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Freman

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  1. Not since completely rebuilding it a few blocks along. My initial thought is it's some sort of funky directional update issue like minecraft has always had. Fear not, I don't belive it's your code, having been around minecraft as long as I have (and even having a go at writing my own mods at one point) I know that if you're lucky, sometimes you can work around issues.
  2. Yes, I didn't expect that the NPE was really a problem, it's been happening since the start - but I thought it best to include it My server isn't very busy so if you would like to come test any theories or I can run java with any magical options that produce better stack traces (would strace output help you?) I'd be glad to do what I can to help Edit: Just proved a strace is quite useless given the amount of noise in a java program... still I'm prepared to run anything you need for more information. Edit one more time: So, I wouldn't waste the time looking at it unless you really want to. I've got no idea why this happens but I've tracked it down. It was too late for me at 5 am to do this but I've done it now. I pulled the entire platform apart and added peices until it crashed, it's an interaction with power crystals power converters. I can put an EV consumer or HV consumer on the west or the south side of the Bridge, but if I put an EV or HV consumer on the north side it crashes. I've worked around it by not adding one to the north side. I don't know why all of a sudden this started happening on an otherwise working design - perhaps one of my players was pulling it apart trying to find out how it works and put it back together wrong and I just didn't notice?
  3. Hi Jakj, sorry to do this to you, but I crashed it again - totally different way, totally different error.... Seems the platform may have been moving when the server was shut down. On start up nothing seems to be a miss, I go jump on the pressure plate that tells the platform to move and I get this http://pastebin.com/qXnVy86y - both the crash txt and a console dump are in there. At which point the server promptly crashes Edit: similar again with a completely rebuilt from scratch template platform a few blocks away - http://pastebin.com/xpanbMzW The amusing thing is... once the server is stopped, and started again the platform completes the move just fine with a bunch of null pointer exceptions 2013-11-10 07:37:58 [iNFO] [sTDERR] java.lang.NullPointerException 2013-11-10 07:37:58 [iNFO] [sTDERR] at JAKJ.RedstoneInMotion.MotiveSpectreEntity.Release(MotiveSpectreEntity.java:243) 2013-11-10 07:37:58 [iNFO] [sTDERR] at JAKJ.RedstoneInMotion.MotiveSpectreEntity.func_70316_g(MotiveSpectreEntity.java:69) 2013-11-10 07:37:58 [iNFO] [sTDERR] at net.minecraft.world.World.func_72939_s(World.java:2202) 2013-11-10 07:37:58 [iNFO] [sTDERR] at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:546) 2013-11-10 07:37:58 [iNFO] [sTDERR] at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:654) 2013-11-10 07:37:58 [iNFO] [sTDERR] at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:275) 2013-11-10 07:37:58 [iNFO] [sTDERR] at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:573) 2013-11-10 07:37:58 [iNFO] [sTDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:470) 2013-11-10 07:37:58 [iNFO] [sTDERR] at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573) Here are some screenshots of the contraption - above and blow, with and without ghosting Everything that's on this frame is known to be working from a previous model (swapped the compact solars for advanced solars fixed the previous crash), some things were re-arranged in an effort to try to help the crash but otherwise nothing was added or removed that wasn't there.
  4. I've fixed it for tonight (removed compactsolars mod, moved the platform forward a bit, reinstalled the mod) tomorrow I'll set up a single player world and try to replicate - I can even get you a screenshot. I'd say it's a a strange interaction between PC, CS and RIM, I've got all sorts of other blocks (rednet cable, computer craft computer, bc pipes/facades/gates miners, te tesseracts & conduit, extra utilities transfer nodes/pipes, and MFR Block breakers) on this thing and that's the only is that interaction.
  5. Hi there. I think I've stumbled upon a world crashing issue. I have on my template frame construction the following {a}{a}{a}{a}{a}{a}{u}{b}{a}{a}{a}{a}{a}{a} {c}{c}{c}{c}{c}{s}{e}{B}{a}{a}{a}{a}{a}{a} where {a} is air block {c} is clear glass from the smeltery stuff (not sure of the mod name tbh? tinkerers construct?) But the real world breaker is the following {s} = a mv compact solar panel {u} = an ultimate hybrid solar panel {b} = power crystals BC producer {e} = power crystals HV consumer {B} = power crystals bridge What happened is I accidently moved the platform left (was trying to find a better spot for a pressure plate) and it crashed because it can't cast a TileEntityCompactSolarMV to a powercrystals.powerconverters.power.TileEntityBridgeComponent I don't have the logs from the original crash, but when logging back into the server I get these logs Client console log - http://pastebin.com/m0jxHrDH crash-2013-11-06_21.24.57-client.txt http://pastebin.com/hQgF0g48 Server console log - http://pastebin.com/96W7AGrR
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