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wabajck

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Posts posted by wabajck

  1. Having a magic mod that is counter to Witchery would be nice. I like Thaumcraft but it may be a bit too big to have added in at this point. 

     

    Also the quarry form extra utilities is super helpful. Sorry I feel like a walking ad for that mod now. :P

     

    Quarry is pointless since you can literally find most of the games materials within the first 10 layers. I found diamond just sitting on the surface just the other day. The quarry was for digging out large areas and finding every little bit you could. You cant go 3 blocks without running into something here. 

  2. If you can support your case with more then 'it would be cool' that would help your chances of having it added to the pack at some point. Tell us what specifically you think would add to this mod or how it would benefit. Please note that there is already a ton of mods in this pack and bloating it further with 'cool' stuff isn't the best idea.

  3. There's nothing too major and a large number of the biomes can be removed without much issue. The biggest thing to worry about are the gems to make the staff and those can spawn in several biomes each. Just don't remove all of the desert biomes, the snow biomes and etc and you'll be good. 

  4. Personally I use netherrack to make lava and fuel my dynamos so I just go strip mining. I found a decent amount of each of the ores while doing this. Flying around found me mostly just ardite. To find the cobalt I always have to dig a little. 

  5. Here is what I have been thinking about changing in the configs so far. I think they are all pretty self explanatory but if anyone has any questions on why I plan to change one let me know. 

     

    Artifice.cfg

    B:"Basalt Cave Worldgen"=false (change to true)

    I:"Flower Frequency"=1 (maybe change to 2)

     

    betterstorage.cfg

    B:backpackChestplate=true (change to false)

     

    biomegen.cfg

    B:AutumnHills=false (change to true)

    B:Bog=true (change to false)

    B:BambooForest=true (change to false)

    B:DeadForest=true (change to false)

    B:DeadForestSnow=true (change to false)

    B:DeadSwamp=true (change to false)

    B:Deadlands=true (change to false)

    B:Quagmire=true (change to false)

    B:Wasteland=true (change to false)

     

    misc.cfg

    B:"Enable Puddles During Rain"=true (change to false)

     

    terraingen.cfg

    B:"Generate Stone Formations"=true (change to false)

     

    CarpentersBlocks.cfg

    D:itemHammerDamageChanceFromCollapsible=0.2

    D:itemHammerDamageChanceFromSlopes=0.75

    D:itemHammerDamageChanceFromStairs=1.0 (change all to 0)

     

    Chisel.cfg

    I:"Worldgen limestone amount"=4 (lower by 1 or 2)

     

    CodeChickeCore.cfg

    environmentallyFriendlyCreepers=false (change to true)

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