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Nuin

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Posts posted by Nuin

  1. MyTown works with MCPC+. You will need a separate permissions plugin and enable the MyTown commands there as well. It is tricky in the beginning, but there are a lot of servers with MyTown and MCPC+.

    It is really the only thing that can stop most Tekkit Lite machines from griefing. No bukkit plugin will do the job. People who recommend bukkit plugins for anti-grief definitely have not played Tekkit Lite. Give me their ip and a mining laser :)

    Haha, yeah, I have already banned the mining laser (and other non-TNT explosives) until I get a solution going. I already have a block logger to detect when people install quarries and mining wells (as well as TNT and pistons for you know). I will take a look at MyTowns. Will that work with GroupManager? I am using it now because it works, but I have used PeX in the past. Thanks!

  2. Use the MyTown mod...

    I will ask in their forums, but from what I understand MyTown will not work with MCPC+. I am not switching back to BukkitForge because it is the biggest piece of $#!% claiming to be compatible with Bukkit plugins. (I couldn't even get it to operate properly with WorldEdit and blocks over 255.) I saw there might be a workaround, but I really don't want to revamp my permissions setup if necessary.

  3. Make sure the [buildCraft] fake player can't access protected areas. I don't know how to do that in WorldGuard and GriefPrevention, though.

    Yeah, I have already looked into it. WorldGuard simply believes that if an area is regioned, no one else is allowed to place/destroy unless they are added to the members/owners list. I have talked with the dev of Grief Protection and he says it doesn't catch BC quarry operations. I am at a loss as to how to stop this.

    What disturbs me even more is that this issue has gone on for so long with Tekkit servers and gone unanswered. Think of how many people's bases are vulnerable to someone who wants to work up the mats for a quarry and rip someone's base apart, protected or not.

  4. Not sure you are understanding me. Please re-read my original post. The Quarry doesn't fire off any events that WorldGuard or Grief Prevention plugins will catch. If BuildCraft has rights to a world, it overrides these protections. I need to stop quarries from doing this.

    Instead of speculation and hypotheticals, I would appreciate a concrete answer.

  5. I am in Tekkit Lite 0.6.5 and I don't have this issue. Information Panels work just peachy. Ya needs to update.

    Also, make sure your client installation matches your server exactly. A good way to do this is to create a pack and upload it to the Technic Platform. That way, all your players have the exact installation you have. That's what I did. :)

  6. I would suggest using zone protection in those areas. that way the player who is using the quarry wont even be able to place land marks for the quarry

    You don't need landmarks to start a quarry. Plop down a quarry and it defaults to a 9x9 area. This also does not solve the problem of people who build underground, where a player may accidentally drill a chunk out of someone's base.

  7. Okay, so here's the dilemma. I have my customized Tekkit Lite (0.6.5) server ready to go live, running with MCPC+ to offer Bukkit functionality with plugins like WorldEdit, WorldGuard, Essentials, etc. I am using Grief Prevention to set up claims (for fear of giving players too much control with WorldGuard, an alternate solution I am still considering).

    The problem is BuildCraft Quarries. They completely override any regions or claims set up, chewing right through them, even my spawn. I thought that the answer was to use an anti-grief plugin, but apparently the quarry's destructive force cannot be mitigated or rolled back.

    My concern is a player's claim being griefed/mined by an outside quarry, especially if they are underground. While I could use logging tools to find out who did it and ban them, it still leaves the victim with a hole in the ground, their base and chests effectively mined by the quarry.

    I need a solution to this before I go live. I don't want to ban quarries because they are pretty useful. I also don't want to have to ban them from crafting/placement and "babysit" players that want to use them. I want to know what other admins do to protect against quarries. Any advice, suggestions, mods/plugs, etc. are greatly appreciated. Thanks in advance.

  8. Launcher Version: 242

    Operating System: Windows 7 64-bit Enterprise

    Java Version: 1.7.0_04-b22

    Antivirus Program:

    Description of Problem:

    I just updated my server's pack from 1.0 to 1.1 (added a single mod) and updated the file on my Dropbox. It has the new version number in the modpack's name. However, when resetting the pack on my launcher, it keeps looking for the 1.0 version...

    I updated the link on my modpack's webpage on Technicpack.net, so it seems that the website is not updating the launcher with the correct link to my updated pack.

    Suggestions?

    Error Messages:

    Error Log:

    
    
    
    

  9. Oh I know excavate all too well. I even tried my hand at coding a few others. However, after my first world (one week), I wanted to start anew with everything I had learned thus far. Skipped right over turtles and mined out the 11 diamonds I needed for a Quarry after a few hours in a cave system, and I haven't looked back. It's a great idea, but just not for me.

