aldermand2000

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  1. Help!! I have the same problem but on my mac mini!!!! Heres my mapwriter.cfg # Configuration file #################### # blockcolour #=================== # each entry should be of the form S:III:D=AARRGGBB # # where: III is the block ID as a 3 digit hex number # D is the optional metadata value # AA is 2 digit hex number for the alpha channel # RR is 2 digit hex number for the red channel # GG is 2 digit hex number for the blue channel # BB is 2 digit hex number for the green channel # # set the alpha channel to ff for opaque blocks. # if you do not add an alpha value then the block will be # completely transparent. # # some example entries: # S:002=ffff00ff # to make grass purple # S:003=80945d32 # to make dirt 50% translucent # + S:011:2=ff0000ff # to make birch wood blue # #################### blockcolour { S:025=60ffff00 S:026=60ff0000 } #################### # blocktype #=================== # each entry should be of the form S:III:D=typeString # # where: III is the block ID as a 3 digit hex number # D is the optional metadata value # typeString is the block type # # typeString must be one of: # grass | block coloured with biome grass colour # leaves | block coloured with biome leaves colour and set to opaque # foliage | block coloured with biome leaves colour # water | block coloured with biome water colour # opaque | block set to opaque only, no biome shading # #################### blocktype { S:002=grass # grass block S:008=water # still water block S:009=water # flowing water block S:012=leaves # leaves block S:01f=grass # tall grass block S:06a=foliage # vines block S:0a9=grass # biomes o plenty holy grass S:780=grass # biomes o plenty plant S:783=opaque # biomes o plenty leaves 1 S:784=opaque # biomes o plenty leaves 2 S:785=foliage # biomes o plenty foliage S:786=opaque # biomes o plenty fruit leaf block S:78c=foliage # biomes o plenty tree moss S:7aa=leaves # biomes o plenty colorized leaves S:874=leaves # twilight forest leaves S:881=leaves # twilight forest magic leaves S:898=opaque # extrabiomesXL autumn leaves S:89c=leaves # extrabiomesXL green leaves } #################### # largeMap #################### largeMap { I:alphaPercent=100 S:borderColour=ff000000 I:borderMode=1 I:borderWidth=1 I:circular=0 I:coordsEnabled=1 I:enabled=1 I:heightPercent=0 I:marginBottom=40 I:marginLeft=40 I:marginRight=40 I:marginTop=10 I:markerSize=5 S:playerArrowColour=ffff0000 I:playerArrowSize=5 I:rotate=0 } #################### # options #################### options { I:backgroundTextureMode=0 I:chunksPerTick=5 I:coordsEnabled=0 I:coordsMode=0 I:linearTextureScaling=1 I:mapPixelSnapEnabled=1 I:maxChunkSaveDistSq=16384 I:maxDeathMarkers=3 I:overlayModeIndex=0 I:overlayZoomLevel=0 I:playerTrailEnabled=0 I:playerTrailMarkerIntervalMillis=5000 I:playerTrailMaxLength=30 I:portNumberInWorldNameEnabled=1 I:regionFileOutputEnabledMP=1 I:regionFileOutputEnabledSP=1 S:saveDirOverride= S:teleportCommand=tp I:teleportEnabled=1 I:textureSize=2048 I:undergroundMode=0 I:useSavedBlockColours=0 I:zoomInLevels=5 I:zoomOutLevels=5 } #################### # smallMap #################### smallMap { I:alphaPercent=100 S:borderColour=ff000000 I:borderMode=1 I:borderWidth=1 I:circular=0 I:coordsEnabled=1 I:enabled=1 I:heightPercent=30 I:marginBottom=-1 I:marginLeft=-1 I:marginRight=10 I:marginTop=10 I:markerSize=3 S:playerArrowColour=ffff0000 I:playerArrowSize=4 I:rotate=0 } #################### # undergroundMap #################### undergroundMap { I:alphaPercent=100 S:borderColour=ff000000 I:borderWidth=1 I:circular=0 I:coordsEnabled=1 I:enabled=1 I:heightPercent=30 I:marginBottom=-1 I:marginLeft=-1 I:marginRight=10 I:marginTop=10 I:markerSize=5 S:playerArrowColour=ffff0000 I:playerArrowSize=4 I:rotate=0 } HELP ME PLZ