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Posts
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Posts posted by Masterzach32
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Launcher Version: 253
Operating System: Mac OSX 10.7.5
Java Version: Java 6 and Java 7
Antivirus Program: None
Description of Problem:
When i launch my modpack Explosives Craft, that i have updated to 1.6.4, (I use Technic Solder and i am sure i have the latest version) i get this error message below. Plus i cannot see the icon and the background for my pack. whats interesting is it doesnt show the expexted MD5
Error Messages:
Minecraft: 1.6.4 md5: use_patch: false lwjgl: 2.4.2 lwjgl_latest 2.4.2
Starting download of https://s3.amazonaws.com/Minecraft.Download/versions/1.6.4/1.6.4.jar, with 3 tries remaining
Expected MD5: Calculated MD5: 2e5044f5359e82245551167a237f3167
Starting download of https://s3.amazonaws.com/Minecraft.Download/versions/1.6.4/1.6.4.jar, with 2 tries remaining
Expected MD5: Calculated MD5: 2e5044f5359e82245551167a237f3167
Starting download of https://s3.amazonaws.com/Minecraft.Download/versions/1.6.4/1.6.4.jar, with 1 tries remaining
Expected MD5: Calculated MD5: 2e5044f5359e82245551167a237f3167
org.spoutcraft.launcher.exceptions.DownloadException: Failed to download https://s3.amazonaws.com/Minecraft.Download/versions/1.6.4/1.6.4.jar
at org.spoutcraft.launcher.util.DownloadUtils.downloadFile(DownloadUtils.java:71)
at org.spoutcraft.launcher.util.MinecraftDownloadUtils.downloadMinecraft(MinecraftDownloadUtils.java:47)
at org.spoutcraft.launcher.UpdateThread.updateMinecraft(UpdateThread.java:309)
at org.spoutcraft.launcher.UpdateThread.runTasks(UpdateThread.java:126)
at org.spoutcraft.launcher.UpdateThread.run(UpdateThread.java:95)
java.lang.NullPointerException
at org.spoutcraft.launcher.GameUpdater.isFinished(GameUpdater.java:61)
at org.spoutcraft.launcher.GameLauncher.runGame(GameLauncher.java:121)
at org.spoutcraft.launcher.GameUpdater.runGame(GameUpdater.java:81)
at org.spoutcraft.launcher.skin.LoginFrame.onEvent(LoginFrame.java:300)
at org.spoutcraft.launcher.skin.LoginWorker.doInBackground(LoginWorker.java:102)
at org.jdesktop.swingworker.SwingWorker$1.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:303)
at java.util.concurrent.FutureTask.run(FutureTask.java:138)
at org.jdesktop.swingworker.SwingWorker.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:895)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:918)
at java.lang.Thread.run(Thread.java:680)
Error Log:
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Now you gotta help everyone setup mods for a multiplayer server, Luke.
... because I'm having issues...
such that the server does not crash when I start it on my localhost test server, but when I run it on an actual hosted server, it crashes and gives a nullpoint exception.
Now that I know some java and minecraft modding, I believe the problem you have is that the server can't find somthing. I don't know for sure but a crash log would be helpfull
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thanks for the guide but me and my friend both get the same error when loading the modpack, it just comes up with a whitescreen. We look in the Forge-Modloader-client0 and it says:
[WARNING] [mC] Problem occurred in default config writing.
Where as everything else appeared fine.
Please help as me and my friend have looked all over the internet and have found nothing.
I don't know what's wrong here, you may have an incompatible mod or something. Try removing all mods and then adding them back in 1 by 1
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For Dropbox you actually can re-enable the public folder so you don't have to copy the link, paste it in a window, and then right click the blue button.
Once you click the link, your dropbox creates a public folder. Just drop the modpack in the public folder and right click to select copy public link. then you paste that in as the modpack location.
Here is the link: https://www.dropbox.com/enable_public_folder
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Thanks that worked, but I still have the issue with adding RAM to the server. Is there anyway to fix that?
Open TextEdit and paste this in:
cd ~/Desktop/Explosives-Craft-2-Server/ java -Xms3G -Xmx3G -jar Explosivescraft-server.jar -o true
Make sure to replace
with the directory of the server And here~/Desktop/Explosives-Craft-2-Server/
you can chose how much ram to use by replacing the 3's with the amount of gigs you want to use. Also make sure to replace the Explosivescraft-server.jar with the name of the server.jar Then save it as a .txt file and name it start.command and not start.command.txt Then open terminal and change directories to the start.command Then type injava -Xms3G -Xmx3G -jar Explosivescraft-server.jar -o trueand press enter
Finally, run start.command!
I hope this helps!
If not, you can talk with me on http://www.masterzach32.net/
chmod +x start.command
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I got this Crash Report: http://pastebin.com/LarkmQxx
Can you help me out?
