Freman
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[1.6.x/1.5.x] Redstone In Motion (Redpower Frames) 2.3.0.0 (October 8)
Freman replied to jakj's topic in Modders Metropolis
Not since completely rebuilding it a few blocks along. My initial thought is it's some sort of funky directional update issue like minecraft has always had. Fear not, I don't belive it's your code, having been around minecraft as long as I have (and even having a go at writing my own mods at one point) I know that if you're lucky, sometimes you can work around issues. -
[1.6.x/1.5.x] Redstone In Motion (Redpower Frames) 2.3.0.0 (October 8)
Freman replied to jakj's topic in Modders Metropolis
Yes, I didn't expect that the NPE was really a problem, it's been happening since the start - but I thought it best to include it My server isn't very busy so if you would like to come test any theories or I can run java with any magical options that produce better stack traces (would strace output help you?) I'd be glad to do what I can to help Edit: Just proved a strace is quite useless given the amount of noise in a java program... still I'm prepared to run anything you need for more information. Edit one more time: So, I wouldn't waste the time looking at it unless you really want to. I've got no idea why this happens but I've tracked it down. It was too late for me at 5 am to do this but I've done it now. I pulled the entire platform apart and added peices until it crashed, it's an interaction with power crystals power converters. I can put an EV consumer or HV consumer on the west or the south side of the Bridge, but if I put an EV or HV consumer on the north side it crashes. I've worked around it by not adding one to the north side. I don't know why all of a sudden this started happening on an otherwise working design - perhaps one of my players was pulling it apart trying to find out how it works and put it back together wrong and I just didn't notice? -
[1.6.x/1.5.x] Redstone In Motion (Redpower Frames) 2.3.0.0 (October 8)
Freman replied to jakj's topic in Modders Metropolis
Hi Jakj, sorry to do this to you, but I crashed it again - totally different way, totally different error.... Seems the platform may have been moving when the server was shut down. On start up nothing seems to be a miss, I go jump on the pressure plate that tells the platform to move and I get this http://pastebin.com/qXnVy86y - both the crash txt and a console dump are in there. At which point the server promptly crashes Edit: similar again with a completely rebuilt from scratch template platform a few blocks away - http://pastebin.com/xpanbMzW The amusing thing is... once the server is stopped, and started again the platform completes the move just fine with a bunch of null pointer exceptions 2013-11-10 07:37:58 [iNFO] [sTDERR] java.lang.NullPointerException 2013-11-10 07:37:58 [iNFO] [sTDERR] at JAKJ.RedstoneInMotion.MotiveSpectreEntity.Release(MotiveSpectreEntity.java:243) 2013-11-10 07:37:58 [iNFO] [sTDERR] at JAKJ.RedstoneInMotion.MotiveSpectreEntity.func_70316_g(MotiveSpectreEntity.java:69) 2013-11-10 07:37:58 [iNFO] [sTDERR] at net.minecraft.world.World.func_72939_s(World.java:2202) 2013-11-10 07:37:58 [iNFO] [sTDERR] at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:546) 2013-11-10 07:37:58 [iNFO] [sTDERR] at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:654) 2013-11-10 07:37:58 [iNFO] [sTDERR] at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:275) 2013-11-10 07:37:58 [iNFO] [sTDERR] at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:573) 2013-11-10 07:37:58 [iNFO] [sTDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:470) 2013-11-10 07:37:58 [iNFO] [sTDERR] at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573) Here are some screenshots of the contraption - above and blow, with and without ghosting Everything that's on this frame is known to be working from a previous model (swapped the compact solars for advanced solars fixed the previous crash), some things were re-arranged in an effort to try to help the crash but otherwise nothing was added or removed that wasn't there. -
[1.6.x/1.5.x] Redstone In Motion (Redpower Frames) 2.3.0.0 (October 8)
Freman replied to jakj's topic in Modders Metropolis
I've fixed it for tonight (removed compactsolars mod, moved the platform forward a bit, reinstalled the mod) tomorrow I'll set up a single player world and try to replicate - I can even get you a screenshot. I'd say it's a a strange interaction between PC, CS and RIM, I've got all sorts of other blocks (rednet cable, computer craft computer, bc pipes/facades/gates miners, te tesseracts & conduit, extra utilities transfer nodes/pipes, and MFR Block breakers) on this thing and that's the only is that interaction. -
[1.6.x/1.5.x] Redstone In Motion (Redpower Frames) 2.3.0.0 (October 8)
Freman replied to jakj's topic in Modders Metropolis
Hi there. I think I've stumbled upon a world crashing issue. I have on my template frame construction the following {a}{a}{a}{a}{a}{a}{u}{b}{a}{a}{a}{a}{a}{a} {c}{c}{c}{c}{c}{s}{e}{B}{a}{a}{a}{a}{a}{a} where {a} is air block {c} is clear glass from the smeltery stuff (not sure of the mod name tbh? tinkerers construct?) But the real world breaker is the following {s} = a mv compact solar panel {u} = an ultimate hybrid solar panel {b} = power crystals BC producer {e} = power crystals HV consumer {B} = power crystals bridge What happened is I accidently moved the platform left (was trying to find a better spot for a pressure plate) and it crashed because it can't cast a TileEntityCompactSolarMV to a powercrystals.powerconverters.power.TileEntityBridgeComponent I don't have the logs from the original crash, but when logging back into the server I get these logs Client console log - http://pastebin.com/m0jxHrDH crash-2013-11-06_21.24.57-client.txt http://pastebin.com/hQgF0g48 Server console log - http://pastebin.com/96W7AGrR