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FaultierGibbon

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Everything posted by FaultierGibbon

  1. I'm still quite busy setting up a system of atomic assemblers, so I haven't been able to check out all the new stuff yet. Here is what I have found so far: Quantum battery boxes don't crash the server/game anymore. My linear particle accelerator hits 100%, doesn't produce antimatter, and starts up again. My fusion reactor is outputting a bit more. 1.6MW compared to 1.49MW. Steam funnels can't be used to make a second tier of turbines. MFFS Extractors seem to be a bit slower or require more energy to run at max speed. I've ran at least 1000 cobblestone through my strange matter generators, but nothing yet... Maybe the requirements have changed? (We have an agreement on my server to run a strange matter generator 50 times (~1 kJ per run) before we spoof in one Strange Matter. I've never attempted strange matter on a server were it actually worked, does it use a cell from the particle accelerator?) Disconnecting from the server causing the client to crash almost every time. Hypersonic, Anti-gravity, Red-matter, EMP, and Sonic explosives crash the game. Has anyone tried forcing an older version of ICBM? The potential fuses and circuit breakers have been removed. I'm quite bummed about that, had a lot of hope for being able to control my power lines a bit better. The auto-feeder module on the power helmet no longer instantly eats all food in your inventory. It now eats for you as you get hungry. The swim boost module seems to be a bit slower. Night vision glitches off less often than before. Wire textures have been reverted back to the way they were before 1.1.3. One can actually tell the type of wire by looking at it now. BlastCraft is gone Some questions for you guys: Electricity moving through wires still doesn't make sense to me. Has anybody had any luck with setting up series/parallel connections and/or making resistors out of lower grade wire? I've got a couple ideas to make some simple capacitors, has anyone tried this? I've been wanting to make some specialized circuits for a while, but the physics of the electricity in Voltz just aren't making sense to me. The minimum time I can achieve on an atomic assembler is 4 minutes. Has anybody managed to top this? Teleporters still disconnect when we restart the server, which is really inconvenient. Any suggestions as to how we can fix this issue? Does anyone have a list of things that do/don't work in an atomic assembler? Tin is a massive problem for me. Being 100% sustainable (ample power for force fields and duplication of major resources) through fission/fusion/fulmination is impossible because of this. Even the fulmination generator I designed, which gets 115 MJ/gram of antimatter isn't good enough. Any solutions besides solar or heat generators?
  2. Lethosos' suggestion is probably the best way to do it. Set up a couple manipulators on the same machine/crate/chest and have each pull onto a different conveyor belt. A simple timer can be made with a small circuit of redstone repeaters that signal the manipulator at the interval you need (a repeater at the highest setting will have a delay of ~.5 seconds). Or if you need a much longer delay, look into making a piston clock, once you understand the basics, they are pretty quick to set up.
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