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Tyrranis

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Everything posted by Tyrranis

  1. As the topic title suggests, I'm looking for ways to use the Casting Channels for my smeltery. I'm using them to cast metals into basins for easy blocks, however I just can't get it to be evenly distributed between the multiple basins. Anyone have any setup suggestions for channels and basins?
  2. I play Hexxit. I like Hexxit. However, I tend to get bored with it after filling god-knows how many cupboards and crates with the loot I get from raiding the battle towers, castles and what-not, and I'm looking for something new. Are there any modpacks that work well for a 'conquest by technology' style of play? Basically, I'm looking for a pack that allows me to build advanced weapons and machines, then use this technology to raid new and exciting dungeons. I remember that this was possible in the older Technic builds, back when BetterDungeons was in, but with the new Tekkit, it seems like if I want to do that stuff, I gotta go into space, and there's not really that much to do with the pack before you make that leap except for 'make stuff to go into space'.
  3. I like the concept of custom modpacks being able to be downloaded via. the Technic launcher. It saves me the time of downloading, compiling, ID-fixing and installing all the mods in order to match a modpack suggested to me by someone. However, there are so many modpacks available on the site that it can get frustrating to find what exactly you are looking for, and I have no doubt that there may be some great packs hidden in the list that tend to get overlooked as they are nestled in amongst the hundreds of others. As such, I would like to propose a tag system for the modpack listings, which allows the modpack creator to designate their pack via. certain tags. Now, I realise that this may be open to abuse, and a way to counter this would be to have a pool of available tags, pre-set by the Technic staff, for modpack makers to mark their packs as they see fit. For example, some of the useful tags would be: Industrial Steampunk Magical Combat-focused pack Exploration-focused pack Manufacturing-focused pack Multiplayer-friendly Co-op PvP-focused PvE-focused Increased Difficulty Improved Graphics Custom Texture Pack included
  4. Right. I changed the block ID that was conflicting in CraftHeraldry to 973, and the mod's now fully operational within Hexxit. Fortunately, only 1 block ID needed changing.
  5. I was hoping to avoid the trial-and-error method you mentioned before, and this might work. EDIT: Quick question. What's the biggest ID value recognised by Hexxit?
  6. So, after posting on the Minecraftforums.net about ideas for mods which would help with fortress decoration, I was told to look into a mod called CraftHeraldry. Now, I've tried to install it into my Hexxit pack, but it would appear that doing so prevents Minecraft from loading properly, and after looking into the log files, it's due to an ID conflict. I'm not that good at installing Minecraft mods, so fixing a conflict is somewhat of a new experience to me. If anyone else has added this mod to their Hexxit install, or know of some way to check what IDs are not taken so that I don't have to trial-and-error to fix this, it'd be appreciated.
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