PsykoTenshi

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About PsykoTenshi

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  • Birthday 01/26/1991
  1. After installing and testing several modpacks without finding what I'm looking for, I'll just ask here. I'm looking for a modpack that includes these mods: BuildCraft, ProjectE (or some means to make huge amounts of dirt/cobblestone into something useful), any minimap mod, NEI, Treecapitator, and WAILA. It needs to be running on a non-ancient version of MC (so the "open to LAN" option is available) and last but not least: Not a compilation of every mod under the sun. I'd play Tekkit Legends but it has too many mods for my taste, I quickly ended up with a chestfull of ores I didn't/couldn't use. My primary objective is building absurdly huge structures in Peaceful Survival. I'd learn how and make such a modpack myself, but I seriously doubt nobody ever had the same idea in the past. Thank you for your time Edit: Ended up making a modpack myself, very content with it. The BareBonesPack "modpack" (it's just Minecraft & Forge) available on the Technic launcher made it very easy.
  2. Hello. I've returned to Tekkit, but after less than a week of playing, while in-game, I've been greeted by this problem: No EU is generated (at solar panels, for instance), nor transferred across cables (from a previously charged batbox to a machine, like a macerator). Only directly placing items within generators/batboxes (RE-batteries, for example) allows for transferring energy. Measuring cables, and even solar panels during daytime results on 0 EU/t. Naturally, I've restarted Minecraft (Technic Launcher included) several times since, to no avail. This video demonstrates the issue: I'll be glad to provide any additional info that may be required. Thanks in advance. EDIT: Update. Now, after posting this thread, restarting the game (not even the launcher), the EU-meter shows "signs of life" on the machines & cables. However the situation remains unchanged aside from that. Despite the solar panels getting sunlight, the batboxes don't get charged, and so on.
  3. Ah yes, I did not mention it but I did try placing both a chest connected with a pipe and a chest directly next to the Quarry, but blocks didn't show up. I will try using that quarry again, hopefully it was a one-time weird bug of sorts. Edit: Aaaaaaaaaand I've made a fool of myself. Upon closer inspection of http://wiki.technicpack.net/Quarry , it appears I've managed to miss the bit that says "When the Quarry is powered for the first time, it will spawn a small robot that appears to float around. This robot will destroy all blocks within the designated area up to five blocks above it (this is to make room for the frame)". Emphasis on "destroy" and "blocks". Was markedly worsened by the fact there was quite a lot of stone lying around where I built my first quarry, plus the area was quite big. That added to I hadn't played Tekkit in months, and when I saw that floating eraser robot I thought the Qaurry was upgraded to a laser drill of sorts xP TL;DR there isn't any problem, just these humans like me making dumb mistakes again. Updated 1st post title accordingly.
  4. Not directly related to the 'bug' reported here, but to >>industrial craft not working It was also a big shock for me when I found out they changed that. This wiki article helped heaps though http://wiki.technicpack.net/IC2RP2ReplacementGuide
  5. Go to Control Panel\Programs and Features (might differ in Windows 8. Dang it M$ why you must change the names on the UI on each version?) and look for Java. Ideally, it should show up as 'Java 7 Update 45'. If it says Java 6, or the update version is lower than 45, download the latest version from the Java website (that's important) and install it, uninstalling your current version before. If after updating Java the problem persists, try making a backup of your saved world(s), and reinstalling the Technic Pack (re-download TechnicLauncher.exe if needed). At least there's a very specific issue with your system this should suffice to fix the problem.
  6. Ah, frick. Double posted by accident.
  7. Saw your other post. Do you know what kind of graphics card do you have? Since you can't find the Catalyst Control Center I'll discard AMD. If it's Nvidia, you're looking for 'NVIDIA Control Panel', if Intel, it should be 'Graphics Properties...'. Both come up on the context menu when right clicking a free area on Desktop. Once on your graphics processor's control panel, it's just a matter of finding and removing the javaw.exe profile, or configuring said profile so it doesn't mess up Minecraft gameplay. Hopefully.
  8. Title: BuildCraft Filler and Quarry deleting blocks Version: 1_0_3 OS: Windows 7 Professional x64 Java Version: Java 7 Update 45 x64 Description of Problem: I Know, I know, it's two different machines. But since they're from the same mod, I *think* it's connected. I wanted fast automated digging, so I went for the Filler first, which ironically can be used to clear up large amounts of blocks if the blocks are /above/ the area to be filled (by using the Flatten pattern). To my disappointment, blocks were downright deleted about 50% of the time, which made it unfit for excavating as many ores could be lost (now that I think of it this might be intended, as it pretty much makes Quarries useless. Except for lava bits). So I made a Quarry. Fortunately I had made a backup before that, because it did not output *any* blocks when it started mining. I powered the Quarry with 4 Stirling engines and connected all with Redstone Energy Conduits, if that info is of any help. I'm sorry I can't provide more data, I just have a 11 diamonds worth on a block-eating machine xP (yay for NEI and cheating just a lil' bit). Of course, if there's any kind of log I can provide, just point me at it. I would very like fully functional Quarries on my world. (edit: Also reading wiki articles more closely when not having played Tekkit in months is advisable to not make derp threads like this...) Error Messages: Error Log:
  9. Title: Large expanses of land unloading at random Version: 1_0_3 OS: Windows 7 Professional x64 Java Version: Java 7 Update 45 x64 Description of Problem: I remember this bug occurring all the way from previous versions of Tekkit (several months ago), finally had enough of it. At seemingly random, a rather big strip of land simply disappears. Reloading the world restores things to normal, with no blocks or information lost (even had my base engulfed by this once. reloaded world, and everything was there). Screenshots below: http://imageshack.us/a/img607/4240/a3pq.jpg I placed a dirt block on the emptyness and it was *not* returned to me. but when reloading the world, it was there, placed. If there's a log which could have useful information, do direct me to its location (and file name), will gladly post. P.S.: According to the Launcher, the Tekkit version I'm using is 1.1.10, but the Tekkit version field is a dropdown with only one option, 1_0_3. Error Messages: None. Though better none than a box with just ''Error'' or similarly useless info imo. Error Log: