
Eliminator
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Everything posted by Eliminator
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I fixed it by deleting the CoroAI.cfg and letting it regenerate. "Server side only" and now they act as they should.
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Also is anyone else having this problem?
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The villagers in Tropic Craft are just sitting there, they are supposed to be walking around and doing stuff, but they just sit in their huts. Anyone know what's wrong?
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I build the vehicle building box and got the stuff for a titan: The engine slot is red, but I have and engine in my inventory: Can anyone tell me what's wrong?
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All the hats start unlocked on my server, how can I make players have to unlock them?
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OK, its ish-working now.
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Launcher Version: n/a Operating System: n/a Java Version: n/a Antivirus Program: None Description of Problem: I click this link (Which is the one on the main Technic page: http://mirror.technicpack.net/launcher/393/TechnicLauncher.jar and it says: Oops! Google Chrome could not connect to mirror.technicpack.net Error Messages: None Error Log: None
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I went into my .technic folder and deleted the settings.yml and restarted it and it works fine now.
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When I run the Technic launcher it shows the logo thing and a load-bar fills in, but then it just closes and nothing happens. I tied re-booting and running it multiple times but that always happens.
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BukkitForge - Getting Bukkit plugins on Tekkit Lite
Eliminator replied to Suolakeksi's topic in Tekkit Lite Discussion
I extracted the bukkitforge.jar in my core-mods folder. I created a plugins folder in my server folder so I have mods, core-mods, and plugins all in the same directory. But when I start the server it doesn't have any plugins. What's wrong? -
BukkitForge - Getting Bukkit plugins on Tekkit Lite
Eliminator replied to Suolakeksi's topic in Tekkit Lite Discussion
What is the tekkit lite folder? The server folder where the mods folder is? -
Here is another error my server had: 2013-04-03 15:30:53 [sEVERE] [ForgeModLoader] The ForgeModLoader state engine has become corrupted. Probably, a state was missed by and invalid modification to a base classForgeModLoader depends on. This is a critical error and not recoverable. Investigate any modifications to base classes outside ofForgeModLoader, especially Optifine, to see if there are fixes available. 2013-04-03 15:30:53 [iNFO] [sTDERR] Exception in thread "Server thread" java.lang.RuntimeException: The ForgeModLoader state engine is invalid
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I allocated it 6 GB of ram for it and it only uses 2.2 GB when it crashes. Also my quad core CPU is never pined.
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I removed dimensional doors and my server has this error now: 2013-04-03 13:00:39 [WARNING] [Minecraft] Can't keep up! Did the system time change, or is the server overloaded? 2013-04-03 13:01:06 [iNFO] [ForgeModLoader] Unloading dimension 1 2013-04-03 13:01:07 [sEVERE] [ForgeModLoader] Detected leaking worlds in memory. There are 2 worlds that appear to be persisting. A mod is likely caching the world incorrectly 2013-04-03 13:01:07 [sEVERE] [ForgeModLoader] The world 6aa2f4d8 (world) has leaked. Also if any of my users travel too fast (telaporting or super fast power armour) the chunks don't load and the server hangs.
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The exact error is: 2013-04-01 21:32:33 [sEVERE] [ForgeModLoader] Detected leaking worlds in memory. There are 4 worlds that appear to be persisting. A mod is likely caching the world incorrectly 2013-04-01 21:32:33 [sEVERE] [ForgeModLoader] The world 6ce2546f (world) has leaked. 2013-04-01 21:32:33 [sEVERE] [ForgeModLoader] The world 530eb6a4 (world) has leaked.
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My Tekkit Lite Server hangs as soon as it start with the message: [Minecraft] Can't keep up! Did the system time change, or is the server overloaded? And the server terminal is completely unresponsive. I still have plenty of memory and CPU freed up so that is not he problem. Is a mod causing this?
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It was just the configs, I replaced the server ones with my tekkit lite ones and now it works perfectly.
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I copied the exact mods from my tekkit lite and it still says that.
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I updated my server and my tekkit lite to a newer version. But when I try to join my server it has this error: Anyone know how to fix this?
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Thanks, yes I was using rail-craft junctions not the Steve's carts one.
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Ok I found the awnser, you have to raise your speed by pressing your jump key. However I have a advance controller installed, but when I hold down left or right while passing a junction it dose not turn me. Dose anyone know why?
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I made a cart with an advanced hull, it had color add-on, internal storage,a shield, a coal engine, and an advance controller. But when I try to drive it only inches along, why?
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I did this and it still wont work: what am I doing wrong?