Well, I don't know if this is the problem but I noticed this. It was a problem for me so I think this might help. Your using Java 7 and LWJGL 2.4.2. These are NOT compatible You should either downgrade to Java 6 or upgrade to LWJGL 2.9.0
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When I attempt to upload a Logo or Background for a custom pack I get the following error:Whoops!Server Error: 500 (Internal Server Error)What does this mean?Something went wrong on our servers while we were processing your request. We're really sorry about this, and will work hard to get this resolved as soon as possible.Perhaps you would like to go to our?
I am pretty sure this is on their end. Is anyone else getting this? If so are they aware of this issue? Is there anything I can do on my end?
You can't do anything about this because this is their problem. I have the same problem when updated my solder pack explosives craft 2, it gave me error 500 whenever I loaded the page after I updated the info of the pack on the platform
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I made a Mac tutorial video on how to make a modpack here at
. Sorry if its confusing, but I will try and make one with voice soon. You don't need to get any archive app, just make sure you have Mac OS 10.5 or later. (Maybe 10.6 but I use 10.7) -
That would be why. A lot of .jar mods are strange with 1.5.X. For instance, to use Optifine you have to use a specific old version and no other will work. .jar mods are very strange 1.5.X+ and I don't have much experiance with the update.
I had this problem but I don't anymore. I have Explosivescraft 2 running minecraft 1.5.1 and the latest version of forge and optifine. You may just need to use an updated version of forge. That was my problem
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I can't get my pack to work. It doesn't download mods or modpack. WHAT IS THIS DARK MAGIC?
This means you didn't use an automatic download link. What do you use to host your modpack?
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With a good webpanel, it's easy to do that. I can shoot one off from my home server, and it's be ready in under five minutes. I freaking love Dreamhost.
i use dream host. really easy to use
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Make a note that Dropbox has a bandwidth limit and can shut down your account for that reason alone. It's better to seek out more reliable hosting.
this is what happened to me. had to use my website to host
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Please tell me your mod repo isn't fully stocked. You will have to totally remake your whole solder repository if it is.
Each mod zip you upload is like a tiny custom pack with only the mod in it.
for example, let's say I wanted to add SparkleFarts mod.
I set the modslug to "fart," then make a new directory on my web host called "fart"
I download version 0.dong of the sparklefarts mod, so I put the sparklefarts mod in a folder called "mods". I then zip that "mods" folder, and name the zip "fart-0.dong.zip"
I upload THAT to my fart directory, then add it to a pack!
the zip that solder downloads is extracted directly. I had this exact same problem, and every mod in my repo started spewing class files all over my modpack directory.
I actually figured this out already, but thanks for confirming me.
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if you already have a site, then i think you could make a subdomain for free
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Why money?
Solder needs to be hosted on a sub domain of a website. heres my solder install: http://www.modpacks.masterzach32.net
prices for web hosting depend on your web hosting service
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Im fine with that. in fact, i kinda forgot how to do this because i now use technic solder to manage my packs. its more confusing but it makes updates so much easier to make! plus you can have multiple versions of your pack like tekkit does.
If anyone wants to set up solder with their pack then i could help but it is a long process and you will probably need to spend some money
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I can make a mac guide, the steps aren't that different though
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for some reason when i run my modpack, it just puts the mods in the modpack folder and not in the mods folder, and i wanted to know how to tell solder what folder to put the mod into
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It Worked, but now does it sync my modpack info or do i have to recreate the pack again? I own Explosives Craft, and i don't want to have everyone download it again.
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Hi, I have setup solder fully at http://www.modpacks.masterzach32.net, but i wanted to know what my solder install is to put in the configure solder page in the technic platform. ive tried lots of combos but nothing works
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The only things I have in my modpack is all the files from FML, and API.
You need an automatic download link!
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https://www.dropbox.com/s/6teua3egpwvz5lz/Mine Town Craft.zip
Can you tell me what i Have Wrong in my ModPack Plizz!!!!
First, you are distributing the minecraft.jar. DO NOT DO THIS!!!! IT IS PIRACY!!!!!
next, one of your configs might have been messed up, so use only the ones you absolutely need, and then get rid of the other ones, some may not be compatible.
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It does work. I did this with my modpack and it works great. Just follow the fix I posted a few pages back to get a public folder.
Edit: Heres that fix.
Thanks, it does work, and it saves me a lot of time!
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Use a public folder. As has been said before, if clicking the link brings you to a page to download then it has been shared incorrectly.
Dropbox doesn't work like that anymore, if you do it my way on page 2 it works fine
Launcher cant download 1.6.4.jar
in Technic Launcher
Posted
I updated to the latest beta build (266) and now i am frozen at the launch button