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xylonez

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Posts posted by xylonez

  1. You can't connect pipes directly to a hopper, since the pipes doesn't have an "inventory". You need to connect the hopper to a storage first (a chest for example), then connect the chest with log pipes chassis or an import bus. If you are running an ME network, you can also directly connect the hopper to an ME interface.

    If you need for a method for automatically collecting eggs from your farm and directly into your ME network, you could always used ME transition pane for your farm's floor.

  2. Yea, I tried the reactor I saw in the steps and it looks much nicer, it just doesn't work. I said I'd upload the save file and such, but that'll have to wait. My dog died this morning and it looks like she was poisoned by someone intentionally. Rather depressed about it so I haven't gotten around to building my previous reactor designs and uploading them all. I will eventually. Just, not likely today, or tomorrow. :/ Do you know if fluiducts were fixed with steam in 1.2.3? I can see them currently filled with steam, but it won't turn the turbines at all.

    I feel sorry for you. I dunno the specific details about AS in 1.2.x as they were still in testing phase. Someone said in the thread that if you put the fluiducts first and then the steam funnel second, it will work. If you put it in the reverse order, the fluiducts will say that it has steam in it, but it won't extract it. I'm not too sure on this though, you might wanna check on the 1.2.4 thread later.

    I know

  3. If you don't mind, I'd like to add a request for something, anything, for transmission of redstone signals between dimensions. Wireless Redstone maybe? As awesome as the new PRC and the cables are, I cannot use them to control stuff in the nether or Mystcraft ages from the overworld. The only way to do that requires an AE network with quantum bridges, which seems a bit excessive and expensive for transmitting, let's say, an on/off signal to my quarry.

    You can do that with ender storage (pouch and/or chest) and BC gates.

  4. Tekkit 1.2.2, I locked the game version so it wouldn't update anymore. I used "the latest" not "the recommended" when I downloaded this a few days ago.

    There's a few weird interactions between fluiducts and steam funnel in 1.2.2. It isn't stable yet, so.. yeah..

  5. As dwwojcik said: you can pipe steam into it instead of burning solid fuels. It acts as both a solid fuel fired dynamo, AND a steam fueled dynamo. They did a real nice job making all the dynamo's more versatile. :)

    I must've missed that. I don't think it matters though, since the only thing that can produce steam that I know of is only RC's steam boiler and AS' reactor. But then again, I might be wrong.

  6. 1 & 2, I don't remember exactly where, but I do remember something saying liquiducts and pipes were supposed to be able to transfer steam, but they don't. If it's a bug then fine, but even so pipes barely transport that steam too. Not enough to even turn one small turbine 2 blocks up. Some of my turbines turned when routed with pipes, but very very super slowly compared to directly above the water, and some didn't turn at all.

    In 1.1.10, you gotta use your wrench to set your liquiduct to extract mode, then power it with a redstone signal. Maybe that's what you are missing.

    https://dl.dropboxusercontent.com/u/30270697/Clipboard01.jpg - So, where exactly are these pictures you speak of?

    http://voltzwiki.com/wiki/Fusion_Reactor - The video on this page shows how to build a fusion reactor, I followed everything exactly and only 5 large turbines actually turn on, others slightly spin or don't spin at all. It does not provide enough power to run a super tiny AE network, it produces less power than 72 solar panels. I've been trying many different designs as well, none of them worked out any better, some even failed completely. My design work has shown me that the fusion reactor has a range of about 8 blocks, and is totally random so it doesn't always have that range which makes it inefficient for running a system if it's only randomly heating some water. The only sure thing is that it'll heat the water 1 to 2 blocks away from it's self, the rest are random. I'm still doing some tests here and there but I've found a lot of things wrong with it that make it terrible for providing power when you could do a more stable system with less work.

    Then you are doing something wrong. Posts your setup here and maybe we can figure something out, but blaming the mods when it works for the others is not the way to go.

    Solar arrays are nice, though they take up a lot of space as they should. I use Heavy Aluminium Wire for it all, since it's the only wire in the game it seems, http://wiki.micdoodle8.com/wiki/Heavy_Aluminum_Wire and has no range limit from the info I see. This seems to be the absolute best system there is as it's totally automated and self running.

    Are you sure you are running tekkit 1.1.10? Because AFAIK, tekkit 1.1.10 doesn't have heavy aluminium wire nor solar panels/arrays.

    Your picture in the spreadsheet is not per layer and that makes things even more confusing (based on your picture, the glass is one layer above the electromagnet at the top).

    But I think I get a rough idea of what's happening. Your fusion reactor only have 4x4 spaces for the plasma to run into, making only 10x4 electromagnet that's effective.

    A big turbine requires steam from 9 block of boiling water to run at full speed, and not a single one of your turbine is receiving that amount of steam.

    That's why the one that's spinning is only the one in the middle cross-line, because the rest of the water is not boiling.

  7. Do we have any kind of non-reactor based steam generation in Tekkit now? To take advantage of the TE3 steam engines ability to use steam that is pumped into it, and in a very efficient way.

    AFAIK, the steam engine from TE3 accept water and solid fuel(wood, coal, etc) and generate RF. It doesn't necessarily accept steam as an input. Unless I misunderstood your sentences.

