Jump to content

allnet

Members
  • Posts

    17
  • Joined

  • Last visited

Posts posted by allnet

  1. Select the "Open a level" option and find the appropriate folder for your world (%appdata%/Roaming/.technic/[name of Technic pack]/saves).

     

    If you open it like this i'm pretty sure all of the unknown IDs of all the machines and stuff will be replaced by something else...

  2. They spawn inside a dimension...

    Just travel around the world and you'll find one of these dimensional doors. 

     

    Inside of them you can find Chest with World threads. But be carefull the dimensions are tricky... A friend was trapped for 2hours in one of them :D

  3. In case you want the Computers from ComputerCraft to handle redstonesignals you can use this:
     

    Add a Bundled Cable at the side of the computer and write a script with this command

    rs.setBundledOutput("left", colors.red)
    

    "left" is the output side for example: top, bottom, back, left, right

     

    "colors.red" ist the color inside the bundled cable just write instead of "red" the color you need.

     

    If you want to set multiple colors with just one Bundled Cable then use

    rs.setBundledOutput("left", colors.red + colors.white)

    You need to stick a colored cable at the end of the bundled cable btw  :)

     

     

    And if you want to turn the Redstonesignal off you need 

    rs.setBundledOutput("left", colors.red + colors.white, 0)
  4. Here's a miningprogramm for a turtle. 

    You have to do the first layer by hand and the turtle needs to be at the bottom left block. 

    hoch = 0                  -- Höhe des Tunnels
    hoch2 = 0                 -- Hilfsvariable für die Fackeln
    breit = 0                 -- Breite des Tunnels
    lang = 0                  -- Länge des Tunnels
    arbeit = 0                -- Anzahl der Felder die abgebaut werden
    weg = 0                   -- Zurückgelegte Strecke
    fackel = 0                -- Abstand der Fackeln
    kiste = 0                 -- Prüft ob Platz im Inventar ist
    kiste2 = 0                -- Hilfsvariable für Kiste
    position = "unten"        -- Standort des Turtle
    ausrichtung = "rechts"    -- Gräbt er nach links oder rechts
    
    function Titel()
    term.clear()
    term.setCursorPos(1,1)
    print("~~~~~~~~~~~~ReduceTheBlock~~~~~~~~~~~~")
    print("{                                    }")
    print("{           Tunnel graben            }")
    print("{       Kohle in Slot 16 legen       }")
    print("{       Fackeln in Slot 15 legen     }")
    print("{       Kiste in Slot 14 legen       }")
    print("{                                    }")
    print("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~")
    print()
    end
    
    function Ausrichtung()
    if ausrichtung == "links" then
    turtle.turnLeft()
    Warten()
    Tanken()
    turtle.forward()
    turtle.turnRight()
    else if ausrichtung == "rechts" then
    turtle.turnRight()
    Warten()
    Tanken()
    turtle.forward()
    turtle.turnLeft()
    end
    end
    end
    
    function Wechsel()
    if ausrichtung == "links" then
    ausrichtung = "rechts"
    else if ausrichtung == "rechts" then
    ausrichtung = "links"
    end
    end
    end
    
    function Graben()
    if position == "unten" then
    Hoch()
    else if position == "oben" then
    Runter()
    end
    end
    end
    
    function Tanken()
    tank = turtle.getFuelLevel()
    if tank == 0 then
    turtle.select(16)
    turtle.refuel(1)
    turtle.select(1)
    end
    end
    
    function Warten()
    while turtle.detect() do
    turtle.dig()
    sleep(0.6)
    end
    end
    
    function Hoch()
    if not turtle.detectDown() then
    turtle.select(1)
    turtle.placeDown()
    end
    hoch1 = hoch-1
    while hoch1 > 0 do
    turtle.dig()
    Warten()
    arbeit = arbeit-1
    Kiste()
    Titel()
    print("    "..arbeit.." Felder werden ausgegraben")
    Warten()
    Tanken()
    turtle.up()
    turtle.dig()
    Warten()
    hoch1 = hoch1-1
    Kiste()
    position = "oben"
    end
    if not turtle.detectUp() then
    turtle.select(1)
    turtle.placeUp()
    end
    arbeit = arbeit-1
    Titel()
    print("    "..arbeit.." Felder werden ausgegraben")
    hoch1 = hoch
    end
    
    function Runter()
    if not turtle.detectUp() then
    turtle.select(1)
    turtle.placeUp()
    end
    runter = hoch-1
    while runter > 0 do
    turtle.dig()
    Warten()
    turtle.digDown()
    arbeit = arbeit-1
    Kiste()
    Titel()
    print("    "..arbeit.." Felder werden ausgegraben")
    Warten()
    Tanken()
    turtle.down()
    turtle.dig()
    turtle.digDown()
    Warten()
    runter = runter-1
    Kiste()
    position = "unten"
    end
    if not turtle.detectDown() then
    turtle.select(1)
    turtle.placeDown()
    end
    arbeit = arbeit-1
    Titel()
    print("    "..arbeit.." Felder werden ausgegraben")
    runter = hoch
    end
    
