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gugglle

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Posts posted by gugglle

  1. In almost every damn thread on this topic. We don't need this discussion again.

    I just said that kaker once explained (in a long wall of text) everything regarding this.

    The guy who posted before me asked about it, so I told him to look for kakers post.

    Dont try to bite my head off, if you dont mind.

  2. Okay, sorry, somehow I misread something and thought you had problems with resizing forestry. But I have a suggestion. I could do the resizing of Sphax to 64x but I have no clue what you used or how you did it, as my last experience with any image-editing is years ago. If you could hit me up with some tips and tricks I could get this done over the weekend.

    Nah, you dont need to apologize in any way, I just didnt do it because there's way too many images, resizing everything is a pain.

    Since they're dynamic (put water/biomass/etc, the texture itself changes) theres about 6 images for each block at the very least. Takes too damn long.}

    Also, I've just started playing Amnesia, which takes all my "gaming" time, together with dota2, so I'll wait for the next recommended build and get this over with resizing everything (that I need) in the same day.

    Off-topic: Amnesia is awesome.

  3. I tested both of your TPs out for quite a while now and I like them both. Especially the 32x Sphax one :D

    And I still think you should get stickied as your TPs are quite useful on PCs that can't handle 128x TPs.

    And why do you care about Forestry? At the moment you can't do anything to make it work and for the next rec build it won't be in Technic anyway.

    For the people who will add Forestry themself you could do maybe another Sphax TP with 64x as there is a Sphax Addon for Forestry with 64x currently available, so you won't have any problems with "resizing" that.

    I'm just saying out loud that I didnt resized forestry and telling why I didnt.

    And I dont think every mod has 64x support, I'll pack them if I get inclined to. I'm working/studying way too much that its getting me sick. I crashed for 15 hours a couple of days ago.

    Anyways, I'll release the texture pack for the technic pack itself. Since I dont really use Technic Pack anymore (I've removed a lot of the mods from it, and add my own mods as I please), I'll make 2 links. 1 will be the technic pack next recommended build with its respective mods. The other will be little separated mod textures for another mods that technic pack doesnt officialy have, but people install it anyways, so you can change it as you need.

  4. Yes, that's what I meant - you haven't edited the parts of the texture files that don't have textures to be transparent, instead of purple.

    And I don't expect you to, I was joking about you being a bad person.

    (Also I haven't played Technic in like a week, and I don't play on dev builds)

    The purple parts are unused parts from the mods, if the texture pack makers dont change it to transparent, that isnt my business, since I have 0 knowledge at image editing.

    The recommended build should work with all blocks fine (without forestry since sengir use about 5-6 images per block...they have the vanilla texture ones)

  5. It's purple because gugglle is a bad person and doesn't make the background of the files transparent.

    The supported version of both of these textures are for 6.0.7 (mc 1.1), and they both work fine.

    There were updates that add or change things, if you try to use it in later versions, they WILL be broken.

    Dont be a jerk trying to say its my fault. I'm waiting for the 1.2.5 because its prolly were the next recommended build will settle.

    If you're that impatient, just repack and resize yourself :)

    EDIT: Now thinking about it my last answer was a little vague..."IF" you didnt read the whole post, or at least checked the version the texture pack was for.

    Explaning a bit: The mods update and adds a new block. The texture that is in the pack is all the items into 1 image, and the rest of the image is purple. Thats why the texture is all purple. If it was transparent (there are some mods that leaves it transparent) you wouldnt see a block at all. Thats not my fault by not changing the background, you're just using a texture pack from version "X" with the game + mods from version "Y".

  6. I'm sorry for double posting, but I kinda need to.

    2 reasons:

    a)I have a request.

    b)The thread was kinda dead and lost on the 4-5 page. A friend of mine even asked why I had deleted the thread (when I didnt).

    Anyways. I got some time here at home now and I'll resize the mobs for the 32x, and I'll start the 64x part of sphax, while checking for any news from the faithful pack.

    My request is about the "full mod support" from sphax 64x. My computer CANT handle all the mods at 64x. Not while taking ages to load, so I'll need someone to test it for me. Please add me on skype: gugglle8d or msn/: [email protected] if you have any interest on it.

    I'll also ask to people once in a while to post here. This thread is not stickied like the Sphax one, so people tend to think it doesnt exists when it falls off through the forum pages.

    I'll be editing this post and the OP for more info from the texture packs and for the 64x testing. Thanks in advance, brb with the mob textures.

    EDIT: Its there. Sphax now updated with the mobs, all 32x. Enjoy.

    EDIT²: Nothing new for faithful guys.

  7. Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1]

    http://forums.technicpack.net/index.php/topic,4764.0.html

    You're lucky, someone went actually trough all the work and resized it.

