the pneumatic tubes for the other requests. This works, but is not ideal, but it takes out the automation. I would like to just turn it all on, walk away, and then come back and collect all the goods. Once again any help is very much appreciated.
Edit #2: Still not working. I have a chest full of energy crystals and yet the ACT needing them is not getting them and the retriever is set to pull it but is not pulling it. I've uploaded a video to youtube which shows the plant, so that you might be able to better help. Thanks again!
At the back is the source of generating EMC for the energy condensers, followed by holding chests for the condensed items, which are then moved to holding chest for the entire plant. These chest also hold items made by the ACTs and needed for other ACT operations.
Below is the collection system for the ACTs powered by buildcraft redstone engines and tubes. There is also a purge vavle underneath which is useful for flushing the plant of items when reconfiguring it to make something else. These chest feed into a recycler hidden behind the wall. This is partially for the move to Tekkit Lite one day, where I can reconfigure everything to use UU-matter instead.
2d
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I figured out a method that is indirect for any others wondering the same. You can stop the output flow of the ACTs. If you stop it then materials wont be used, and the retrievers/retreievulators will halt.
2d
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After scouring the wikis I haven't found anything. Does redstone signal applied to the retrievulator accomplish anything?
Thanks for any suggestions, and help.
2d
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Thanks I picked that up. The status page doesn't seem to work for the CPU and RAM usage. DO you know any others? I'm happy with it, but just curious if there are any more.
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That is it. Most ISPs do that. You'll need to use a dns service to circumvent it or continually know your IP. dyndns.org has a service I use, and it's cheap and work great.
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Java itself may not have permissions to establish network connections then. Try to uninstall java, and reinstall. Then see if the problem persists.
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If you are getting a cannot bind port, then it usually means the port you are trying to use is already being used by another program. You could try changing the port in the server properties file, but then you'll need to change the port on your port forwards as well.
Has there ever been a fix for the forcefield core bug?
in Tekkit Lite Discussion
Posted
Thanks for the feedback. I remember reading that when Tekkit was launched (the space version) that all work on Tekkit Lite was going to be ending. There were several maintenance updates on the ARS mod. Being that only being able to use one forcefield core per world is a pretty serious glitch I just figured that someone would have fixed it relatively early.
Because I wasn't actively looking for the fix for the past 2 years, I was hoping that one had been found, and this post would lead to finding out what it was.
Thanks again for your feedback!