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KruSion

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Everything posted by KruSion

  1. Yh i guess I'll try it out thanks!
  2. I have like a set of thermal expansion machines next to each other for example induction smelter then a pulverizor then a powered furnace and so on.. If i powered one of them will the energy transfer between them? and about the redstone cell that's just a work around nothing direct.. Would be easier to use redstone conduits.
  3. Hi all, I was on 0.5.7 before updating to 0.6.1 I had a few electric engine converting eu to mj.. As we all know they were removed from 0.6.1 and we should use energy bridges.. I don't fully understand them and i didn't find anything worthwhile on the wiki either. But i got to the point where I added a consumer MV IC and a producer BC. Other than the fact that I replaced one block (the electric engine) to 3 blocks I found a problem, I have an MFE that to the right has all ic2 machines and to the left after the bridge has thermal expansion machines running on BC.. How do I stop the bridge from converting too much energy so the pipes wouldn't explode . I tried a lever next to it in hopes of turning it off but no luck.. Other than using redstone conduits which don't explode, is there any other way to turn them off.. And also without breaking off a piece of the piping lol
  4. I made a really complicated tekkit server and everything works until I add one last thing. First I installed the tekkit lite server 0.5.7 and then I let it load then I removed all the mods and the tree cap from the core mod... Then I installed Bukkit Forge into core mods and till now the server runs okay. Then I installed the following plugins into the plugins folder and changed the config and ran them and everything's working: 1. Chest Shop 2. ecoCreature 3. Essentials 4. iConomy 5. Jobs (not all features work here, the author says not everything is compatible with modloader or forge something like that) 6. Secure Chest 7. Vault Then I installed the reason why I'm using tekkit tobegin with not simply bukkit: Superheroes in Minecraft: http://www.planetminecraft.com/mod/132-forge-super-heroes-mod---iron-man-v10/ Then when I start the server I get crash errors: ---- Minecraft Crash Report ---- // Don't be sad, have a hug! <3 Time: 12/02/13 15:28 Description: Exception in server tick loop cpw.mods.fml.common.DuplicateModsFoundException at cpw.mods.fml.common.Loader.identifyDuplicates(Loader.java:375) at cpw.mods.fml.common.Loader.identifyMods(Loader.java:336) at cpw.mods.fml.common.Loader.loadMods(Loader.java:458) at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:86) at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350) at ho.c(DedicatedServer.java:64) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:458) at fy.run(SourceFile:849) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.4.7 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.6.0_27, Sun Microsystems Inc. Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Sun Microsystems Inc. Memory: 1767989544 bytes (1686 MB) / 2058027008 bytes (1962 MB) up to 2863333376 bytes (2730 MB) JVM Flags: 2 total; -Xmx3G -Xms2G AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v7.26a FML v4.7.22.539 Minecraft Forge 6.6.0.517 9 mods loaded, 0 mods active mcp [Minecraft Coder Pack] (minecraft.jar) FML [Forge Mod Loader] (coremods) Forge [Minecraft Forge] (coremods) CodeChickenCore [CodeChicken Core] (coremods) NotEnoughItems [Not Enough Items] (coremods) BukkitForge [bukkitForge] (BukkitForge-latest.jar) BlockBreak [block Break Event] (BukkitForge-latest.jar) colossali_Super_Heroes [super Heroes Mod] (colossali) colossali_Super_Heroes [super Heroes Mod] (SHIM_147.zip) Profiler Position: N/A (disabled) Is Modded: Definitely; Server brand changed to 'fml' Type: Dedicated Server (map_server.txt)
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