Skuli
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Skuli last won the day on February 26 2017
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About Skuli
- Birthday 06/26/1975
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xXAnToS12Xx reacted to a post in a topic: A new Tekkit Legends TEST build is available.
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A new Tekkit Legends TEST build is available.
Skuli replied to Skuli's topic in Tekkit Legends Discussion
Aha, I wondered if Big Reactors had been abandoned. I'll take a look. -
A new Tekkit Legends TEST build is available.
Skuli replied to Skuli's topic in Tekkit Legends Discussion
There's another round of general updates coming soon. This fixes some fairly critical bugs that have been outstanding for a while. -
A new Tekkit Legends TEST build is available.
Skuli replied to Skuli's topic in Tekkit Legends Discussion
I can probably slide that in. There's one more IC2 update I'm waiting on at the moment, so there will probably be another update before I make this live. -
Rubbertjuh reacted to a post in a topic: A new Tekkit Legends TEST build is available.
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Version 1.1.3 is available for testing now. This is a TEST release; please back up your worlds and/or servers before upgrading to this version! You will receive an error when loading your old world that the following blocks/items could not be found: Railcraft:cart.energy.cesu IC2:activeLuminator IC2:activeLuminator IC2:item.null These items will be replaced with AIR when your old world is loaded. This is unavoidable. You can select test/non-recommended builds by selecting "Modpack Options" on the main Tekkit Legends page in the official launcher. Choose "A Specific Version" from the Modpack Options dialog, find 1.1.3 in the drop-down text box, and then click the "Reinstall Pack" button. Close Modpack Options dialog, and then click "Install", and then finally "Play" once the update is complete. Again, BACK UP YOUR CURRENT WORLDS AND SERVERS BEFORE UPDATING TO THIS TEST RELEASE! The updated mod list is currently: AsieLib-1.7.10-0.4.5.jar Carpenter's Blocks v3.3.8_dev_r8 - MC 1.7.10.jar CoFHCore-[1.7.10]3.1.2-325.jar Computronics-1.7.10-1.6.0.jar forestry_1.7.10-3.6.12.3.jar IC2.Classic.Version.1.2.0.1.jar logisticspipes-0.9.3.83.jar ModularPowersuits-0.11.0.300.jar ProjectE-1.7.10-PE1.9.5.jar QuiverBow_1.7.10_b101d.zip Railcraft_1.7.10-9.10.0.0.jar RedstoneArsenal-[1.7.10]1.1.2-92.jar The server will be available here.
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I have had several PMs so far, I just have been too busy to set up the group. I should have something happening this week though.
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I need a few good players who are interested in beta testing. Please PM me your account information and your in-game Minecraft player name if you are interested.
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I'm going to lock this thread. My Hexxit beta build has long been superseded by the pack Iskandar as put together, and this thread serves little purpose now. Feel free to play the currently available 1.7.10 beta that I put together, but know that it's a dead-end. Likewise feel free to discuss any topics from this thread in the main Hexxit if need be, lest this be interpreted as some sort of censorship. A new beta thread will be created once public testing is again opened for the new builds.
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EvilOwl reacted to a post in a topic: Let's Test Hexxit for Minecraft 1.7.10!
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I wouldn't be too worried about Hexxit, if that's your concern...
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Yes, I turned in my notice to Technic team a week or so ago. I don't have the time to do what the packs need, so I have tossed in the towel and they've found another guy to take the reigns. I have no idea where he's going with his Hexxit, but he's got some impressive credentials, so let's hope for the best!
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Is anyone running this SMP? Have you noticed vanilla mobs not spawning, specifically the hostile mobs (skeletons/etc)? I'm thinking there is a spawning issue here.
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I doubt I'll be adding any more mob mods to the pack; it's tough enough balancing spawning rules with just the ones that are already here! Well, except the chocobo mod; clienthax has taken over that and it'll be added to the next update.
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Gorian reacted to a post in a topic: Let's test Tekkit 1.2.10c beta!
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I don't plan for it to be as hardcore as it currently is. Currently my aim for the beta is to test for crashes/mod compatibility, which has surprisingly not been a major issue. Having been playing this with my kids for several weeks, I'm pretty aware that the difficulty is much higher than typically you see, we're having a hard time even staying stocked with basics like iron ingots! Also, screw those flying Lycanite's mobs that spawn when it rains, and those little afrit things that spawn in lava. I hate those SO MUCH I cannot adequately describe it without inventing new words. One thing I'm noticing is that for whatever reason, armor durability seems to be severely lowered or damage to armor is severely increased, and I can't figure out why. I'm lucky if a suit of iron armor lasts even a full minecraft day currently.
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Concapede invasion: Are you running MCPC+/Cauldron? Dual-wielding currently conflicts with the InventoryTweaks hotkey and one other mod; you can re-map the hotkeys or disable it completely to resolve the issue.
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I'm not entirely sure what the problem really is here; I've been playing Hexxit beta for many, many hours and I've collected plenty of ingots of all types and varieties?