  8. Someone said you can use pipes to channel steam, but that doesn't appear to work at all. I had to get a tank full of steam then have 4 steam engines pump all that steam into 4 different pipes at once into all 4 corners of a large turbine just to make it spin. One pipe line above boiling water doesn't even spin a single small turbine except maybe half an inch every minute. Those giant square steam funnels don't work at all, fluiducts (You know, liquiducts before some idiot renamed them) don't work at all (which is my preferred method of transferring liquids), and it cuts the production by 99/100ths, if a single turbine directly over boiling water spins rapidly, why does it not spin but half an inch a minute with a pipe 2 blocks tall over boiling water?

    1. Fluiducts not being able to extract steam from steam funnels is a known issue on the 1.2.x version of tekkit (hence the beta build, if you know what "beta" means). Ranting about stuff that doesn't work when you are playing a version that is not stable is just fucking retarded.

    2. Fluiducts or liquiducts were never able to extract steam directly from the boiling water. Gets your facts right first.

    3. Do your homework or research first before you rants here.

    I don't want to be rude, but a guy gave you a link on how to setup a fusion reactor (even with step-by-step pic) and you simply dismissed it by saying it has way too much text. Yet you are complaining that the fusion reactor isn't working for you. Yeah, sure, you've tried it extensively. All of us here that can manage to build one must be either liars or idiots.

    You need to either become less ignorant or just get lost.

  9. I don't get what you are trying to say.

    Are you trying to say that atomic science is useless? or what?

    Because it seems to me that's what you are implying here.

    I think it's a well known fact that the choice of power source is kinda limited (mainly biofuel / fusion reactor for high-end setup), but I don't think it's nerfed at all. If any, biofuel is OP.

    A 4x4x4 setup with 24 Biofuel generator can easily power your AE network (and still having a surplus of ~100 MJ/t), and you could probably make it more efficient/compact if you don't care about aesthetics.

  10. If you don't even have a steady amount of power supply for your AE network, then you can just forget about making yourself a fusion reactor.

    As for your storage system, use DSUs and storage buses. That's your clue right there.

    You shouldn't need that much 64k storage drives even if you pre-formatted them.

    Also, MJ stands for Minecraft Joules not Mega Joules. 1 reactor turbine (small one) gives you 2.25MJ/t and you just multiply it by 9 for the big one.

    With that being said, you can still make a biofuel power plant that can generate as much power as a fusion reactor could generate.

    My biofuel power plant can generate about ~2.2k MJ/t on demand.

  11. Your best bet would be creating a biofuel power plant.

    It has a fairly simple setup.

    You just need to supply it with some saplings (incl. carrot, potato, ink sacs, cactus green) and power at first.

    Once you get it running, you can fully automate it

  12. Seems like one of your world files is corrupt, which is most likely going to be your level.dat.

    One of the solution I've heard is to replace the level.dat with level.dat_old in your world file. Another one is to make a completely new world and move your old files to the new world folder.

    If it works, worst case scenario is that you would probably lose all your inventory in your character.

    Honestly though... You would probably getting more solution "googling" rather than posting here really.

    I've made a habit of making a copy of my world file on my server everytime I turned the server off. You never know what may happen to your computer or MC, especially when you are adding your own mod and/or plugins.

  13. So I did some testing myself and the result is, to be honest, quite unexpected..

    Anyway, I'll just share it here in case it helps someone else.

    Note: to make it easier for myself, 1 sewage tick (ST) = 1.5s

    Based on my testing, it seems that both liquiduct and golden waterproof pipe can output all 1k mB in a sewer before the next ST starts to kick in.

    I also tested how many cows (or sheeps) can a sewer handle in one ST, and the result is 26.7 mB/cow every ST (26 rounded down, which is the same with wiki).

    Also, contradictory to the popular belief that one sewer can only handle up to 24 cows, a sewer can handle up to 37.4 cows or 38 rounded up.

    Putting 37 cows to one sewer will net you 987 mb sewage per ST (which is close to the 26.7 * 37 = 987.9 calculation).

    Which leads us to our question; how many composter can a sewer handle (or simply put, the sewer : composter ratio)?

    To do this, I do "x" numbers of cows hole (38 cows per hole) into liquiducts that connects to "Y" number of composter.

    First, I do 1:1, 1:2, 2:3 for the X:Y ratio.

    For 1:1, the sewage keeps pilling up in the composter (more income than usage).

    So I went with 1:2 and see that the income can't keep up with the usage(less income than usage).

    When I increased the ratio to 2:3, there is a small gain per ST that keeps accumulating in the composter (still more income than usage).

    By going with the 3:5 ratio, I could see that the usage is still slightly higher than the income (but with very little difference). I thought it was good or optimal enough and just went with it.

  14. I'm kinda new to this forum, so forgive me if these questions had been asked before.

    So, I'm trying to have a mushroom and tree farm (each type of sapling is 1x1) with fertilizer and I was wondering, how many animals you need to keep up with the usage of the industrial fertilizer.

    I did some searching and to my understanding, 23-24 cows/sheeps are the optimal value that one sewer can handle (CMIIW).

    Which leads me to my next question, how many sewers and 1x1 planters can a composter handle?

    I also heards that liquiduct have a limit and can bottleneck your sewage output from your sewers. If it's true, what's the limit?

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