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Nithlus

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Posts posted by Nithlus

  1. OFgnRt9.png

    Hey guys, loving the modpack and i've made a sphax pure bdcraft resource/texture patch for it.

    Download/installation guide Link:  http://bit.ly/1KTrpIS

    If you need further install instructions watch this video: https://youtu.be/YkBHj4B0ORo

    Or if you just want to see it in action watch this Tekkit Legends Playthrough: https://www.youtube.com/watch?v=AoypXD0x6hQ

    If you find missing textures leave a comment on the video above and i'll try to get them fixed, i'll try to maintain this link but to be sure your getting the latest version of the patch its best to use the link in the video description

  2. hi guys, I am trying to generate a new solder api key but it says click th ebutton below to do this on the page but I see no button.

    I have tried clicking the words API Key but this just selects the key itself.

    Is there another button that I am missing?

  3. 41d50q69ak2s4k3zg.jpg



    https://www.youtube.com/watch?v=5ErKzSvUfBY


    If you have any questions or anything else to add just comment below in the forum topic, or as a comment in the video on youtube.

    As a youtuber, video quality means a lot to me and getting good FPS in minecraft can be difficult if you don't know what you are doing. So I bring to you the Ultimiate FPS guide for minercraft. I have installed many unstable mods and added shaders for the difficult task of keeping them installed but improving the FPS. We take the game from an unplayable 2 fps all the way up to over 130+ fps!

    This tutorial assumes that you already know how to add more ram to minecraft but if you don't read below

    How to add more RAM to minecraft:

    if playing on the standard launcher go to edit profile and down to java settings (advanced) then tick the JVM arguments box and paste in the following

     -Xmx8G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn1G

     Change the 8G at the begining to the amount of ram you want to use for example if i wanted to use 3 gb of ram i would change it to 3G.

    if using the technic/ftb or the AT launcher there is a settings button somewhere on the launcher that allows you to select the amount of ram you wish to use.

    Remember not to use all of your ram as the computer needs it for other things as well!

    Links for programs and mods used for helping the FPS:

    Advanced system care: http://www.iobit.com/advancedsystemcareper.php
    Optifine: https://optifine.net/downloads
    (remember to select from the correct minecraft version)

    Other links:
    Subscribe: http://uk.youtube.com/subscription_center?add_user=nithlus
    Facebook: https://www.facebook.com/NithlusGames
    Twitter: https://twitter.com/Nithlus
    Modpack being used: http://www.technicpack.net/modpack/techfinity.573034

    If you guys have any other FPS boosting tips and tricks, post them below and i'll add them to the top post

     

  4. bh5rrt0czc5o8ghzg.jpg

    https://www.youtube.com/watch?v=oRcx0LhOzmM

     

    Hey guys, i know most of you know how the new launcher works, but i've been asked how to install modpacks

    so many times now that i decided to make a video for it so i can just link people instead of answering the same question over and over.

     

    So if you guys get the same questions feel free to link people here.

     

    If anyone has any questions feel free to ask them below and either me or someone else from this lovely community will answer you

     

    Hope this helps.

  5. I made a modpack earlier but decided to delete it and start again. Now the name that I used is unavailable because I already used it. Will this reset and become available again after a certain time period after the pack was deleted or is it permanently unavailable and i have to find a different name now?

     

    If it is just a waiting game does anyone know how long it takes to become available again?

  6. 10zu72h.png

     

    Latest Episode

    https://www.youtube.com/watch?v=r5-PbmE2Bhg

    2nbvl0g.png

     

    This is the first episode of my let's play series on this modpack, if you would like to see more please subscribe and like/comment my videos

     

    Tekkit Classic is back in Minecraft 1.7.10 with Tekkit Classic Reborn! A ModPack that recreates Tekkit Classic with all the original mods (or as close as could be made) that you know and love. Equivelent Exchange 2, the Crafting Table III, OpenCCsensors, Redpower 2, Advanced Machines and MatMos are all included in some shape or form, as well as every other mod from Tekkit Classic:
     
    Industrial Craft 2 and Buildcraft make a comeback as the only main two machine mods, along with Advanced Machines (the Rotary Macerator, Induction Furnace, Centrifuge Extractor and Singularity Compressor) that was updated for 1.7.10 by imbiss.
     
