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Decorous-Badelynge

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Everything posted by Decorous-Badelynge

  1. I have a mining machine on server that seems to work fine with only one world anchor. I'm not sure if there are chunks staying loaded after it moves past them, but it is working. There are some oddities from the way minecraft world gens, such as fluids won't flow until a player walks through, and certain structures don't appear until a player loads it either.
  2. I like most of it, but for me at least, I would just rush the hell out of the end dragon and then use end stone forever. Once you get there it is very easy to mine. The end dragon isn't all that hard to kill either, one bow and a couple stacks of arrows, or an infinity enchant, and you should be able to take him down. I would possibly get rid of end stone as an option entirely.
  3. Just tested with the new version, and the crash with world anchors is gone. Thank you for the fix.
  4. Wow, fast response. Ok then, when new version is out I'll try it again. Loving your mod so far, my first task is a remote controlled mining machine, hence the chunk loaders.
  5. I searched the thread to see if anyone had mentioned world anchors from railcraft being a problem, and I didn't see anything, tested and got a crash. MC crash report Minecraft has crashed! ---------------------- Minecraft has stopped running because it encountered a problem; Ticking tile entity A full error report has been saved to C:\Users\James\AppData\Roaming\.minecraft\crash-reports\crash-2013-09-16_06.48.06-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash --- BEGIN ERROR REPORT d3d16048 -------- Full report at: C:\Users\James\AppData\Roaming\.minecraft\crash-reports\crash-2013-09-16_06.48.06-server.txt Please show that file to Mojang, NOT just this screen! Generated 9/16/13 6:48 AM -- Head -- Stacktrace: at JAKJ.RedstoneInMotion.MotiveSpectreEntity.Release(MotiveSpectreEntity.java:180) at JAKJ.RedstoneInMotion.MotiveSpectreEntity.func_70316_g(MotiveSpectreEntity.java:71) -- Tile entity being ticked -- Details: Name: JAKJ_RedstoneInMotion_MotiveSpectreEntity // JAKJ.RedstoneInMotion.MotiveSpectreEntity Block type: ID #3359 (tile.JAKJ_RedstoneInMotion_Carriage // JAKJ.RedstoneInMotion.Carriage) Block data value: 0 / 0x0 / 0b0000 Block location: World: (-94,102,247), Chunk: (at 2,6,7 in -6,15; contains blocks -96,0,240 to -81,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511) Actual block type: ID #3359 (tile.JAKJ_RedstoneInMotion_Carriage // JAKJ.RedstoneInMotion.Carriage) Actual block data value: 0 / 0x0 / 0b0000 Stacktrace: at net.minecraft.world.World.func_72939_s(World.java:2202) at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:546) -- Affected level -- Details: Level name: bug test All players: 0 total; [] Chunk stats: ServerChunkCache: 440 Drop: 86 Level seed: -5922963787254962361 Level generator: ID 00 - default, ver 1. Features enabled: true Level generator options: Level spawn location: World: (-84,64,232), Chunk: (at 12,4,8 in -6,14; contains blocks -96,0,224 to -81,255,239), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511) Level time: 6484 game time, 6484 day time Level dimension: 0 Level storage version: 0x04ABD - Anvil Level weather: Rain time: 90693 (now: false), thunder time: 112815 (now: false) Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false Stacktrace: at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:653) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:572) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:127) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:470) at net.minecraft.server.ThreadMinecraftServer.run(gp.java:35) -- System Details -- Details: Minecraft Version: 1.5.2 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.7.0_21, Oracle Corporation Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 726393080 bytes (692 MB) / 1052770304 bytes (1004 MB) up to 4273995776 bytes (4076 MB) JVM Flags: 15 total; -XX:+UseConcMarkSweepGC -XX:MaxPermSize=256m -XX:+UseParNewGC -XX:MaxHeapFreeRatio=25 -XX:MinHeapFreeRatio=20 -XX:NewSize=240m -XX:SurvivorRatio=10 -XX:+PrintHeapAtGC -XX:+PrintTenuringDistribution -XX:MaxTenuringThreshold=4 -XX:+PrintCommandLineFlags -XX:+PrintGCDetails -Xloggc:GC.log -Xmx4096m -Xms1024m