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XenoSpyro

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About XenoSpyro

  • Birthday 07/25/1991

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  1. OH and reading back, nothing I wrote in the 2nd post was even bad (considering it's composed of FACTS). If you're offended by anything in Post #2, HA, you got some problems deep down in your brain than some random guy on the internet finding faults in your shitty software.
  2. I don't. Honestly I don't even care anymore. Tis a shit program (LOL MEMORY LEAK).. FACT, and the alternatives don't work anyways, so that leaves you all a useless lot! I specifically allow 512MB because clients dont need alot to play a damn MC game. For it to spike to DOUBLE than what I allowed? Lag every 5 seconds? Make the inventory sprites disappear? LOL. I don't know why I'm even bothering trying to seek help from a group of stupid MONKEYS that release garbage broken programs. GG FAGGOTS
  3. Okay this is urgent now. This program is POORLY written. I could hit F3 and see it was using around the amount I allowed it to, but when I open the Task Manager I'm looking at Java eating HALF of my RAM when I only specified a FOURTH of the total in the Technic Launcher settings AND I do NOT use increase PermGen Size. It even led to the ingame inventory sprites not being drawn and Windows giving me a Low Memory error. Had to end process. Went from 97% to 27% Physical Memory when I closed the game. Are you really serious Technic team? Last thing I need to look at right now is a Memory leak. Me and a friend have experimented on my end getting the pack loaded in Magic Launcher. He's actually able to successfully use the entire Modpack and connect to my server using the default Minecraft Launcher on a Mac, as.. HAHA, another example of poorly coded Technic Launcher... on his system, SOMETIMES the game will start AFTER a full Reboot. I put emphasis on "SOMETIMES". The rest, the game just doesn't open after the Launcher closes out. I'm putting my faith in the human race once again in the hopes there is SOMEONE here smart enough to get this configured in ML correctly. I can log in, and ForgeModLoader will set up as it did in Technic, but then seconds after I get to the MOJANG screen, it just crashes. So something is out of place. Full crash .txt for ML-Hexxit here http://pastebin.com/ATY6hpZp
  4. I run a LAN Hexxit server on a different PC to avoid chunk lag in the game, but that doesn't help with the very low amount of options given in the TechnicLauncher interface, including the lack of easily adding additional non-Hexxit mods. Long story short, I do not like TechnicLauncher itself for its lack of options and option flexbility, (ML you can specific any MB of RAM, TL you can only specify every fraction; 512mb -> 1Gb -> 1.5Gb ..etc.) and the unneeded splash screen time as well. I would prefer to use Magic Launcher. I have done numerous reworded Google searches and absolutely nowhere is anything like this mentioned.... "FIRST!" In the server download, I've looked in both the mods and coremods folders, and the file total only went up to 48... Then I went into the Appdata location (for the game itself) and the mod file total from both those folders were 46. Note: I do not count ruins.txt, ruins_log.txt or resources folder when counting up the mods. Minecraft's main menu when loaded under Technic shows that there are 63 Mods, (I use Optifine, so it might be one of them) some of which I'm pretty sure these are [hidden?] client-only mods. Where are these other mods if not in the Server OR Appdata directory? On top of the 'missing' mods, in ML you are meant to select a specific .Jar probably based on the mods used. Would the correct file be; /Hexxit/Bin/Minecraft.Jar /Hexxit/Bin/modpack.jar -Next two taken from the server download- /HexxitServer/Hexxit.jar /HexxitServer/minecraft_server.jar All-in-all, how do I configure this correctly so I can still play in my exact same world. I'd like to keep my stacks of Meteorite and Diamond and my precious 15x30 Blackberry Orchid!
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