Jump to content

Blockstackers

Members
  • Posts

    10
  • Joined

  • Last visited

Posts posted by Blockstackers

  1. It is indeed an issue with the instability of Hexxit. Multiple servers have had the constant crashing every 2-6minutesish issue and the only fix is upgrading the server to 1.0.5, and disabling Better Dungeons temporarily.

    It's 1.0.5 already, has been since that update was released. It's also not better dungeons but better storage. but hey.

    Problem resolved by resetting the map; for as long as that will last. And yes, it pisses me off that so far every bloody Forge modded server pack has been a bug-ridden unstable heap of junk. Not exclusive to Hexxit or Tekkit, FTB also has the same problems. Oh, yeah, same mods too. Never mind...

  2. I see a distinct lack of Bug reports

    Some NPEs aren't the fault of the mod, but rather the set-up

    Either provide bug reports (all 20 if you want, IN CODE TAGS) or leave, this topic is not productive as is

    I made a bug report; and an NPE is the fault of the mod regardless since it did not check a return value to see if i was null before attempting to do something with it... and if you're now going to tell me that that's not true, then you need to be quiet and remove yourself from this thread.

  3. Dash16, I don't care if it's 37 or 100 - the fact it has an NPE that is triggered often enough to get me 20 crash reports in under an hour is an indication that not enough testing was done by the mod developer in question (betterstorage, if you must know), and that not enough testing was done by the technic dev team before rolling a release.

    Sorry, but that's just amateurish at best.

  4. Is this another choke Hexxit's memory and not increase PermGen problem again? I think they need a option for a modpack to increase PermGen.

    [Leave the 1_0_4 off and put 1_0_5 in one of the text boxes.]

    [Apparently you haven't contemplated the existential importance of one over zero. I guess it gets lost in the millions of search engine hits.]

    No, this is another "check your farking return values to make sure you're not puking out NPE's" problem again.

  5. Title: BetterStorage crashes server with Null Pointer Exception

    Version: 1.0.5

    OS: Debian 7.1

    Java Version: OpenJDK Runtime Environment (IcedTea7 2.1.7) (7u3-2.1.7-1)

    Description of Problem:

    BetterInventories crashes server with Null Pointer Exception

    Error Messages:

    Error Log:

    
    Description: Ticking tile entity
    
     
    
    java.lang.NullPointerException
    
            at net.mcft.copy.betterstorage.inventory.InventoryTileEntity.getAllContents(InventoryTileEntity.java:34)
    
            at net.mcft.copy.betterstorage.inventory.InventoryTileEntity.<init>(InventoryTileEntity.java:25)
    
            at net.mcft.copy.betterstorage.block.tileentity.TileEntityConnectable.getPlayerInventory(TileEntityConnectable.java:114)
    
            at net.mcft.copy.betterstorage.utils.WorldUtils.syncPlayersUsing(WorldUtils.java:123)
    
            at net.mcft.copy.betterstorage.block.tileentity.TileEntityContainer.func_70316_g(TileEntityContainer.java:121)
    
            at net.mcft.copy.betterstorage.block.tileentity.TileEntityConnectable.func_70316_g(TileEntityConnectable.java:122)
    
            at net.minecraft.world.World.func_72939_s(World.java:2202)
    
            at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:546)
    
            at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:654)
    
            at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:275)
    
            at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:573)
    
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:470)
    
            at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
    
     
    
    -- Tile entity being ticked --
    
    Details:
    
            Name: container.reinforcedChest // net.mcft.copy.betterstorage.block.tileentity.TileEntityReinforcedChest
    
            Block type: ID #1053 (tile.reinforcedChest // net.mcft.copy.betterstorage.block.BlockReinforcedChest)
    
            Block data value: 0 / 0x0 / 0b0000
    
            Block location: World: (-422,65,-1392), Chunk: (at 10,4,0 in -27,-87; contains blocks -432,0,-1392 to -417,255,-1377), Region: (-1,-3; contains chunks -32,-96 to -1,-65, blocks -512,0,-1536 to -1,255,-1025)
    
            Actual block type: ID #1053 (tile.reinforcedChest // net.mcft.copy.betterstorage.block.BlockReinforcedChest)
    
            Actual block data value: 0 / 0x0 / 0b0000
    
    Stacktrace:
    
            at net.minecraft.world.World.func_72939_s(World.java:2202)
    
            at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:546)
    
    

  6. The bug board only allows for version 1.0.4 to be selected, not the 1.0.5 that is currently released; on top of that, I see a lot of posts, but no solutions. Besides, how many of the (now) 20 crash reports you want, hmm? If a mod developer manages to release his module while it still throws NPE's that means said developer isn't nearly as good as he/she thinks he/she is; it's an amateurish mistake, and what's to say that a bug report filed will lead to a fix when chances are the next release of the mod will probably still be puking out NPE's?

    Really, doing code right isn't rocket science.

  7. Kind of disappointing that the conclusions are backed by crash report after crash report then, isn't it? Not to mention the bug report form refers to version 1.0.4 while the installed version is 1.0.5, and it seems that the entire first page of bug reports has no solutions given, so that seems a rather useless avenue to pursue then, doesn't it?

    Sorry, but any time a server crashes with a null pointer exception, it means some coder didn't do a good job.

  8. I'm not sure what's causing it, but my Hexxit server keeps crashing on a very regular basis. Regular enough as to where it's becoming such a huge pain in the ass to maintain that I'm considering just not running it anymore. Kind of disappointed that apparently mod authors still haven't gotten around to testing their code before releasing.

    Now, which version of Hexxit is the most stable?

×
×
  • Create New...