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  1. After watching sp33dy and some of the other players play survival of the fittest, thats the only mode i wanna play now... by chance is there an actual server with sotf in it? or would i have to create my own? (just bought the game 3 days ago "GamingDeity") any help on this matter would be greatly appreciated...
  2. :/ but the description says "wizards chalk" and its an "ars 2" that picture was in a clean 1.6.4 vanilla so why would it be doing witch symbols when i dont even have witchery :/ all i want is for it to work lol
  3. see what i mean? i even started a fresh vanilla server to test it again..... do i have to get the structure unlocked in the book BEFORE i try to build it? if so what do i have to unlock BEFORE this? on my other server i had the alter unlocked the occulus the scripture table what else did i need if so
  4. will the compendium add the nexus to the structures? if so then something was wrong because the only structure was the alter, and again when i used the chalk in the center it wrote a tiny weird letter and did not create a circle. there was also no "white" chalk... or red or blue.only "wizards chalk" i have version 14.x.x.7 (highest number on the mods forum link)
  5. I have been watching utube vid after utube vid trying to figure out why mine does not work.... and there are items missing in the mod that are in the videos and i am using the most up to date version. the videos show XxxxX xxXxx XxxxX for the set up but in the videos they have different colors of chalk and in my mod there is ONLY wizards chalk so i set the stone brick and chiseled stone brick in the proper places in the 5x5 i tried putting essence under the middle block and have tried without the essence neither worked i tried drawing 1 piece of chalk in the center and it drew a white ancient letter. i also tried drawing a 3x3 circle in the middle of the letters and nothing happens... i have read thru the config txt and no where in the list is there blue white or red chalk... just wizards chalk... did i mess something up? is there a work around? I am trying to make sure everythings working correctly before i move on to adding in more mods
  6. once again.... issue was resolved by changing extra cells ids/... however i do not know the real cause behind it as it does not list why extra cells suddenly "acts up" when i add emeraldmod even though emeraldmod has no ids NEAR 4000 (they are below 600) yet when i add it it trips something up.... if anyone might know why and can let me know so i can better understand it. id be very appreciated...
  7. i understand id conflicts but not these so far i have been able to add harvest craft but thats it nvm -.- i goofed i got 1.4.6 not 1.6.4.... sometimes i wonder if i got tht ... dyslexia? post can be closed. sorry again
  8. Learning lots of new things today x.x you the man just 1 more question... Say i wanted and succeeded in cramming 150+mods what is considered too much permgem size i was gonna add 1024m but idk if maybe thats too little? too much?
  9. i will keep that in mind tyvm again plow I just want to assure myself before tampering with the version.json if for whatever reason my mod pack does NOT have the -xxpermgemsize:256m am i supposed to add it manually?
  10. o wow i never caught on to the specifics of why some had limits. ty for explaining that part very well. i really appreciate it.... would explain why some id mis matches happened even after i copied over config files
  11. Ok so I want to add a crap ton of mods and have tried using idfixminus to resolve conflicts and such which worked for a while... so then i added more mods and it didnt help anymore... at one point mobs refused to spawn and then further adding cause id mismatches when trying to join the server EVEN though i had id fix and copied my config/mod folders over to my %appdata% (meaning i delete the folders and replace them with the folders from server) so im back to the drawing board. can i simply go down the list of mods and edit EVERY id? going from 1-4000 or higher if needed? idk if doing that to every id could cause items to not exist for w.e reason so i wanted to ask before i attempted it. another problem is i get permgem space which i think ik how it was solved (adding xpermgemsize) to javas "options" but it interferes with other games like wakfu giving java errors. is there a fix to that? atm i have most updated java for x32 and x64 (some things i play demand both) (windows 8.1) i give the launcher 4gb ram i have my server 4gb on both settings inside the .bat file. so simple break down of questions can i edit every id and have all mods function correctly? are there mods im NOT supposed to edit? and are there mods that will NOT go together is there an easier method to bypass/resolve permgem size/space (besides the obvious remove mods) and am i copying over the right folders to my appdata to be fixing the id mismatch conflicts i can apply any more info if needed I know some of you are extremely helpful so I appreciate your never ending support.
  12. arnt default servers set to allow anything when you first run them?...
  13. have copied my mods, config, idfix and replaced them in my tekkitmain but everytime i try to access my server i get missing ids on my thermal expansion... single player loads fine
  14. tinkering to add stuff blah blah blah after grabbing a few missed api's and mod cores i ran into this ---- Minecraft Crash Report ---- // You're mean. Time: 6/8/14 11:58 PM Description: Exception in server tick loop java.lang.NoClassDefFoundError: net/minecraft/util/IChatComponent at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Unknown Source) at cpw.mods.fml.common.FMLModContainer.constructMod( at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at at at at at at cpw.mods.fml.common.LoadController.sendEventToModContainer( at cpw.mods.fml.common.LoadController.propogateStateMessage( at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at at at at at at cpw.mods.fml.common.LoadController.distributeStateMessage( at cpw.mods.fml.common.Loader.loadMods( at cpw.mods.fml.server.FMLServerHandler.beginServerLoading( at cpw.mods.fml.common.FMLCommonHandler.onServerStart( at net.minecraft.server.dedicated.DedicatedServer.func_71197_b( at at Caused by: java.lang.ClassNotFoundException: net.minecraft.util.IChatComponent at net.minecraft.launchwrapper.LaunchClassLoader.findClass( at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 29 more Caused by: java.lang.NullPointerException at org.objectweb.asm.ClassReader.<init>(Unknown Source) at invtweaks.forge.asm.ContainerTransformer.transform( at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers( at net.minecraft.launchwrapper.LaunchClassLoader.findClass( ... 31 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.6.4 Operating System: Windows 8 (amd64) version 6.2 Java Version: 1.7.0_51, Oracle Corporation Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 3781568392 bytes (3606 MB) / 4116709376 bytes (3926 MB) up to 4116709376 bytes (3926 MB) JVM Flags: 2 total; -Xmx4G -Xms4G AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: ~~ERROR~~ NoClassDefFoundError: reifnsk/minimap/ReiMinimap Profiler Position: N/A (disabled) Is Modded: Definitely; Server brand changed to 'fml,forge' Type: Dedicated Server (map_server.txt) i think i can see the "error" but seeing and understanding are 2 different things lol Some topics say classdeferror comes from having the wrong version of a mod... Thing is though... some of the mods I got dont say 1.6.4 or sometimes dont even say a version at all. but each mod i google searched "minecraft [insert mod name] 1.6.4" and went to curse or the mc forums to get the mod and each one i selected the latest 1.6.4 from them so.... yea... crash log of single player launch