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Tootles5

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About Tootles5

  • Birthday 01/13/1997

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  1. Well, I'd still like to have the permission of the mod authors. It seems sort of unfair if they don't get a say. But nevermind. I'll ask somewhere else.
  2. Hey, I'm back. One question: I found a lot of open-source mods. If a mod is open-source, does that mean that you can use it in a modpack automatically?
  3. I've got it now! Thank you both so much!! Sorry I'm being such a noob...
  4. I have to have 2 of the NEI files in 2 different folders? dwwojcik says they just both go in the coremods folder, so I dunno what to think.
  5. Thanks! Helped a lot! May I ask what is MultiMC? I think I'm going to make my pack for 1.5.1 now. Also, this is kind of irrelevant, but I'd like to have NEI (and CodeChickenCore) in my Modpack. Before 1.6, NEI and CodeChickenCore were both coremods. But now on the MC forums, chickenbones posted that they both go in the mods folder. I'm wondering, since my pack is 1.5.1, if I should put them in the mods folder or the coremods folder?
  6. Thank you so much for the guide Luke! Very helpful! I'm in the process of planning my first modpack, and this guide has already been helpful. But I still have some questions that need answering. 1: Do mods that are supposed to work together work together automatically, once I create the pack? (Example: Buildcraft and Minefactory reloaded) Or do I have to do something manually? 2: You said to use WinRar; does 7zip work just as well? 3: When you download a mod, do the config files come with it? Or do you have to download/copypaste the config files seperately? 4: This question is kind of hard to explain, so I'll copy/paste from one of your main posts on this thread. "The first thing we want to do is download a version of technic that supports the version of the pack we are making. If it was 1.2.5: you would download tekkit classic. 1.4.7: tekkit lite, Voltz, BigDig. 1.5.1: Tekkit (The newest version). Launch the pack and exit out as soon as the main page loads. Now go into your .technic folder (If you don’t know where this is then please google it, thats too easy to need to explain here) and into the pack you just downloaded. If we’re making a 1.4.7 pack and grabbed tekkit lite then we would go into the sub folder marked tekkit lite and delete all the files in the mods, coremods, and config folders. You now have a blank modpack! From here we are going to add our mods into the mod folder there. Lets say we want Buildcraft and Thermal Expantion in the pack. We just go to the modpack website and download the mods. Paste both of these into your mods folder and launch the pack." I want to make my pack for 1.6.2, and as you said, I need to download a modpack that supports the version of minecraft of the pack I'm making, and then delete all the files in the config, mods and coremods folders. Well, I can't find any modpacks for 1.6, the version of my pack. I'm wondering if there's any other way to do this, or maybe you know a 1.6 pack? 5: Is there any way to check that your pack works before making it, or do I just have to test out the pack, and if it screws up, I fix it? I might have more questions later. Thanks! Also, if you have any extra info that you think may help, include it please.
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