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Erk9426

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Everything posted by Erk9426

  1. I hate to be rude Shadownix, but there is plenty of information on the Forums to create a ModPack. Its rude to jack someone elses thread. Amaxter I am going to post the Error on Forge/BoP Forums. that should get it resolved.
  2. No, I am just playing without BoP >.>
  3. ummmm... currently don't have any with the BoP errors... just the Playtime.
  4. Well, Its on Game Loading. i hit play, it goes to the Mojang lading screen and crashes. BoP is the one mentioned the most in the error. I removed it from the modpack and everything is okay. I have redownloaded it, thinking it could have been a corrupted download, still no bueno. I also used a newer version of Forge to make sure it wasn't Forge. Still crashes. Even deleted the Config and let it generate a new config. and again crashed with the same error. I believe BoP is not playing nice with one of the other Mods. Which is weird...
  5. Ok Fixed the modpack.zip. Got it to DL and run correctly. If the BoP Error can clear up i'll add it back t the modpack, however i am not too worried about it. It gives me a pretty world =]
  6. On another Note, I have been playing the pack in Vanilla launcher. with no issues, I decided to get it uploaded and test its download through the Launcher. It finds the file unpacks it and loads, but its not loading the Forge. I am using the right version and i renamed it to modpack.jar. its in the modpack.zip\Bin folder. SHould i remove it form the Bin Folder and not have it in a folder?
  7. Ok so a Ful list of Mods, ForgeCraft 9.11.1.923 Applied Energistics BiblioCraft Binnie's Mod Biomes O' Plenty BuildCraft Compact Solars Damage indicators Forestry IC2 Inventory Tweaks Iron Chests Magic Bees NEI Railcraft Thaumcraft 4 Zan's MiniMap The above is ForgeCraft Lite (ForgeCraft 3). It is publicly available for download. its the first ForgeCraft to be publicly available. Below is what i Added. Thaumic Tinkerer Twilight Forest Greymerk's Roguelike Dungeons Ender Storage Tinkerer's Construct Natura ArsMagica 2 Tanslocators when i try to run this modpack i get a Crash thats related to Biomes O' Plenty...
  8. Ok so with the assistance of the Forums i understand how to create a modpack.zip modpack.zip /bin -modpack.jar /config -config files /mods -MC mods Still a litle fuzzy with modpack.jar Do i need to make the changes to the minecraft.json file? do i just unzip the Forge universal? how does the modpack.jar get done? my other issue is, best way to generate the config files? the easiest way i know of, is add a Forge installer, of the same Universal, to the Vanilla Launcher. toss in the Mods for my Modpack power up MC. I would now have all the Configs. My ModPack is based on ForgeCraft Lite, Adding some RPG and Magic influences and reducing the "hardcore" aspects. I still want the "hardcore" but not as much. I am thinking x3 Energy usage vs the x10 that the FC Lite has. Essentially i don't want me or my friends just having a IC2 Generater running our AE computer and machines. I want some Effort put into the Power Supply before getting the ME Devices set up, But i don't want it to force us to have massive power plants just to run a basic storage system. if its too easy i can just bump up the power usage a little more. but i think x3 to x5 is a good range. Any help with my 2 issues would be nice. I have not made a ModPack through a Launcher ever. However I am quite intelligent and resourceful. the Guides are outdated though.
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