Currently I use a network of pneumatic tubes and other redpower items to process the output of quarries. For example, this factory processes the output from 12 quarries and can likely handle many more.
I imagine having that many items spawned in the pipes creates a fair amount of lag but this setup is capable of processing large amounts of ores and items quickly. So, I have tried to essentially replicate the same thing only using Applied Energistics. The problem I run into though is when I call for an item, for example refined iron, only one machine of the many capa