AABB Pool Size: 3948 (221088 bytes; 0 MB) allocated, 2158 (120848 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63 FML: MCP v7.51 FML v5.2.21.733 Minecraft Forge 7.8.0.733 16 mods loaded, 16 mods active mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available FML{5.2.21.733} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Forge{7.8.0.733} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available CodeChickenCore{0.8.7.3} [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available NotEnoughItems{1.5.2.28} [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available mod_AutoSwitch{AutoSwitch v4.0.2 for Minecraft 1.5.2} [mod_AutoSwitch] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available mod_BetterGrassAndLeaves{1.5.2.F} [mod_BetterGrassAndLeaves] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available mod_ThebombzenAPI{ThebombzenAPI v2.0.0 for Minecraft 1.5.2} [mod_ThebombzenAPI] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available CCMultipart{1.0.0.149} [Forge Multipart] (ForgeMultipart-universal-1.5.2-1.0.0.149.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available CCMicroblock{1.0.0.149} [Forge Microblocks] (ForgeMultipart-universal-1.5.2-1.0.0.149.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available McMultipart{1.0.0.149} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.5.2-1.0.0.149.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Railcraft{7.3.0.0} [Railcraft] (Railcraft_1.5.2-7.3.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available JAKJ_RedstoneInMotion{2.1.0.2} [Redstone In Motion] (RedstoneInMotion_2.1.0.2_mc1.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available WR-CBE|Core{1.4.0.1} [WR-CBE Core] (WR-CBE Core 1.4.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available WR-CBE|Addons{1.4} [WR-CBE Addons] (WR-CBE Addons 1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available WR-CBE|Logic{1.4.0.3} [WR-CBE Logic] (WR-CBE Logic 1.4.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Profiler Position: N/A (disabled) Vec3 Pool Size: 1211 (67816 bytes; 0 MB) allocated, 258 (14448 bytes; 0 MB) used Player Count: 1 / 8; [EntityPlayerMP['Ixion000000'/153, l='bug test', x=-27.00, y=102.50, z=20.00]] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'fml,forge' java.lang.NullPointerException at JAKJ.RedstoneInMotion.MotiveSpectreEntity.Release(MotiveSpectreEntity.java:180) at JAKJ.RedstoneInMotion.MotiveSpectreEntity.func_70316_g(MotiveSpectreEntity.java:71) at net.minecraft.world.World.func_72939_s(World.java:2202) at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:546) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:653) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:572) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:127) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:470) at net.minecraft.server.ThreadMinecraftServer.run(gp.java:35) --- END ERROR REPORT 2629e9bc ---------- My FML log was huge for some reason, the forums wouldn't let me post it. Hope pastebin is ok. http://pastebin.com/zJufEsgm My test setup is a small frame construct with one engine, receiving signal from Chickenbone's wireless redstone. It has one world anchor on it. When I'm near it in the same dimension, it works fine and moves the world anchor. When I go through a nether portal, it does its normal loading, and then I get this crash. I didn't test being far enough away in the same dimension to cause the world anchor to start chunk loading, I was close enough to keep it loaded myself until using the nether portal. If you need any more info, I'm more than willing to get it for you. Apologies if chunk loading or world anchors are already known to be broken.
  6. You have been whitelisted as well, Matteo, but we are having instability issues right now. We are getting more RAM on friday, hopefully problems will be fixed then. For now I'm closing down applications for anyone new.
  7. Ok, you guys are both whitelisted and ready to play. We're going to be getting some more RAM soon, so until then teamspeak is down, and the minecraft server may crash occasionally.
  8. Alright, you are both accepted. Right now we are having some hardware problems, hopefully we will be back up within the next 24 hours. Either way, I'll post again within the next day to let you know what's going on.
