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LostInTheWired

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About LostInTheWired

  • Birthday 06/02/1988

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  1. While this is honestly all very interesting information (it will help me with future designs and all), I'm guessing fuel lifetimes are hardcoded? That would actually be pretty frustrating, since part reason we're moving our server to tekkit is because we know everything will play nice instead of us having to vouch for every mod every update. If anyone knows where the Atomic Science forums for suggestions are, I'd be appreciative. I do think it should be a config option.
  2. Well, we kind of see this power equipment as a tiered system. Redstone/Steam engines for early game (easy to set up, takes a great deal of maintenance/management to use constantly), magmatic engines and similar for a kind of mid tier (larger up front cost, but lower maintanance requirements, like just moving the pump around the nether), and then fission and fusion reactors as a final tier (massive up-front cost with the benefit of much less constant babysitting, throw a fuel rod in and it lasts a long time, keep it maintained with computers watching and no issues). It's kind of what we're looking to create, as we always felt nuclear power would fill that gap at the end for us. As it is, I don't really want to pipe everything and everything to a fusion reactor, nor do I want a million deuterium rods being made just to run the reactor for a day. It's insane to me. Yes, I could run pipes and auto workbenches, ect., but it's not really what we're looking for.
  3. We've been having fun with the new stuff in the recent update, but...honestly...we've had a few issues with Atomic Science. We're not huge fans of how these generators act. We'd like to increase fuel lifetimes by a great deal and decrease output. it seems like a much better system to us. Sadly, I didn't see anything in the config file except for output. Is there ANY way to increase the life of the fuels? 4 seconds for a deuterium fuel rod is pretty absurd...
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