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Phoenixious

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Everything posted by Phoenixious

  1. Hello, There are a couple of good threads here that reference the use of Steves Carts2 Liquid Managers (LM). Does anyone have a really good setup using LM's? I'm looking to store a lot of Lava and its quite inefficient using the normal minecraft tank (8 Glass blocks, middle empty on a 9x9 crafting table). If anyone has a great efficient setup and has pictures, that would be very helpful. Plus if possible, a short description of how to use them as they have a fairly advanced user Interface (UI) and its difficult to work out how best to use them efficiently. Thank you for any help guys, Kind regards, Phoe.
  2. I must say, i believe this was added manually by me when I was testing Minecraft on my GF's PC before using Tekkit. Thus, Java needed to manually be told what to use. Of course I forgot about this and so was completely confused when the issue above arose lol.
  3. OK guys, I believe I've sussed it. FIX: Within the Environmental Variables of the PC, it had a _JAVA_OPTIONS variable set. This was set to 512. Thus, despite setting the Technic Launchers value, this was obviously taking priority. Renaming it or deleting it allowed the Technic Launchers value to take priority and so, the game happily runs at 50FPS+. Cheers guys.
  4. After doing some more digging, it would seem this is a memory issue, however, I'm not 100% sure how to over come it? Pressing F3 in game to bring up the stats, in the top right, you can clearly see that memory usage hits 97-100% then the FPS goes down to 0 for 2-3 seconds. then it climbs back up to 100% and repeats. It quotes a memory allocation of 500MB. However, I've set it to 2GB in the Technic Launcher. Is there somewhere else I can set the Memory allocation of Minecraft? If I run the Minecraft JAR file manually, will that still load the Tekkit addons? Cheers for any help guys... getting closer to sussing this now!
  5. Hello, Changing the settings to the lowest as well as allocating 2GB still causes the repetitive pauses every 5 seconds. I've even made a new server world to make sure that there isn't an issue with the upgraded world. Looking directly up or directly down still has no effect. So its not just the drawing / rendering of the world that's causing the lag. Very strange, very peculiar as its very difficult to suss out the issue. Any other ideas for solutions would be very helpful, Kind regards.
  6. Hello, I've allocated 2GB already (12GB system so no worries there). I'll try the 2GB on my GF system and see if it makes any difference. When monitoring RAM usage, Java was only allocating <= 800GB. I'll see if the 2GB allowance makes a difference. Thx.
  7. Hello all, I've tried to search the forum for an answer but couldn't find anything. So please forgive me if this has already been addressed since the 1.2.6 update 20/02/14. Both me an my GF play Tekkit. It was running perfectly. We didn't have any issues with maximum settings. Also I'm running 128bit texture pack and my GF is running 64bit texture. My GF is now experiencing, after the update, incredibly annoying lag or FPS loss, I'm unsure, every 5-10 seconds which is rendering the game unplayable. Checking her CPU and RAM usage, her CPU rarely goes above 90% usage, and she has 4GB RAM. 1GB is allocated to Java through the Technic Launcher. Graphics, audio and Java have been updated to their most recent versions too. We have also tried experimenting with lowering Minecraft Video Settings to now effect. Even using the Default 16bit texture still has the exact same issue every few seconds. Any idea's to what might be causing the spikes? Before the update there wasn't a single issue. Has anyone else experienced similar issues since the the 1.2.6 update to 1.6.4 Minecraft? Cheers for the help guys.
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