    Also, I can't overlook the WorldGuard protection problem for my server, especially having moderated for a few servers and knowing just how creative griefers can be! ;)

  10. You've heard of the Platform right? It's a thing we made. It's no longer us or them. It is now us or anything you want. If you don't like the direction the stock packs are going, you don't have to pack up your server in a depressing hobo bindle and mournfully walk down the road to FTB. You can customize and use the Platform to make sure your server is perfect forever. 83 thousand platform packs means people are getting the idea. Get on the trolly youz!! :colbert:

    You are completely right. I guess my post was tainted from a lot of frustration trying to get mods and plugins to play nice last night. Custom Platforms it is!

  11. I understand but that's not really the point I am trying to make. Without a power source (no battery boxes) or other equipment on the moon, getting into the rocket the first time is a death sentence. You're pretty much fucked. Older versions of this mod (as seen on many videos) tell a different story.

    I can just hear the players crying now. I won't be adding this to my server anytime soon.

  12. Everyone seems to have their opinions and offer that the current state of Tekkit is fine the way it is, but honestly I enjoyed the buildup of IC2's solar arrays (since you need quite a number of them to produce enough power) as well as utilizing Energy Bridges to power my quarries and other equipment. I really enjoyed Power Converters despite how some deemed them inefficient.

    I also wanted to note that I see a lot of upset in the Tekkit community while FTBers already have a strong movement going and carry a lot of bias towards Tekkit. Honestly, from a server admin standpoint, it scares me that I might have to eventually migrate to FTB simply because Tekkit keeps reinventing the wheel, especially when I already have so much vested in getting my server going with Bukkit plugins.

  13. This happened to me tonight on my first Galacticraft adventure. Got to the Moon, couldn't get back. For some reason, there is no way to feed fuel into the rocket without a Fuel Loader and something to power them. I have a fuel canister but opening the rocket's inventory with F only shows it empty and nowhere to place the fuel. The hell?

  14. C'mon people, stop with the arguing and nonsense. Apparently, Tekkit Lite isn't going to get updated past 0.6.5. As sad as this may be, I think I may just have to create a custom mod pack (mostly for IC2) for the new Tekkit and move on from there. Besides, a lot of Bukkit mods I want to use have updated and left 1.4.7 in the dust. Gotta keep up with the Joneses.

    Think of it this way: Tekkit Classic stopped on 1.2.5. Is it so far a reach to believe Tekkit Lite would stop at 1.4.7?

  15. I have been playing around with ChestShop and Vault, as well as Essentials' sign shops, yet I get problems with each. ChestShop works to an extent, but doesn't update the inventory until I try to place/move the item in question. Essentials works in a similar fashion but Buy signs don't work, only Sell signs.

    Anyone have a decent plugin that they use on their SMP Tekkit Lite server that works? I am running BukkitForge at the moment, but I have a feeling that I will be moving to MCPC just to support my plugins (WorldEdit, WorldGuard, etc.). Thanks for any tips or recommendations!

  16. Not sure why everyone is telling you to remove the mod. Stupid solution.

    @jonny3010:

    Go into your config directory and look for the Dimensional Doors file. You should see

    boolean {
    
        B:"EXPLOSIONS!!???!!!?!?!!"=false
    
        B:"Should rifts generate natrually in the world? "=false
    
        B:"Toggles limbo"=false
    
        B:"Toggles the door render effect"=true
    
        B:"toggles whether rifts eat blocks around them or not"=false
    
        B:"true to cause player to respawn in Limbo"=false
    
        B:"true to enable iron dim door crafting"=false
    
        B:"true to enable rift blade crafting"=false
    
        B:"true to enable rift remover crafting"=false
    
        B:"true to enable rift signature crafting"=false
    
        B:"true to enable trap door crafting"=false
    
        B:"true to enable unstable door crafting"=false
    
        B:"true to enable wooden door crafting"=false
    
    }

    This is my edited version for my server. Edit yours to your own accord. It is pretty much self explanatory.

    Keep in mind I have disabled crafting any of the recipes to control and prevent people from creating too many dimensions, thus eating server storage space and ripping the world apart with rifts. (They have to ask me to create one.)

  17. In Game Name: Nuin

    Age: 36

    Would i find your name on a banlist on MCbans? Nope. My reputation is 10/10.

    Why do you like to play Tekkit lite? I enjoy the creation of machines automating tasks. I am skilled in redstone contraptions so this really appeals to me.

    Why this server? Saw your server here on the forums and need a solid place to start without having to build my own server.

    ***edit*** My bad. After reading your title, I don't want to move forward with the changes imposed on 0.6.1 (electric engines being one). Will bookmark this for future reference.

  18. I just started getting into Tekkit Lite and wanted to use Sphax's PureBDCraft 64x pack on it. The default launcher lets me use HD packs just fine. However, it seems that the font isn't working, resulting in the default font inside the minecraft.jar.

    I would like to use Optifine but it really has the opposite effect on my system, which is why I have always used MCpatcher. All I want is: HD textures, HD font, and Connected Textures.

    Does anyone have a clue as to how I can get this to work? Thanks in advance.

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