    Actually I think the other thread should also get stickied.

    Just remember that I will wait until the sphax update to 1.2.5 with all the mods to resize everything that I have to again. Its missing forestry and the mobs there (the mobs I might resize tomorrow...)

    I'm trying to get into contact with the author so he can put the resized sphax here, since most people CANT use the search and will miss the 32x pack.

  8. Updated with new 1.2.4 version and changed the weapon mod models to proper faithful style for those that i could find.

    http://www.2shared.com/file/m7QBN-SP/faithful32packTekkit.html

    Mod Edit: It appears something went wrong and Adf.ly'd your link, but I fixed it for you.

    Your welcome. Also, you banned, bro.

    Am....anyways...lets move on.

    Since the most important modder from faithful is on a "hiatus", I resized sphax to 32x and I'll put a link on the OP as well.

    I'm trying to contact the guy who made the sphax thread so he will post it there, but for now, I'll keep it here.

    Remember, none of this is my work. I did not made the Sphax Texture Pack, I just resized it to 32x.

    **It's still quite laggy since it has (almost)all the mods, but It should be working for most.

    *** I did NOT made the forestry blocks (there's too many images for me, at least for now, I'm tired), neither the mobs, for the same reason.

    Here's the link if you want to try it.

    http://www.mediafire.com/?76l5emw9cf41hqj

  9. Odd. I'm using a custom TP, so maybe in some update he changed something.

    The other files were always there, I've never got why.

    Seems he changed the file from where he loads the alc chest in new versions.

    I'll try to edit my way and update asap, if I didnt find anything done already.

    (You can look into the EE mod.rar, there is an "alcchest" image, he's loading that one)

  10. Took a quick look before study/bed into the faithful pack forum post.

    There is nothing new, not for mods at least.

    Thaumcraft 2 is already on their list, so we will have to wait for them.

    I'll look into the reported bugs (but I dont know if I'll be able to fix it) and take another quick search into the forums, but I dont think there is anything new.

    But just for the sake of an update, I'll use the HD textures that came with the weapon mod (they are 64x i think but oh well).

    EDIT:

    The electrolyzer is fine here, as well as the alchemical chest o.O.

    Anyways, uploading right now the "update". Soon to be in the OP.

    EDIT²: Ok, its uploaded and OP edited.

    Kinda tired already, so I'll mess in the forum and play a bit, then sleep, good night :).

  11. Not having enough time to do even my stuff right, so I wont be updating it for a while.

    Feel free to update and post your own links btw. I'll be on the forums (when I'm at work mostly), so you can ask anything if you want or need to.

    When I organize my life a little bit better I'll start working on the updates from the TP.

    I'm sorry guys =p. Bare with me for a while. (not sure if that sounds right, not my first language, but oh well)

  12. Great pack, absolutely nothing is missing.

    The only issue I have come across is that all the advanced BC pipes (Item Teleport, etc.) were displaying the same texture as oil because block_texture.png for them was fucked up.

    Inside the texture pack folder, open up /net/minecraft/buildcraft/zeldo/gui. There are two files in there we need to worry about - block_texture.png and block_texture_override.png. Those two files should look exactly the same, but block_texture.png is messed up. Simply copy the other one - block_texture_override.png -, paste it as a copy, delete block_texture.png, and rename the copy of block_texture_override.png to block_texture.png.

    Thanks for reporting, but mine are fine o.O

    Will update tomorrow anyways, thanks :)

  13. Just wanted to gives this pack two big ass thumbs up. I'm really enjoying it. Thanks for all the hard work that went into making it! I don't exactly have the luxury of dumping money into my computer (kids, family, etc) so a 32x32 option is perfect and this one is absolutely beautiful.

    Again, thank you!

    Glad to hear that, I'm a faithful pack lover...kinda.

    Its just too clean and beautiful to throw away, it should be the default texture pack on minecraft imho.

    I never found any mod support for the 64x fan made version of faithful pack, but if I find, I'll be putting it here as well :)

  14. Too lazy to extract specific files out of the pack, here is mine. http://www.mediafire.com/?1acmlht4ahx2523

    But if you want to use it, Logistics pipes and wireless redstone textures are not in yet.

    I've looked into LP's files. I don't think this is a kind of texture error I know how to solve. Sorry! I thought it's the kind where textures were missing from the sprite sheet or something.

    Thank you! I'll be adding those now, and you dont need to apologize.

    There's no problem with them beeing without textures, they're kind of "build and forget" stuff. Optfine lets you switch textures from ingame as well so it shouldnt be a major problem.

    I'm waiting for the upload and I'll update the op. Thanks again!

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