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prinsbart

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  • Birthday 01/01/1900

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  1. Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1] Hi, I thought I would tell you that I fixed all my problems a few days ago. OS: Lion on Mac Java SE 6 64 (latest stable version for mac) I had to install the dev technic pack 7.0.1 with mc 1.2.5 Ok, then it was important to not place the zip file of the pureBD tp but the unpacked folder in the texture pack folder of technicssp. (in user/library/application support/techniclauncher/technicssp/texturpacks/.. for the ones that don't know yet) (if you can't see your library use google to find the command for it, this is only for Lion users) Everything ran smoothly and I was very happy to start with my technic adventures, along with Duncan of the yogscast who kindly shows how to start Until recently... Yesterday I loaded the technic launcher, unsuspectingly I logged in, the launcher began updating, the mojang screen loaded and BANG an error, NOOO Some IC2 API error.. Ok, so I found the problem. Somehow an API is outdated and the program doesn't know how to choose the right one. Ok, so the solution is to delete the "ic2" folder in the zip file of the "Thaumcraft" (Thaumcraft2.1.1.zip) mod. Now, after having reinstalled the whole thing, deleted this ic2 folder, I had put my favorite tp back into the texurepacks folder ready to role. Ok cool, I could select it, rendered a new world, then this weird fire/water mini blocks appear in the corner of "stone" and "bedrock". It happened to me before in mc and I used MCPatcher to fix it, this was recommended by the BDcraft website, it is on the top of their FAQ list (http://bdcraft.net/faq-frequently-asked-questions). However this of course doesn't work for the technic launcher. So that's where I am at the moment. I figure that the game is not just to figure out the pipes, generators, macerators etc. but it is as much to find out how to get the game working itself My plan is to either figure out how to patch it manually or to wait until this dev 7.0.1 is rec and stable. By the way: I read that Leddy one day would clean up all these folders etc. That would not be a bad idea at all. I know that people are doing this in their free time contributing to something amazing which I'm very thankful for. However I think it would be good if maybe some guys would start a non-profit organization to standardize and make these issues like texture packs, mods, updates etc. run more smoothly and easy. You probably would yell that if can do it better, I should do it myself. Hereby I'm volunteering to help out to make this work as I have business knowledge, however I am an amateur on coding and design and new to minecraft, so I would not be the one to be the leading factor in this If some people would like to pick it up, again I'm happy to volunteer. We could build some alliances with tp, mod and mod-pack builders I hope.. Just a thought..
  2. Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1] Well that doesn't sound encouraging. Not on your behalf I mean, but if it works just fine with you running the same OS and the same settings, it might be a difficult case to solve. I tried what you said without success. Then, I guess, it's just a matter of accepting or stumble upon an answer some time.. What do you think about what the difference could be between the purebdcraft tp and the painterly pack tp (from the yogbox)? It somehow works. See my screenshot. Thanks for your help anyway
  3. Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1] @xxmikegigsxx thanks, I appreciate your post, however it was already in there. Before I deleted everything (also the bin etc. everything..), downloaded the latest techniclauncher, ran it, quit it. Then downloaded the pack from the post here and I had put the zip file in the folder you suggested me. Then I ran it again (I did nothing else), the same response as the 2nd screenshot depicts. Again, when I take the extra texture pack that comes with the yogbox, and put it in the texturepack folder of Tekkit, it works. It is not gray as shown in my screenshot and is selectable. ?? :)
  4. Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1] Hi Guys, I've spend the whole night figuring out to get this texture pack working for Tekkit without much success. I mean I know how to get to my library and know that I need to put a zip-file in the texture pack folder of tekkit of the technic-launcher. I also followed duncan's (of the yogscast) video once, when he shows how to merge a tekkit smp with the purebdcraft tp. What surprises me is that the texture pack of the yogbox works fine both for the yogbox and for tekkit. I can't seem to find the difference between this pack and the purebdcraft pack. I know about patching, this works fine for the normal minecraft game, there I got the purebdcraft pack working. But for the technic-launcher I need something extra it seems. I've tried a lot, probably I'm missing something. I run Lion on my mac. Here are two screenshots. The second one shows the gray image of the texture pack which is not selectable. It would be nice if someone could help me. Thanks, Bart
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