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Posts
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Everything posted by Zilacon
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It takes several days to fly around generating chunks to see if the server crashes? Their server must suck. Everything your saying is not backing anything up for technic if a mod fix has come out it takes but an hour or 2 max to fully test it on a public server. With this mod pack which is pretty much nothing but generation mods all you need to do is fly around at high speeds and let things generate, if it crashes look at the error and tell the mod authors ITS REALLY HARD!
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Ever heard of a hotfix? Maybe you should look it up so your brain can comprehend its meaning.
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Its hard on servers because the dimensional doors are practically giant ender portals all over the server in door size. It also makes a localized dimension for every area where doors spawn, so whenever a redstone looped dimension spawns someplace that chunk is always loaded once you enter it one time it never unloads, and then the lag it generates smacks the server and the local area it is in. To top it off it makes hundreds of dimension worlds on the server conflicting with many plugins like multiverse, essentials, mcmmo, lwc, and especially dynmap which you will have to constantly disable world rendering for every new dimension it creates.
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ALL of my issues are independent issues of a single plugin. That error i just looked up and the author already fixed it just hexxit hasn't updated. Most of these issues are being reported by tons of people to the authors every day and are fixed rather quickly, its Technic that wont make updates as fast as these fixes come out for the mods. As for expecting the server not to lag? No its possible to have no lag on the server, im doing it. 80+ players online and 20 TPS with zero lag just when a mod has a booboo it crashes the server, which honestly is more annoying then lag. Forge was never meant to be multiplayer it was meant to be single player only. But because of people thinking outside of the box projects like MCPC+ and ForgeEssentials come out and bam here we are. And you know what? It works quite well. I can throw together a mod pack in 15 mins by downloading all the mods updates and throwing it on my website and all my problems fixed. However all of the people who play on my server use technic launchers which arent updated. So i can fix the problems by updating and lose all my players. Or complain about it and hope they update hexxit.
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Any way to fix this dungeon error? java.lang.NullPointerException at chocolate.mods.BD.builder.docorator.DecoratorRoom.placeFurnace(DecoratorRoom.java:281) at chocolate.mods.BD.builder.docorator.DecoratorRoom.decorateKitchen(DecoratorRoom.java:202) at chocolate.mods.BD.builder.docorator.DecoratorRoom.placeDecorationBlock(DecoratorRoom.java:42) at chocolate.mods.BD.builder.configurable.DungeonRoom.decorate(BuilderDungeon.java:416) at chocolate.mods.BD.builder.configurable.BuilderDungeon.generate(BuilderDungeon.java:57) at chocolate.mods.BD.builder.configurable.BuilderDungeon.generate(BuilderDungeon.java:46) at chocolate.mods.BD.WorldGeneratorNew.generateBigDungeon(WorldGeneratorNew.java:200) at chocolate.mods.BD.WorldGeneratorNew.generateSurface(WorldGeneratorNew.java:127) at chocolate.mods.BD.WorldGeneratorNew.generate(WorldGeneratorNew.java:63) at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:134) at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:383) at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1259) at org.bukkit.craftbukkit.v1_5_R3.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:65) at org.bukkit.craftbukkit.v1_5_R3.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:15) at org.bukkit.craftbukkit.v1_5_R3.util.AsynchronousExecutor$Task.finish(AsynchronousExecutor.java:179) at org.bukkit.craftbukkit.v1_5_R3.util.AsynchronousExecutor.finishActive(AsynchronousExecutor.java:287) at org.bukkit.craftbukkit.v1_5_R3.chunkio.ChunkIOExecutor.tick(ChunkIOExecutor.java:26) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:774) at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:320) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:721) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:605) at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
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Maybe later in the future, right now i got too much on my hands. Running 4 servers, need to update website, dealing with peoples problems, solving crashes and performance issues, preventing ddosers, improving my firewalls, setting up my websites forums, preparing the 4th of july fireworks show, adding our servers on more vote websites, this list can go on for an hour LOL.
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This is a server configuration file conflict. Copy & paste the config files that came with the tekkitmain 1.1.5 zip file. Remember to delete the old config folder. And rejoin the server. ----------------------- Also my spawn is FILLED with lighting problems due to grey's lighting. Placing blocks where it was does not work, placing blocks where the lighting is don't work, even removing the mod entirely did not work. Any fixes for this would be absolutely appreciated.
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So explain to me where this "fix" is for Better Dungeons?
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To ban an item you need to have a plugin to do it. I myself use Essentials and go into the config and add the item id to the list of items to prevent placement & usage. Well then whats the point of you defending a mod that has issues? Its not just me bro, many people as you can see are having problems with this mod pack. Stop defending whats broken and accept it. And Twilight has its own dungeon generation on its own world.
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Delete the mod in your servers mod folder & coremod folder if it has a dependency mod. This also applies to your client in %appdata%/.technic/modpack/mods
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Your playing on single player genius we are talking about issues with SERVERS! Where it has over 50+ people online at the same time... For peoples reference so people would SHUT UP about my memory allocation: java -server -Xmx16G -XX:+UseG1GC -XX:+CMSIncrementalPacing -XX:ParallelGCThreads=2 -XX:+AggressiveOpts -XX:MaxPermSize=256m -XX:+CMSPermGenSweepingEnabled -XX:+CMSClassUnloadingEnabled -jar Tekkit.jar gui --log-append=false --log-limit=0 --log-count=0
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Add another 90 players to that count like me and you will need a lot more then 9 gigs. 16GB isnt even handling it.
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My players are having issues eating vanilla food, potatos, bread, carrots, etc are consumed and their hunger gets reversed after they eat it. Any idea whats causing this?