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Masterzach32

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Posts posted by Masterzach32

  1. Launcher Version: 253

    Operating System: Mac OSX 10.7.5

    Java Version: Java 6 and Java 7

    Antivirus Program: None

    Description of Problem:

    When i launch my modpack Explosives Craft, that i have updated to 1.6.4, (I use Technic Solder and i am sure i have the latest version) i get this error message below. Plus i cannot see the icon and the background for my pack. whats interesting is it doesnt show the expexted MD5

    Error Messages:

    Minecraft: 1.6.4 md5: use_patch: false lwjgl: 2.4.2 lwjgl_latest 2.4.2

    Starting download of https://s3.amazonaws.com/Minecraft.Download/versions/1.6.4/1.6.4.jar, with 3 tries remaining

    Expected MD5: Calculated MD5: 2e5044f5359e82245551167a237f3167

    Starting download of https://s3.amazonaws.com/Minecraft.Download/versions/1.6.4/1.6.4.jar, with 2 tries remaining

    Expected MD5: Calculated MD5: 2e5044f5359e82245551167a237f3167

    Starting download of https://s3.amazonaws.com/Minecraft.Download/versions/1.6.4/1.6.4.jar, with 1 tries remaining

    Expected MD5: Calculated MD5: 2e5044f5359e82245551167a237f3167

    org.spoutcraft.launcher.exceptions.DownloadException: Failed to download https://s3.amazonaws.com/Minecraft.Download/versions/1.6.4/1.6.4.jar

    at org.spoutcraft.launcher.util.DownloadUtils.downloadFile(DownloadUtils.java:71)

    at org.spoutcraft.launcher.util.MinecraftDownloadUtils.downloadMinecraft(MinecraftDownloadUtils.java:47)

    at org.spoutcraft.launcher.UpdateThread.updateMinecraft(UpdateThread.java:309)

    at org.spoutcraft.launcher.UpdateThread.runTasks(UpdateThread.java:126)

    at org.spoutcraft.launcher.UpdateThread.run(UpdateThread.java:95)

    java.lang.NullPointerException

    at org.spoutcraft.launcher.GameUpdater.isFinished(GameUpdater.java:61)

    at org.spoutcraft.launcher.GameLauncher.runGame(GameLauncher.java:121)

    at org.spoutcraft.launcher.GameUpdater.runGame(GameUpdater.java:81)

    at org.spoutcraft.launcher.skin.LoginFrame.onEvent(LoginFrame.java:300)

    at org.spoutcraft.launcher.skin.LoginWorker.doInBackground(LoginWorker.java:102)

    at org.jdesktop.swingworker.SwingWorker$1.call(Unknown Source)

    at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:303)

    at java.util.concurrent.FutureTask.run(FutureTask.java:138)

    at org.jdesktop.swingworker.SwingWorker.run(Unknown Source)

    at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:895)

    at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:918)

    at java.lang.Thread.run(Thread.java:680)

    Error Log:

    
    
    
    

  2. Now you gotta help everyone setup mods for a multiplayer server, Luke. :D

    ... because I'm having issues...

    such that the server does not crash when I start it on my localhost test server, but when I run it on an actual hosted server, it crashes and gives a nullpoint exception.

    Now that I know some java and minecraft modding, I believe the problem you have is that the server can't find somthing. I don't know for sure but a crash log would be helpfull

  3. thanks for the guide but me and my friend both get the same error when loading the modpack, it just comes up with a whitescreen. We look in the Forge-Modloader-client0 and it says:

    [WARNING] [mC] Problem occurred in default config writing.

    Where as everything else appeared fine.

    Please help as me and my friend have looked all over the internet and have found nothing.

    I don't know what's wrong here, you may have an incompatible mod or something. Try removing all mods and then adding them back in 1 by 1

  4. Thanks that worked, but I still have the issue with adding RAM to the server. Is there anyway to fix that?

    Open TextEdit and paste this in:

    
    cd ~/Desktop/Explosives-Craft-2-Server/
    
    java -Xms3G -Xmx3G -jar Explosivescraft-server.jar -o true
    
    
    
    
     
    
    Make sure to replace 
    ~/Desktop/Explosives-Craft-2-Server/
    with the directory of the server And here
    java -Xms3G -Xmx3G -jar Explosivescraft-server.jar -o true
    you can chose how much ram to use by replacing the 3's with the amount of gigs you want to use. Also make sure to replace the Explosivescraft-server.jar with the name of the server.jar Then save it as a .txt file and name it start.command and not start.command.txt Then open terminal and change directories to the start.command Then type in

    and press enter

    Finally, run start.command!

    I hope this helps!

    If not, you can talk with me on http://www.masterzach32.net/

    chmod +x start.command
  5. When I attempt to upload a Logo or Background for a custom pack I get the following error:

    Whoops!

    Server Error: 500 (Internal Server Error)

    What does this mean?

    Something went wrong on our servers while we were processing your request. We're really sorry about this, and will work hard to get this resolved as soon as possible.

    Perhaps you would like to go to our
    ?

    I am pretty sure this is on their end. Is anyone else getting this? If so are they aware of this issue? Is there anything I can do on my end?

    You can't do anything about this because this is their problem. I have the same problem when updated my solder pack explosives craft 2, it gave me error 500 whenever I loaded the page after I updated the info of the pack on the platform

  6. That would be why. A lot of .jar mods are strange with 1.5.X. For instance, to use Optifine you have to use a specific old version and no other will work. .jar mods are very strange 1.5.X+ and I don't have much experiance with the update.

    I had this problem but I don't anymore. I have Explosivescraft 2 running minecraft 1.5.1 and the latest version of forge and optifine. You may just need to use an updated version of forge. That was my problem

  7. Please tell me your mod repo isn't fully stocked. You will have to totally remake your whole solder repository if it is.

    Each mod zip you upload is like a tiny custom pack with only the mod in it.

    for example, let's say I wanted to add SparkleFarts mod.

    I set the modslug to "fart," then make a new directory on my web host called "fart"

    I download version 0.dong of the sparklefarts mod, so I put the sparklefarts mod in a folder called "mods". I then zip that "mods" folder, and name the zip "fart-0.dong.zip"

    I upload THAT to my fart directory, then add it to a pack!

    the zip that solder downloads is extracted directly. I had this exact same problem, and every mod in my repo started spewing class files all over my modpack directory.

    I actually figured this out already, but thanks for confirming me.

  8. Im fine with that. in fact, i kinda forgot how to do this because i now use technic solder to manage my packs. its more confusing but it makes updates so much easier to make! plus you can have multiple versions of your pack like tekkit does.

    If anyone wants to set up solder with their pack then i could help but it is a long process and you will probably need to spend some money

  9. for some reason when i run my modpack, it just puts the mods in the modpack folder and not in the mods folder, and i wanted to know how to tell solder what folder to put the mod into

  10. Use a public folder. As has been said before, if clicking the link brings you to a page to download then it has been shared incorrectly.

    Dropbox doesn't work like that anymore, if you do it my way on page 2 it works fine

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