I run a LAN Hexxit server on a different PC to avoid chunk lag in the game, but that doesn't help with the very low amount of options given in the TechnicLauncher interface, including the lack of easily adding additional non-Hexxit mods. Long story short, I do not like TechnicLauncher itself for its lack of options and option flexbility, (ML you can specific any MB of RAM, TL you can only specify every fraction; 512mb -> 1Gb -> 1.5Gb ..etc.) and the unneeded splash screen time as well. I would prefer to use Magic Launcher. I have done numerous reworded Google searches and absolutely nowhere is anything like this mentioned.... "FIRST!"
In the server download, I've looked in both the mods and coremods folders, and the file total only went up to 48... Then I went into the Appdata location (for the game itself) and the mod file total from both those folders were 46. Note: I do not count ruins.txt, ruins_log.txt or resources folder when counting up the mods.
Minecraft's main menu when loaded under Technic shows that there are 63 Mods, (I use Optifine, so it might be one of them) some of which I'm pretty sure these are [hidden?] client-only mods.
Where are these other mods if not in the Server OR Appdata directory? On top of the 'missing' mods, in ML you are meant to select a specific .Jar probably based on the mods used.
Would the correct file be;
/Hexxit/Bin/Minecraft.Jar
/Hexxit/Bin/modpack.jar
-Next two taken from the server download-
/HexxitServer/Hexxit.jar
/HexxitServer/minecraft_server.jar
All-in-all, how do I configure this correctly so I can still play in my exact same world. I'd like to keep my stacks of Meteorite and Diamond and my precious 15x30 Blackberry Orchid!