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JedithFreelance

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Everything posted by JedithFreelance

  1. I'm glad you made me aware to look at the type running cwscws; it is running 1.5.1 for Voltz, so I don't think I could get ICBM to run with the 1.6.4 that Tekkit is currently running. You can tell I've never modded Minecraft before. I wanted to get the turret after I saw "Moonquest" by the Yogcast crew. Okay, after I looked in the way Seraph62 suggested, I see that I have calclavia core-1.2.0.299-main and universal-electricity-3.1.0.66-core inside my Tekkit launcher. I loaded up my game to check the Forge version, which is: 9.11.1.965. But here: http://calclavia.com/icbm/downloads/ the mods are asking for a Forge 9.11.1.964. Would that be the reason it's not loading correctly? So it looks like I need to get the Forge with the 4 at the end, but this is sounding like I'm going to need to make my own modpack just to get what I want...a lot more work that I was expecting....
  2. Everyone says to just drop it in the mods folder, but that's what is confusing. When I open this up: AppDataRoaming.technic I find go to the modpacks folder, and I see some folders of the modpacks I've gotten. I have tekkit, tekkitmain, voltz, and yogbox. If I go to the tekkit file, it has the folders: bin, cache, config, etc. But every one of these folders is empty. I can go to the Tekkitmain folder and look in the mods folder and find all of these .zip and .jar files, which I recognize as the mods. So, I thought I could go into the voltz folder, find the ICBM mod and simply copy and paste. WRONG. My Tekkit launcher does this continuous crash and reload cycle. So, I need something a little more detailed than "Drop it in the mods folder", Obnoxious Necromancer. I already have universal electricity somewhere in there, so I'm just trying to figure out where to put the ICBM files right now
  3. So I'm in need of some help here. I got the Technic Launcher just the other day and I want to add a mod from one modpack to the another. I want to take the Laser turrets in the ICBM, just the turrets and put them in the Tekkit launcher so I can have them to defend my base. I don't like the Tesla coils available because they will hit everything, while the turrets will shoot baddies instead. So I've been trying to find videos that explain how to do this and nobody is making it easy for me to understand. I'm hoping someone on here will tell me what files I need to copy from in the Voltz modpack and where to put them in the Tekkit modpack so I can have my turrets.
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