    Equivalent Exchange 2 (EE2) returns in the form of ProjectE, an exact recreation of the original mod by Pahimar for Minecraft Forge 1.7.10.
     
    Redpower 2 has been recreated by the mix of a few mods, Project Red brings back Marble, all the lights, wiring and redstone controllers (such as the timer), Tubes! brings back the equivalent of the pneumatic tubes and imbiss microblocks brings back the ability saw any and every block into covers, panels, slabs and corner pieces.
     
    Compact Solars and the Iron chest mod are included so you can build up your solar network and store huge masses of blocks and items.
     
    The legendary Crafting Table III (3) is back in the form of the 'Easy Crafting Table' mod, fantastically useful and fantastically overpowered.
     
    Little details such as MatMos and Rei's Minimap are also included to purvey the full Tekkit Classic experience.
     
    ComputerCraft and OpenCCsensors make a return so you can code all the things, and integrate ComputerCraft with your IC2 machines.
     
    Wireless Redstone is included so you can avoid a redstone mess along long distances.
     
    RailCraft is back so you can travel in style by climbing up walls and jump around in your Minecart.
     
    LINKS:
     
    Download the Pack here on the Technic Launcher: http://www.technicpack.net/modpack/details/jankyniks-classic-reborn
     
     
     
    Texture Pack (Sphax PureBDcraft 128x): http://bdcraft.net/purebdcraft-minecraft
     
     
    FULL MODLIST:
     
    Advanced Machines, BluePower, BuildCraft, CompactSolars, ComputerCraft, EasyCrafting, EnderStorage, Imbiss Microblocks, IndustrialCraft 2 (IC2), Inventory Tweaks, IronChest, MFFS (Modular Force Field Systems), Nei Addons, NEI Plugins, Nether Ores, Not Enough Items (NEI), PowerConverters, ProjectE, Project Red (base, compat, integration, lighting and world), RailCraft, Rei's Minimap, Tubes!, Imbiss Tubestuff, Balkon's Weapon Mod, Wireless Redstone (chicken bones edition), MatMos, OpenCCsensors, Optifine, CodeChickenCore, CoFHCore, Imbiss Core, ProjectRed Base.
  7. Could you add power convertors so that IC2 and build craft powers are interchangeable? I've already added it to mine and it works but would be nice not to have to add it after each update myself.

     

    Here's the link http://jamesmckay.id.au:8080/job/Power%20Converters/lastSuccessfulBuild/

     

    Also i was thinking rei's minimap would be better than the one you currently have installed.

     

    I have added computercraft to mine as well and not had any errors, is there a reason you have open computers instead?

  8. You have to use the bukkit API for 1.2.5... That's all tekkit is...

    You'd have to get creative to open alch bags. I'm not sure how they're saved.

    Klein stars would have to be edited by EE's source.

    Thanks Graz i knew that tekkit used bukkit, i just wasn't sure if it had been edited/added to for tekkit with more options for me to use than the bukkit api. but if it uses the exact same one with nothing added then i'll see what can be done.

    Thanks for the responses i'll get creative, if anyone can help me narrow down being able to access alc bags then please post here, if not then i'll update this post with it if i find it.

  9. Hi guys i'm looking into making some basic custom tekkit plugins for my server i was wondering if anyone happens to know if bukkit api is capable of accessing tekkit things like alc bags so for example if i wanted to open a players alc bag or send and item directly into a playes alc bag would the bukkit api be able to do that or is there a tekkit API i would require to be able to do that? that's just an example other things i want to look at doing is being able to change klienstar fill levels, opening enderchests with a command and some other ideas i have floating about. But i haven't even started yet, but back to my original question, if anybody knows if all that is possible with just the bukkit API or if i would require a tekkit API to do it could you let me know.

    Thanks for any help given in advance

  10. Old post i know but for anyone with this issue in the future you just need to give permission to it as if it was a player

    if there is no protection /op [industrialcraft]

    if its residency protection then enter this command /res pset residencename* [industrialcraft] build true *the name of your residence

    if its towny /op should have been enough, if not your screwed as it cant accept an invite and you would have to allow strangers break permissions

    if using grief prevention the command is /trust [industrialcraft]

    I think you understand the point now, basically what ever protection plugin you are using just trust [industrialcraft] as though it was a player.

    hope this helped

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