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Dovsedok

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About Dovsedok

  • Birthday 03/28/1995

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  1. That's a diamond? Looked more like a magic-y blue fireball of sorts. Hm.
  2. That's a diamond? Looked more like a magic-y blue fireball of sorts. Hm.
  3. Alright, thanks, I'll try that out. ^.^
  4. I'm just going to put this out there, because nobody else has said anything about it... On the Eliminate screen, the Rogue/Caster happens to have his cloak go from being red, to being transparent and dark in that panel. Just figured I'd bring that to peoples' attention.
  5. True, but you can't get exasperated at people not using your little thingy, and instead opting to do it themselves for fun. If you'd notice, the thread has been full of "Discovery" posts. Obviously they're not reading backwards, so relinking to your applet a million times will do nothing. Besides, if they just decoded it, why would they need to read it again?
  6. Well I'm hoping to get it to run with the Tekkit pack, but alas, Tekkit is running 1.5.1. To have the shader mod work, it looks to require a specific version of OptiFine. As there is no 1.5.1 release of the shader mod, I can't just have it run with a 1.5.1 version of OptiFine or Minecraft at all.
  7. Hate to say it dude, but most people decoded it before you made your decoder. Suffice to say it takes about 14 seconds to decode. 5 on average to sit there and wait for the seconds to count down to 0, and the other 10 to see what each number is.
  8. Thank you very much. EDIT:: And now I cry quietly that there is no 1.5.1 release.
  9. Well, as much as I loathe having my first post be in the request section, maybe I can make up for it by putting it where it belongs. I'd like to know if anyone out there has, or is willing to make a cell shader mod. After looking at the art for Tekkit, I've wished for it. Before it is asked, no, I would not like a texture pack, that's not what I'm looking for, please look up what cell shading is if that is your suggestion. Thank you. ^.^
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