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Kerbobotat

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Everything posted by Kerbobotat

  1. I dont think so, Ive been having similar issues myself, where a chunk (or large portion of chunks) 'reset' and change into a different biome, slicing the land up like this. Logged into the server to be told 'your bed could not be found or was obstructed' and it had wiped a sizeable portion of the world and regenerated a new biome.
  2. Anyone manage to get Mo' Creatures working with Hexxit v1.05 yet? it seems to work fine with SSP/offine mode for me, but with the same setup on a dedicated server it throws severe errors. Heres my crash log from the server can anyone help me with this? Edit; I should also note Im running Ars Magica, Campcraft & Mystcraft with no errors. All these + Mo creatures runs fine on a local server (SSP) but not with the dedicated server.
  3. So I updated through the technic launcher to v1.04 and had to manually update the files on my server (Im with Nitrous Networks, they support 1-click installs of v1.01 but have not yet offered 1.04) But when I loaded into the world, there was some serious issues. The pregenerated barn I used as a base had disappeared, along with all hexxit-related gear/objects (Nearby battletowers and castles were also absent). Is it just that the 1.04 update changed significantly and requires a new world, or have I just done something wrong on my end? To update it, I just FTP'd into the server and uploaded the new server files to replace the old ones. I had additional mods I had added myself, Ars Magica & TConstruct 1.4.1.2 (With Hexxit 1.04 using TConstruct 1.4.0) but before the update I had no problems or conflicts with these mods at all.
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