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ClaytonRayG

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Posts posted by ClaytonRayG

  1. 736535.png
    Welcome to Circuit! You might be thinking "Oh hell just another PvP tech modpack..." Jaded from past experience? Tired of tech packs being too easy? Would you rather enter the world with a challenge ahead of you? Then you are in luck!


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    Mobs are usually dull and bland because as soon as you get a nice set of iron armor you are prepared to battle almost any mob that threatens to kill you. Mobs that have been supercharged. If it looks dangerous... it probably is!

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    You might be used to just using explosives to destroy your enemies. Contained inside are few explosives making it difficult to annihilate a base within seconds. You need to be willing to fight for what you take. How will you break through player defenses?

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    Places to explore across the world. From Endermen villages to dungeons loaded with treasure. The world is yours to explore. So come and join it with us today!

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  2. The pack comes with a server already ready for you to enter with 50 slots that will be upgraded when we reach more people!
     
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    Jump into BlastZone, a survival/pvp modpack designed to make you fight to survive. Make allies, form enemies, conquer the world with the strength of technology and bombs!
     
    The world only wants you destroyed, will you let it conquer you or will you dominate your enemies in this brand new world? From machines that help you advance your might to explosives that showcase the flaws of your fellow being, you will be challenged to thrive where few survive.
     
    Technic Launcher page: http://www.technicpa...ast-zone.476201
     
    The mods contained in the pack are: 
    Applied Energistics 
    BigReactors 
    Biomes O' Plenty 
    Deadly Worlds 
    Extra Utilites 
    EnderIO 
    Ender Storage 
    Galacticraft 
    Galacticraft Mars 
    Gravestone Mod 
    ICBM 
    Infernal Mobs 
    Inventory Tweaks 
    Iron Chest 
    Lava Monsters 
    Mekanism 
    Mekanism Generators 
    Mekanism Tools 
    Minefactory Reloaded 
    Modular Force Field System 
    Modular Power Suit Addons 
    Modular Power Suits 
    Nether Ores 
    Not Enough Items 
    Not Enough Keys 
    OptiFine 
    ProjectRed 
    Redstone Arsenal 
    Secret Rooms 
    ShowDurability 
    Special Mobs 
    Sound Filters 
    Thermal Expansion 
    VoxelMap 
    Zombie Awareness
  3. 476201.png?1414975300
     
    Jump into BlastZone, a survival/pvp modpack designed to make you fight to survive. Make allies, form enemies, conquer the world with the strength of technology and bombs!
     
    The world only wants you destroyed, will you let it conquer you or will you dominate your enemies in this brand new world? From machines that help you advance your might to explosives that showcase the flaws of your fellow being, you will be challenged to thrive where few survive.
     
    The pack comes with a server already ready for you to enter.
     
    The mods contained in the pack are: 
    Applied Energistics 
    BigReactors 
    Biomes O' Plenty 
    Deadly Worlds 
    Extra Utilites 
    EnderIO 
    Ender Storage 
    Galacticraft 
    Galacticraft Mars 
    Gravestone Mod 
    ICBM 
    Infernal Mobs 
    Inventory Tweaks 
    Iron Chest 
    Lava Monsters 
    Mekanism 
    Mekanism Generators 
    Mekanism Tools 
    Minefactory Reloaded 
    Modular Force Field System 
    Modular Power Suit Addons 
    Modular Power Suits 
    Nether Ores 
    Not Enough Items 
    Not Enough Keys 
    OptiFine 
    ProjectRed 
    Redstone Arsenal 
    Secret Rooms 
    ShowDurability 
    Special Mobs 
    Sound Filters 
    Thermal Expansion 
    VoxelMap 
    Zombie Awareness

     

  4. That's a bit too much of a leap of logic to make.

    From what i can tell, 3.0.0c is still not recommended yet because the mods in it are still in development.

    I would put money on Mekanism not coming back. 

     

    Which in all honesty is a shame. Mekanism is stable, reliable, and compatable with almost every other mod included in Voltz. Without it (in my opinion), it isn't Voltz anymore.

     

    And even with such discussion we are not even given a simple reason as to why it is being excluded from the Voltz pack it has been a part of for so long.

  5. While it seems I am just repeating what others are saying on the topic, please bring back mekanism. Mekanism is a wonderful mod that is essential for day to day operations on voltz. While rotarycraft is neat and has many machines for different purposes... It just doesn't cut it as a valid replacement. It is incompatable with many of the power requirements of other mods withing voltz. Mekanism also provides the ability to automate one's power at an early level (something much more difficult with rotarycraft). These are only my opinions but seem to be shared by at least a few others. Now there are aspects of rotarycraft that are desiarable, however if given the option to choose between the two... I would choose mekanism.

     

    A few things that we would be losing with mekanism that I would deeply miss:

    Elite Factories

    Atomic Disassemblers (or as my friends and I lovingly call it "smacky paddle")

    Energy Cubes

    Universal Cable

    Pressurized Tubing

    Mechanical Pipe

    Obsidian tools and armor

    Electric Pumps

    And many more

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