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Eliminator

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About Eliminator

  • Birthday 07/27/1994

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    http://www.soft-haus.com/jacob/blog/

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  1. I fixed it by deleting the CoroAI.cfg and letting it regenerate. "Server side only" and now they act as they should.
  2. Also is anyone else having this problem?
  3. The villagers in Tropic Craft are just sitting there, they are supposed to be walking around and doing stuff, but they just sit in their huts. Anyone know what's wrong?
  4. I build the vehicle building box and got the stuff for a titan: The engine slot is red, but I have and engine in my inventory: Can anyone tell me what's wrong?
  5. All the hats start unlocked on my server, how can I make players have to unlock them?
  6. Launcher Version: n/a Operating System: n/a Java Version: n/a Antivirus Program: None Description of Problem: I click this link (Which is the one on the main Technic page: http://mirror.technicpack.net/launcher/393/TechnicLauncher.jar and it says: Oops! Google Chrome could not connect to mirror.technicpack.net Error Messages: None Error Log: None
  7. I went into my .technic folder and deleted the settings.yml and restarted it and it works fine now.
  8. When I run the Technic launcher it shows the logo thing and a load-bar fills in, but then it just closes and nothing happens. I tied re-booting and running it multiple times but that always happens.
  9. I extracted the bukkitforge.jar in my core-mods folder. I created a plugins folder in my server folder so I have mods, core-mods, and plugins all in the same directory. But when I start the server it doesn't have any plugins. What's wrong?
  10. What is the tekkit lite folder? The server folder where the mods folder is?
  11. Here is another error my server had: 2013-04-03 15:30:53 [sEVERE] [ForgeModLoader] The ForgeModLoader state engine has become corrupted. Probably, a state was missed by and invalid modification to a base classForgeModLoader depends on. This is a critical error and not recoverable. Investigate any modifications to base classes outside ofForgeModLoader, especially Optifine, to see if there are fixes available. 2013-04-03 15:30:53 [iNFO] [sTDERR] Exception in thread "Server thread" java.lang.RuntimeException: The ForgeModLoader state engine is invalid
  12. I allocated it 6 GB of ram for it and it only uses 2.2 GB when it crashes. Also my quad core CPU is never pined.
  13. I removed dimensional doors and my server has this error now: 2013-04-03 13:00:39 [WARNING] [Minecraft] Can't keep up! Did the system time change, or is the server overloaded? 2013-04-03 13:01:06 [iNFO] [ForgeModLoader] Unloading dimension 1 2013-04-03 13:01:07 [sEVERE] [ForgeModLoader] Detected leaking worlds in memory. There are 2 worlds that appear to be persisting. A mod is likely caching the world incorrectly 2013-04-03 13:01:07 [sEVERE] [ForgeModLoader] The world 6aa2f4d8 (world) has leaked. Also if any of my users travel too fast (telaporting or super fast power armour) the chunks don't load and the server hangs.
  14. The exact error is: 2013-04-01 21:32:33 [sEVERE] [ForgeModLoader] Detected leaking worlds in memory. There are 4 worlds that appear to be persisting. A mod is likely caching the world incorrectly 2013-04-01 21:32:33 [sEVERE] [ForgeModLoader] The world 6ce2546f (world) has leaked. 2013-04-01 21:32:33 [sEVERE] [ForgeModLoader] The world 530eb6a4 (world) has leaked.
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