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Magnus_der_Rote

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  1. Alright then ill look for it in a config file. Thank you both
  2. Okay forgot to delete the config file until first running of the packet so now waila works properly. Thanks But still i wont show the energy value of items, sombody knows this one?
  3. I know there is a mod that shows you what block you look at and from which mod it is, but i dont know how to find it. And also there was a mod that showed you the energy value of items, for example saplings for 320 EU when burned in a generator. Anyone knows them? Already used google but only found Wailas mod, nice because it shows you from which mod a item is when you hover your mouse over it in the inventory but not exactly what i was searching. PS: In the mod section this question already got deleted cause it wasnt a own mod, so i put it out of habit in here... If theres a more proper place for this a moderator can move it please.
  4. 1. Already answered 2. Get Tinkers Construct and tell people that the rapier completely ingores every kind of armor or energy shield the Quantum Suit provides.
  5. Alright gonna include it in the pack. Thank you very much!
  6. Okay i changes the modpack so there is the IC2 fix and the newest magic bee version in it and added the ?download=1 to the link. And i set the launcher to use 768 MB, though before i had 1 GB assigned to it, the maximum i can select. And my task manager tells me i got 1,54 GB RAM free. I dont know which of the changes caused it, but it runs without crashing or severe laggs so far after testing it 10 minutes. Thank you so much for the answers so far, but may i ask how to set up the config file? I googled it and know now i can change stuff in it to change certain items or blocks, but i guess unless i set up a server i can leave changes away.
  7. 1. http://www.technicpack.net/api/modpack/magnus-pack. 2. RAM are 3 gigabytes, and (3.) i got a 32 bit operation system so i guess java will be the equal bits. 4. Okay so its not the mods themselves.
  8. Hello, so i was playing on a server called "Futurelands" which had around 70 mods including IC2 experimental, Buildcraft, Thaumcraft 4, Mystcraft and this other tech and magic stuff. But i ceased playing cause every 30 seconds to 2 minutes the game would crash and i had to restart anew, this progress taking antother 2 minutes. Now i tried to create a own modpack including much less mods so that one still has months to play before having achieved it all but not so overladenmuch that it just beats you down. It works much better, maybe especailly cause i left Mo Creatures away and there are no more 1000 mobs in every desert chunk, but still it will crash after 5-10 minutes, mostly when running around discovering new biomes. Here is a crash report (or what i think should be it): To me (not much experience in modding and stuff) it looks like some mods have failures with their textures being loaded and the memory doenst seem to cope with all the mods, though they are much less then you find on most servers. Any way out of this? Greetings, *name stolen by wild Mankey!* Edit: I may let the kind moderator know that that was defintely NOT my name. But if your fictional forum name is also forbidden, sorry for this. Where i come from its a nice gesture to greet the reader.
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