  9. News: Applications are closed until friday at the earliest. We are going to be getting some more RAM and hopefully fixing crashes. Server info Platform Page IP address: 142.11.67.41 Modlist Features: We have a TS server available to anyone given access to the minecraft server. We also have dynmaps installed and available here. Anyone can view, but only whitelisted players can use it to chat. Rules: The rules are listed in server in compressed form in the spawn area, and by using the /rules [Number to view] command from anywhere in server. The last date rules were edited will be listed in the MoTD when you join the server. It's up to each user to stay up to date. Unofficial rule 1: Don't be a douchbag. Unofficial rule 2: Use common sense. The current official rules are as follows: 1.No griefing, No cheating, No spamming. Standard stuff, restating of unofficial rules. Spamming applies to minecraft server and TS server. 2.Pit mining only in Mining Age. Portal available at spawn. Try to keep overworld nice, we aren't going to be re-genning it in the foreseeable future. If it's for a project, go ahead, but if it's just for materials the mining age is a better option. 3.Only destroy terrain for builds. Don't ruin the world for others. We have explosives enabled right now. If they are abused, they will be taken away. Try not to ruin it for everyone else. 4.If you start a build finish it. If you don't finish it, at least make it look good. We would like there not to be half-finished crap everywhere you look on the server. If you really can't finish it for whatever reason, it's probably not that hard to modify it, and at least make it look like it belongs. 5.Ask permission before building near someone. If you aren't sure, ask anyways. Only admins have access to world-guard capabilities since we have no way of limiting plot size right now. Just because you can build near someone, doesn't mean you should. If the owner of a build doesn't want you building near them, go find another spot. The server is plenty big for everyone. 6.Avoid lagging or crashing the server. Should be obvious, but some tips. Don't let your mining machines spew items everywhere. Avoid detonating large quantities of explosives at once. Don't make ridiculous redstone clocks. If you are going to build a mob farm, don't let mobs stack up too much. Be careful with the mining laser. If we find these being abused and causing lag, they will be removed. 7.No harassing other players. Admins can and will decide if something is harassment. Again, don't be a douche. If someone asks you to stop bothering them, consider stopping before admins get involved. Included under this is anything related to IRL identity. Talking about it is a no-no here, go somewhere else if you want to discuss it. 8.No asking for OP, Admin, or Items. We will tell you if we decide we need more admins. We already have 6 admins, so unless we increase the number of slots, we are unlikely to need more. 9.Don't build near spawn. Builds near spawn may be removed at admin discretion. If you have a really good idea for something near spawn, talk to an admin and we may allow it. If you build near spawn without permission, we are pretty likely to remove it at the drop of a hat. 10.No bots, AIs, or NPCs. If it isn't a human playing, we don't want it. 11.Don't kill players outside of PVP zones. This includes any indirect methods of damage. Currently our permission system is bugged out, so you have the ability to PvP right now. Don't use it unless you are in an arena or some other clearly marked PvP zone. If you want to set up a PvP zone, let an admin know so when we get permissions working correctly, your PvP zone doesn't break. 12.The admins are judge, jury, and executioner. They ARE the law. Admins will normally give a warning or two before taking action, but it is up to them what punishment is given and when for breaking any rules. If an admin says something is not allowed, it isn't, no matter what the rules say. They have the final word on everything. Server description: The admin group has been playing minecraft since early alpha, and several of us have been running private vanilla servers since the server software was released. We were there and running it when hmod starting becoming popular and then bukkit. After that we switched to using ModloaderMP and a couple of mods that worked well with servers. Finally, we switched to MCForge, and since then have been running on that, and adding mods as it has become more stable. As you can see, we have a lot of experience running servers, but up until now they were up to 10 player private servers that were mainly for friends. This is the first time we have tried running a public server. There are going to be some bugs and unexpected downtime, but if you stick with us, we will get problems fixed and have some fun together. Expected uptime: We expect server to be up 24/7, and even if it crashes, the server will normally come back up within an hour. If there is some kind of world eating bug, it may take us longer to find the bug and restore from backups, but we will keep you posted on this thread if it happens. Players wanted: Ideally people who are interested in PvE and building. We do have PvP in arena areas, and can make ages for PvP as well, if demand is high enough. We do not want people looking for creative or anarchy servers. Roleplay is fine, but will not be enforced. Also, this is not a hardcore server. Don't worry too much about dying. Whitelist application: Minecraft user name?: Why do you want to join?: Are you willing to be patient while we get any snags sorted out with the server?: Do you livestream?: Screenshots: This is the spawn area of the server, and until we start, it is the only thing constructed.
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