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danagor

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Everything posted by danagor

  1. Thanks a lot i just edited my post at the so people back up their worlds beforhand... i will too... only thing is i haven't found any village with TConstruc stuff on them How stable is the beta 1.0.13c? i don't mind starting over if this is fixed on that build... again thanks a lot Edit: Found one with TConstruct Stuff in it
  2. Hey there, i had a problem on my new world, Vallages where not spawning, i thought it was REAAAALLY bad luck but then i checked in the Biomes O Plenty Config files, go check the terraingen file... yeah it says something like "Allow Villages" and then a list of all the biomes... all of them where set to false!!! no wonder i wasn't finding any villages!!!... i just changed that to true in all the biomes and that fixed the problem... i posted this here because i couldn't find anything related to this issue so anybody having the same issue could fix it... IMPORTANT: This was disable to prevent some nasty bugs from happening so BACK UP your world before trying this and once you found the village you like repeat step 6 but in reverse... Steps: 1. go to your .technic folder 2. go to Attack of the b team folder (should be inside the "modpacks" folder) 3. go to the config folder 4. look for the biomesoplenty folder 5. open the terraingen text file 6. change all the "false" to "true" in the "Allow Village" section 7. save 8. enjoy... You'll have to explore in your world to find a village now, just look on places you haven't generated yet... this may be fixed latter i suppose... or maybe it's just me having this problem... anyway i'm playing Attack of the B team 1.0.12a just so you know... happy mining Edit: Tinkers Construct Village Generation was also set to "false" so you have to look for that too... i really hope nothing else is set to false i'm done exploring i've been flying for hours and i have so much terrain generated it's not even funny...
  3. Oh i see, got it thanks Nice i will upgrade to a fusion reactor when i have enough diamonds on my server :)
  4. Now i'm having annother problem... the turbines on top of the fission reactors ain't working... i made 2 reactors with different heights just in case, none of them seems to work... The turbines don't work, and that cell doesn't recive any power from the reactors Reactor is working, water is boiling, i can hear and see bubbles on the water but no steam is being generated
  5. NVM... sorry i'm dumb... i putted the ore in the wrong slot... sorry thanks a lot for the help See, you can process uranite on a Nuclear Boiler to make hexafluoride IF you put the uraninite on the right slot... totally my bad :(
  6. There, i changed to a "Chemical Extractor"... Still nothing
  7. duh... i feel really stupid... now... let me recap... i want to process the raw uranite ore you would get from mining, i just saw a video from the AS Thread and they use that nuclear boiler (The one i'm trying to power) to make hexaflouride out of uranite ore and water, then the hexaflouride can be processed in a centrifuge giving uranite 235 or 238 don't remember wich, and then i could make the fuel needed to run a fission reactor... but i can't make these machines to work... not even with fully charged batteries
  8. That's my setup, i used copper cable as well in the same setup and nothing
  9. Hello again, i'm starting to mess around whit this mod, and i can't find a way to power the centrifuge... i found a comment about orientation here on the forums, but that really didn't help much, also i googled it and i found lots of voltz tutorials, none for tekkit main (1.1.5)... i've tried to use conduits attached to a redstone energy cell to power the machines... nothing..., and the copper wire attaches to the machines but it doesn't attach to energy cells nor tesseracts... thanks in advance for the help and quick response happy weekend Edit: i found a way to power AS batteries whit MFFS, i can power a Coercion Deriver with MJs, then i transfer some power to the AS battery, but when i put the filled battery into the centrifuge nothing happens... also i think this is an exploit, don't really know but you can make a LOT of energy whit that battery on the MFFS Coercion Deriver just, charge and de-charge the battery multiple times on the deriver and you'll get a lot more energy from it
  10. Yeah that's what i want to do but want to use a Hollow Cover on a liquiductto make my floor look nicer... How can i do that ??? can you guide me trough that process please :)
  11. Well i guess that hacksaw is useless then... i don't really see any other use for covers... maybe some cosmetic stuff not involving pipes or cables... anyway thanks for the reply i hope this is not intentional, let's hope for this to work on a future update... About thous facades... i guess they should work with BC pipes only but i'm not sure...
  12. Hello, i'm playing 1.1.5 and i made a hacksaw because a want my engine room to look nicer, so i'm trying to hide a liquiduct whit a Hollow Brick Cover but i can't place the cover... the only way i can is breaking the liquiduct, but after placing the cover where i want, i can't put the liquiduct back... can someone help me please? thanks :)
  13. Awesome i can imagine where this is going keep it up... an underwater base comes to mind how about that? you can use dimensional doors to get in and our quickly i love thous doors PS. Well i saw some carts that can collect energy from the sun... i'm thinking an over the sea rail system that uses that, just a square platform with rails and stuff... maybe that'll look cool... don't know if its going to be good right now but maybe in the long run will...
  14. I think it is a great idea let's see where it goes keep up i say
  15. got it i'll try to stay away from pipes if i can... now i wonder if the transport pipes are as buggy as these conductive pipes... i hope not, i was going to make a sorting system with thous...
  16. awesome tutorials, thanks a lot i'll sayonara to my combustion engines :D
  17. That's a great video, going to give that a try after i'm done with the refinery, Yeah, i wasted so much resources on thous pipes... oh well... by the way when is build 1.1.5 going to be released? i read it has a lot of new stuff and updates i hope thous pipes get fixed there :D
  18. Well the little tanks behind the refinery are full with oil, i'm going to try with an energy cell and see how it goes, i will also try the biofuel as well thou i don't really know where to start on that one thanks a lot for the help OK will do that as well thanks a lot for the help
  19. Hello, i'm new to tekkit, i'm playing 1.0.6 with a friend on a server i made, and everything seems to work fine but i'm having problems with combustion engines... I want to make fuel, so i looked for oil, made a pump, tanks, refinery, etc... i sited 4 c/engines next to each other, they are being fed with both water (using liquiducts and a aqueous acum.) and oil trough pipes (cobblestone waterproof pipes), i placed wood conductive pipes connected to the engines and golden conductive pipes to send power to the refinery trough the top, (i also pumped some oil into it too)... but when i apply some a redstone signal to the engines they won't start, thou i see on the GUI that they're gaining temp. and they begin to store MJs I tried to whack them with a wrench and they rotate to face an adjacent engine, when i try to make them face the wooden pipes again they won't connect to them again (they won't face the pipe but will face to other engines) unless i destroy the pipes and place them again, i tried to break the engines and place them again, as soon as i apply a signal to the engine connected to a wooden conductive pipe and whack it it won't face the pipe again, i did break the refinery and placed it again nothing happens I tried the same configuration an a creative SSP world and it worked, i'm confused i don't know what i'm doing wrong please help me. Thanks in advance and sorry if my English is bad i'm from Venezuela
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