Jyzarc
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- Birthday 10/13/1988
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[1.6.x/1.5.x] Redstone In Motion (Redpower Frames) 2.3.0.0 (October 8)
Jyzarc replied to jakj's topic in Modders Metropolis
Mek portals work too -
[1.6.x/1.5.x] Redstone In Motion (Redpower Frames) 2.3.0.0 (October 8)
Jyzarc replied to jakj's topic in Modders Metropolis
I could even find an updated download for slimevoids. You can create a ghetto wireless redstone setup with enderchests, comparators, and things of the sort. I am gonna try to get into modding in 1.7, I know a bit of java but I have never used forge before so I have no idea how hard it will be. But I am going to try to add some none multipart wireless redstone, that will possibly be able to hold more then one signal. -
[1.6.x/1.5.x] Redstone In Motion (Redpower Frames) 2.3.0.0 (October 8)
Jyzarc replied to jakj's topic in Modders Metropolis
OK, do you know any good substitutes for the wireless redstone? -
[1.6.x/1.5.x] Redstone In Motion (Redpower Frames) 2.3.0.0 (October 8)
Jyzarc replied to jakj's topic in Modders Metropolis
Do you think CB would be willing to help you with this? You mentioned a while ago you were working with him to have multipart support, then you got everything working, including updates, which later got broken. -
[1.6.x/1.5.x] Redstone In Motion (Redpower Frames) 2.3.0.0 (October 8)
Jyzarc replied to jakj's topic in Modders Metropolis
No problem, and also, do you think the multiparts on frames not updating bug will be fixed soon? Most of my frame designs use wireless redstone so this is sort of a huge problem for me, and I assume most users. -
[1.6.x/1.5.x] Redstone In Motion (Redpower Frames) 2.3.0.0 (October 8)
Jyzarc replied to jakj's topic in Modders Metropolis
Ok, but it appears some other mods have gotten around this, capaciters from Ender IO for example, keep their energy when broken by a turtle -
[1.6.x/1.5.x] Redstone In Motion (Redpower Frames) 2.3.0.0 (October 8)
Jyzarc replied to jakj's topic in Modders Metropolis
Whenever I use some sort of block breaker, like the terrain smasher from TE3 or a turtle, on a carriage, the carriage block breaks but it doesnt drop an item, don't know if this is intended or if it would be difficult to fix, but I thought I would report it. -
[1.6.x/1.5.x] Redstone In Motion (Redpower Frames) 2.3.0.0 (October 8)
Jyzarc replied to jakj's topic in Modders Metropolis
Misc Peripherals has a rether turtle that interacts with wireless redstone, I haven't used it recently and I dont know if it works with the multipart version -
[1.6.x/1.5.x] Redstone In Motion (Redpower Frames) 2.3.0.0 (October 8)
Jyzarc replied to jakj's topic in Modders Metropolis
does this mean no more ID conflicts after 1.7? :D -
[1.6.x/1.5.x] Redstone In Motion (Redpower Frames) 2.3.0.0 (October 8)
Jyzarc replied to jakj's topic in Modders Metropolis
I dont see where you mentioned that -
[1.6.x/1.5.x] Redstone In Motion (Redpower Frames) 2.3.0.0 (October 8)
Jyzarc replied to jakj's topic in Modders Metropolis
Ok here is a video demonstrating the multiparts pop off of frames, I am using the latest version of both multiparts and redstone in motion. -
[1.6.x/1.5.x] Redstone In Motion (Redpower Frames) 2.3.0.0 (October 8)
Jyzarc replied to jakj's topic in Modders Metropolis
Well it would appear in the latest update, multiparts pop off frames again -
[1.6.x/1.5.x] Redstone In Motion (Redpower Frames) 2.3.0.0 (October 8)
Jyzarc replied to jakj's topic in Modders Metropolis
He made that in 48 hours too (or at least most of it) -
[1.6.x/1.5.x] Redstone In Motion (Redpower Frames) 2.3.0.0 (October 8)
Jyzarc replied to jakj's topic in Modders Metropolis
Ahh nevermind, they just dont render edit: although the frame machine will get stuck with a billund brick that is across two blocks -
[1.6.x/1.5.x] Redstone In Motion (Redpower Frames) 2.3.0.0 (October 8)
Jyzarc replied to jakj's topic in Modders Metropolis
billund bricks still disappear on frames, not too big of a deal though