    function Fackel()
    if weg == fackel then
    turtle.select(15)
    turtle.turnRight()
    turtle.turnRight()
    
    
    if ausrichtung =="rechts" then
    
      if position == "unten" then
      turtle.place()
      end
      if position == "oben" then
        while hoch2 > 1 do
    	turtle.down()
    	hoch2 = hoch2-1
    	end
    	hoch2 = hoch
    	turtle.place()
    	while hoch2 > 1 do 
    	turtle.up()
    	hoch2 = hoch2-1
    	end
    	hoch2 = hoch
        --turtle.place()
      end
    
    end
    if ausrichtung =="links" then
    
      if position == "unten" then
      turtle.place()
      end
      if position == "oben" then
        while hoch2 > 1 do
    	turtle.down()
    	hoch2 = hoch2-1
    	end
    	hoch2 = hoch
    	turtle.place()
    	while hoch2 > 1 do 
    	turtle.up()
    	hoch2 = hoch2-1
    	end
    	hoch2 = hoch
        --turtle.place()
      end
    
    end
    
    turtle.turnLeft()
    turtle.turnLeft()
    turtle.select(1)
    weg = 0
    end
    end
    
    function Kiste()
    kiste = tonumber(turtle.getItemCount(13))
    if kiste > 0 then
    
     while not turtle.detectDown() do
     turtle.down()
     kiste2 = kiste2+1
     end
     
    turtle.select(14)
    turtle.turnLeft()
    turtle.turnLeft()
    turtle.dig()
    turtle.place()
    for i = 1,13,1 do
    turtle.select(i)
    turtle.drop()
    end
    turtle.turnRight()
    turtle.turnRight()
      while kiste2 > 0 do
      turtle.up()
      kiste2 = kiste2-1
      end
    end
    turtle.select(1)
    end
    
    
    
    
    Titel()
    print("Wie hoch soll Dein Tunnel sein?")
    write("Höhe : ")
    hoch = tonumber(io.read())
    hoch2 = hoch              -- Hilfsvariable für die Fackeln
    Titel()
    print("Wie breit soll Dein Tunnel sein?")
    write("Breite : ")
    breit = tonumber(io.read())
    Titel()
    print("Wie lang soll Dein Tunnel sein?")
    write("Länge : ")
    lang = tonumber(io.read())
    Titel()
    print("In welchem Abstand sollen die Fackeln sein?")
    write("Abstand : ")
    fackel = tonumber(io.read())
    arbeit = hoch*breit*lang
    Titel()
    print("    "..arbeit.." Felder werden ausgegraben")
    sleep(1)
    
    breit1 = breit
    
    while lang > 0 do
    
    while breit1 >= 1 do
    Graben()
    breit1 = breit1-1
    if breit1 > 0 then
    Ausrichtung()
    end
    
    end
    breit1 = breit
    Wechsel()
    turtle.dig()
    Warten()
    turtle.forward()
    lang = lang-1
    weg = weg+1
    Fackel()
    end
    

    Its in german but it sould be easy to understand :)

     

    Coal to power the Turtle goes to slot 16

    Torches to slot 15

    and an Enderchest to slot 14

     

    Place another Enderchest somewhere else so you can empty the Chest right into your base

     

     

    If you dont understand the programm tell me and i try to translate the most important parts :)

  5. rs.setBundledOutput("left", colors.red)
    

    "left" is the output side for example: top, bottom, back, left, right

     

    "colors.red" ist the color inside the bundled cable just write instead of "red" the color you need.

     

    If you want to set multiple colors with just one line then use

    rs.setBundledOutput("left", colors.red + colors.white)
    

    You need to stick a colored cable at the end of the bundled cable btw :)

  6. Had the same problem some time ago..

    I fixed it with setting the servers view distance to 5 instead of 10.

    Seemed the Server just despawned the entities because of overload.

     

    For some reason after i did that the Dimensional Doors mod gave me a critical Error which crashed the server so have that in mind when you try to set the view distance down. :)

  7. Is there a way to convert my Tekkit Classic 1.2.5 map to Tekkit Lite ?

    I was searching for it but everything i found was a Thread with offline patch files and some weird errormessages... 

    The Server is running on a Windows Root.

     

    If theres a way to convert my Classic world to the standart Tekkit thats fine too! 

     

     

    Edit:
    Thanks for moving :X

×
×
  • Create New...