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Drone

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Everything posted by Drone

  1. This is a memory issue. I had this same problem and had to increase permgen and memory allocated from 1gb to 1.5gb just to not have this constantly. It still occurs from time to time and when it does the used ram climbs to 1.3-1.4gb. Try running around with the debug overlay (F3) and hide the mini map if it covers your memory text ( default "M", change the config to another key [ I use N ], two mods conflict and it displays the world view instead of hiding the map ) It shouldn't be running near the limit all the time. Flying will increase it as its constantly loading/generating new chunks on top of the normal processing. My setup: Linux 64-Bit Ram 4 GB Swap 8 GB
  2. I have noticed some other issues with MineChem interacting with AE but it might be something already known. ( not really an issue for us to work out but good to note some place ) When feeding any Vials of elements into AE system it will create multiple entries. If a recipe is created with one version of the Vial to be put in a ME Interface ( to automate processing ) it will only use the one specific version of that Vial and not touch the rest. MineChem in general has a flaw picking them up from the machines too. It'll do a similar effect, just have to flip inventory a few times and then they can stack. Really odd effect. block ID's are listed as the same but yet can't stack. AE won't pull output items out via Import's except if the items are already waiting to be pulled when the Import Bus block is placed. then it'll pull until emptied then stop until broken and replaced. Another really odd effect that showed up with 1.3.5... When a recipe is requested that goes to a ME Interface 'craft' the items coming out of the BC pipe will animate as if they are going into the ME Interface! If normal pipe or wooden pipe is used the resource items will return to the ME system. The only way i've seen to counter this is with an Iron pipe as the first piece. The animation still shows wrong and once it 'hits' the ME Interface block the animation reverses then shows a double in the next pipe piece, eventually disappearing and shows up at the destination as if it never had to reverse in the first place. Like it was being told to go into the pipe right but some how though its backwards. I've tried pipes from every direction so its not a specific direction. Weird....
  3. I ran into another bug while tinkering around and getting used to the major changes. When i mouse over any of the Memory chips under the AE tab in creative mode the game would crash. Looking into a previous message I'd seen that resembled this: http://forums.technicpack.net/threads/crash-with-applied-energistics.45800/ I tried that out by removing the current version of MineChem and replacing it with the v3.0.0.129 version. Big Dig loaded up without any message. Mods list shows @VERSION@ but says it loaded ok so tried it out. Loading the past map loaded fine and I can now hover over the memory chips. pick them up and place them into a storage block. So that part resolved it, but I noticed that NEI is displaying all the items correctly now! I tried the search tab also. It didn't crash the game either! Looks like we need to change the MineChem version and that'll fix a lot of bugs that came up on this update.
  4. I am having the same issue as the other thread mentioned but also another issue. NEI loads properly but displays nothing. And when in Creative mode clicking on the Search tab crashed the game immediately. http://pastebin.com/CaJTf3tm Deleted BigDig folder, reloaded complete from launcher, created new world, flat world. Linux 64bit, 4Gb total, 1Gb allocated ( has run with it fine before )
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