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jondonnis

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About jondonnis

  • Birthday 01/01/1969

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  1. How do you get it to work? I do everything the guide states yet Minecraft still crashes when loading. Opening C:\Users\Me\AppData\Roaming\.technic\bigdig\bin\minecraft.jar with winrar, deleting the META folder, copying over all the Optifine, save. Then loading BigDig, just crashes. ---- Minecraft Crash Report ---- // I bet Cylons wouldn't have this problem. Time: 22/06/13 18:27 Description: Failed to start game java.lang.NullPointerException at net.minecraft.client.gui.FontRenderer.getFontTexturePack(FontRenderer.java:1144) at net.minecraft.client.gui.FontRenderer.func_98306_d(FontRenderer.java:222) at net.minecraft.client.gui.FontRenderer.func_98304_a(FontRenderer.java:150) at net.minecraft.client.gui.FontRenderer.<init>(FontRenderer.java:112) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:408) at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56) at net.minecraft.client.Minecraft.run(Minecraft.java:733) at java.lang.Thread.run(Unknown Source) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.5.2 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.7.0_21, Oracle Corporation Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 710698048 bytes (677 MB) / 1028128768 bytes (980 MB) up to 3817799680 bytes (3640 MB) JVM Flags: 2 total; -Xmx4096m -XX:MaxPermSize=256m AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: LWJGL: 2.9.0 OpenGL: AMD Radeon HD 7900 Series GL version 4.2.12217 Compatibility Profile Context 12.104.0.0, ATI Technologies Inc. Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Texture Pack: Sphax PureBDcraft 128x MC15.zip Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
  2. Thanks, I'll give it a try. It's cause I'm in IT and need lots of RAM to run VMs etc. And the odd bit of gaming ;)
  3. Ah redstone, right, works now thanks. Although have one that is suppose to be taking fuel from a liquid tesserack into a dynamic tank. No arrow is on so it's not pumping out, I want it pumped in. The yellow band is a band but the fuel isn't flowing into the tank. Any ideas? EDIT That appeared to be an issue with the oil refinery having a liquiduct on it, pumping out the fuel to its tesseract that the other one is supposed to pick up. Doesn't appear to work properly with the liquiduct on so have to use BC pipes on the refinary, but not so bad as they don't break when on the refinery. The liquiducts are doing my nut in, sometimes they appear to work on the tanks, others they refuse to work properly.
  4. I stand corrected. I just went on what the value was that I found in 1.3.13 update of BigDig.
  5. 1.3.9 is a stable build.
  6. So I put them far from the house as I thought they were causing the lag, hoping it would stop, but appears not. As soon as they are pumping energy through the Universal Pipes, it causes lag. Watch the frame rate drop as the pipe is completed and rise when the pipe is broken. This is on Windows 7 Ultimate 64bit. 64Bit Java, 64GB RAM, PermGen Size given 16GB. Still causes this lag. Same happens if you use the wind turbines as well.
  7. http://pastebin.com/g4xCjuMk When ever I load a save (recreated in a test world and same issue) with a buildcraft waterproof pipe connected to a dynamic tank, the pipe is flipped. You break the pipes to relay them and most times works, other times it causes a crash. Briefly upgrading to 1.3.13 and same issue with the buildcraft pipes exists. You see me warp to another area of the map, the old cave home to sort out the pipe there. When I get back to the main base, the pipes have flipped again.
  8. I've only ever managed to get liquiducts to pump items into dynamic tanks, they refuse to release anything that is in the tank, hence forced to use the BC pipes.
  9. All in one chunk, all laid out correctly yet still doesn't like the 15x15x15 size. Also dynamtic tanks don't play well with buildcraft pipes. They work OK when you first lay the pipes to pump the liquid out, but log off and on again and it flips the pipes so they are going the wrong way.
  10. You're probably having that issue or at least you'll run into it until you edit the file in that thread. http://forums.technicpack.net/threads/multifarm-states-no-fertilizer-despite-having-using-it-fix.47034/
  11. This is in 1.3.9 To fix this go into C:UsersMeAppDataRoaming.technicbigdigconfigforestrygamemodes Edit the OP.conf and change (in the follow section below) the -1 that you'll see to 2000 as below. ##################### # FARMS ##################### # modifies the time a piece of fertilizer lasts in a farm. farms.fertilizer.value=2000 Someone had packed it up with -1 causing the issue.
  12. This is in 1.3.9 To fix this go into C:UsersMeAppDataRoaming.technicbigdigconfigforestrygamemodes Edit the OP.conf and change (in the follow section below) the -1 that you'll see to 2000 as below. ##################### # FARMS ##################### # modifies the time a piece of fertilizer lasts in a farm. farms.fertilizer.value=2000 Someone had packed it up with -1 causing the issue.
  13. Can you count yours again? I've setup a 15x15x15 on a test world, doesn't work.
  14. have you added other mods other than the mods included in the pack? I put an update to a mod in the pack recently and it was causing NEI to go mental so had to revert back to the version of the mod that came with Big Dig.
  15. What's really annoying with the dynamic tank is it doesn't change its appearance once its working. So attempting now, to create a 15x15x15 one and having problems getting it to work. Can't tell where there is a dynamic glass block missing as it must be that causing it not to work. Sticking it underground hasn't helped
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