I was afraid of that. now do I have to disable those mods on the clientside as well or will forge give them an error cause they are using animated player and the server is not?
Thank you very much for all the information I thought I went through all of the id conflicts in the IDconflicts.txt file which were quite a few. EE3 is already going to be disabled in version 1.2 and we are planning on adding quite a few more mods in this if I can get them to work. You have given me an excellent starting point and I appreciate your input. I will keep you aprised of the situation. and I'm also going to work on getting some permissions for some of these plug ins as well. I'd like to get a good run on popular mod packs here at technic.
I don't even know how to rate a mod pack yet. also learning java at school I think minecraft modding will be good practice for me.