Hey guys I have question...
-if a modpack is created on windows, will it work on a MAC?
So i made the mod pack on Windows, it worked on windows, then I tried on a MAC, and it gave me Vanilla minecraft. So then I re-made it on for MAC, and then it crashed =(
Mods(all are 1.5.1)
-MC forge
-Optifine Ultra
-Not enough Items
-code chickencore
-Rei's Minimap
-Mr.Crayfish Furniture mod
-Chisel Mod
-Fireplace mod
-Timber mod
-Balkon's Weapon Mod
-Bibliocraft
-Sim-u-Kraft
-Simple ores Mod
-Better Farming Mod
-Highlands Mod
-Chainz Mod
-Dynamic lights mod
-Bladecraft
-Colorful Armor mod
-Simply Horses Mod
-Painting Selection GUI
Crash Report:
---- Minecraft Crash Report ----
// Why did you do that?
Time: 5/15/13 7:53 PM
Description: Failed to start game
org.lwjgl.opengl.OpenGLException: Invalid value (1281)
at org.lwjgl.opengl.Util.checkGLError(Util.java:56)
at org.lwjgl.opengl.Display.swapBuffers(Display.java:645)
at net.minecraft.client.Minecraft.func_71357_I(Minecraft.java:514)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:403)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:729)
at java.lang.Thread.run(Thread.java:680)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.1
Operating System: Mac OS X (x86_64) version 10.8.3
Java Version: 1.6.0_45, Apple Inc.
Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 23185568 bytes (22 MB) / 114343936 bytes (109 MB) up to 1069416448 bytes (1019 MB)
JVM Flags: 1 total; -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML:
LWJGL: 2.4.2
OpenGL: NVIDIA GeForce 320M OpenGL Engine GL version 2.1 NVIDIA-8.10.44 304.10.65f03, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Much Help is appreciated