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ClaytonRayG

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Everything posted by ClaytonRayG

  1. Welcome to Circuit! You might be thinking "Oh hell just another PvP tech modpack..." Jaded from past experience? Tired of tech packs being too easy? Would you rather enter the world with a challenge ahead of you? Then you are in luck! Mobs are usually dull and bland because as soon as you get a nice set of iron armor you are prepared to battle almost any mob that threatens to kill you. Mobs that have been supercharged. If it looks dangerous... it probably is! You might be used to just using explosives to destroy your enemies. Contained inside are few explosives making it difficult to annihilate a base within seconds. You need to be willing to fight for what you take. How will you break through player defenses? Places to explore across the world. From Endermen villages to dungeons loaded with treasure. The world is yours to explore. So come and join it with us today!
  2. The pack comes with a server already ready for you to enter with 50 slots that will be upgraded when we reach more people! Jump into BlastZone, a survival/pvp modpack designed to make you fight to survive. Make allies, form enemies, conquer the world with the strength of technology and bombs! The world only wants you destroyed, will you let it conquer you or will you dominate your enemies in this brand new world? From machines that help you advance your might to explosives that showcase the flaws of your fellow being, you will be challenged to thrive where few survive. Technic Launcher page: http://www.technicpa...ast-zone.476201 Technic Launcher api: http://www.technicpa...pack/blast-zone The mods contained in the pack are: Applied Energistics BigReactors Biomes O' Plenty Deadly Worlds Extra Utilites EnderIO Ender Storage Galacticraft Galacticraft Mars Gravestone Mod ICBM Infernal Mobs Inventory Tweaks Iron Chest Lava Monsters Mekanism Mekanism Generators Mekanism Tools Minefactory Reloaded Modular Force Field System Modular Power Suit Addons Modular Power Suits Nether Ores Not Enough Items Not Enough Keys OptiFine ProjectRed Redstone Arsenal Secret Rooms ShowDurability Special Mobs Sound Filters Thermal Expansion VoxelMap Zombie Awareness
  3. Jump into BlastZone, a survival/pvp modpack designed to make you fight to survive. Make allies, form enemies, conquer the world with the strength of technology and bombs! The world only wants you destroyed, will you let it conquer you or will you dominate your enemies in this brand new world? From machines that help you advance your might to explosives that showcase the flaws of your fellow being, you will be challenged to thrive where few survive. The pack comes with a server already ready for you to enter. Technic Launcher page: http://www.technicpack.net/modpack/details/blast-zone.476201 Technic Launcher api: http://www.technicpack.net/api/modpack/blast-zone The mods contained in the pack are: Applied Energistics BigReactors Biomes O' Plenty Deadly Worlds Extra Utilites EnderIO Ender Storage Galacticraft Galacticraft Mars Gravestone Mod ICBM Infernal Mobs Inventory Tweaks Iron Chest Lava Monsters Mekanism Mekanism Generators Mekanism Tools Minefactory Reloaded Modular Force Field System Modular Power Suit Addons Modular Power Suits Nether Ores Not Enough Items Not Enough Keys OptiFine ProjectRed Redstone Arsenal Secret Rooms ShowDurability Special Mobs Sound Filters Thermal Expansion VoxelMap Zombie Awareness
  4. Which in all honesty is a shame. Mekanism is stable, reliable, and compatable with almost every other mod included in Voltz. Without it (in my opinion), it isn't Voltz anymore. And even with such discussion we are not even given a simple reason as to why it is being excluded from the Voltz pack it has been a part of for so long.
  5. Also a friend notified me that UE/AMPZ has a 1.6 release as well. The more I play with rotorycraft the less I like it. Compatability seems to be a huge issue here.
  6. While it seems I am just repeating what others are saying on the topic, please bring back mekanism. Mekanism is a wonderful mod that is essential for day to day operations on voltz. While rotarycraft is neat and has many machines for different purposes... It just doesn't cut it as a valid replacement. It is incompatable with many of the power requirements of other mods withing voltz. Mekanism also provides the ability to automate one's power at an early level (something much more difficult with rotarycraft). These are only my opinions but seem to be shared by at least a few others. Now there are aspects of rotarycraft that are desiarable, however if given the option to choose between the two... I would choose mekanism. A few things that we would be losing with mekanism that I would deeply miss: Elite Factories Atomic Disassemblers (or as my friends and I lovingly call it "smacky paddle") Energy Cubes Universal Cable Pressurized Tubing Mechanical Pipe Obsidian tools and armor Electric Pumps And many more
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