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Zervanic

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Everything posted by Zervanic

  1. EDIT #lostcount: wrong version of a mod again. This time I normally tried to launch with all the correct versions of the mods, but it gets stuck on the mojang loading screen and stops responding. Except for a bunch of error messages/warnings about IDS that won't survive an update to 1.7, I don't see anything wrong :/
  2. Alright. Maybe I'll try to do both to see if it works on both... whatever you call them (or would you advice me not to do that?) Also, is this: 2014-04-29 17:21:17 [sEVERE] [ForgeModLoader] Found anonymous item of class forestry.farming.items.ItemFarmBlock with ID 1395 owned by mod Forestry, this item will NOT survive a 1.7 upgrade! 2014-04-29 17:21:17 [sEVERE] [ForgeModLoader] Found anonymous item of class net.minecraft.item.ItemMultiTextureTile with ID 1754 owned by mod MagicBees, this item will NOT survive a 1.7 upgrade! Also and ID conflict? Or is it something I should ignore as I'm sticking to 1.6.4?
  3. So what you're saying is that I should add my mods to this newly created 'BareBonesPack' and look for the errors there? Because that sounds a bit like what MultiMC does, but with an extra console showing the errors and stuff. (Indeed, there is 1.6.4, don't know how I missed that the first time...)
  4. I think we need to take a step back... I tried loading tha BareBonesPack but it has no option for 1.6.4... So what I have at the moment, is a folder in which I have a bunch of mods. Then I have MC somewhere on my computer as well. I have no idea whether I need to run something first or not... Using that MultiMC5, I could load the mods but java showed quite some errors, some of which seemed not to be related to ID conflicts. This is what I get: Apr 29, 2014 2:24:49 PM net.minecraft.launchwrapper.LogWrapper log INFO: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker Apr 29, 2014 2:24:49 PM net.minecraft.launchwrapper.LogWrapper log INFO: Using primary tweak class name cpw.mods.fml.common.launcher.FMLTweaker Apr 29, 2014 2:24:49 PM net.minecraft.launchwrapper.LogWrapper log INFO: Calling tweak class cpw.mods.fml.common.launcher.FMLTweaker 2014-04-29 14:24:49 [iNFO] [ForgeModLoader] Forge Mod Loader version 6.4.49.965 for Minecraft 1.6.4 loading 2014-04-29 14:24:49 [iNFO] [ForgeModLoader] Java is Java HotSpot 64-Bit Server VM, version 1.7.0_55, running on Windows 7:amd64:6.1, installed at E:Programs 2014-04-29 14:24:49 [WARNING] [ForgeModLoader] The coremod codechicken.core.launch.DepLoader does not have a MCVersion annotation, it may cause issues with this version of Minecraft 2014-04-29 14:24:49 [WARNING] [ForgeModLoader] The coremod codechicken.core.launch.CodeChickenCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft 2014-04-29 14:24:50 [WARNING] [ForgeModLoader] The coremod cofh.asm.LoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft 2014-04-29 14:24:50 [WARNING] [ForgeModLoader] The coremod denoflionsx.denLib.CoreMod.denLibCore does not have a MCVersion annotation, it may cause issues with this version of Minecraft 2014-04-29 14:24:50 [WARNING] [ForgeModLoader] The coremod denoflionsx.DenPipes.Core.DenPipesCoreMod does not have a MCVersion annotation, it may cause issues with this version of Minecraft 2014-04-29 14:24:50 [WARNING] [ForgeModLoader] The coremod mods.immibis.microblocks.coremod.MicroblocksCoreMod does not have a MCVersion annotation, it may cause issues with this version of Minecraft 2014-04-29 14:24:50 [WARNING] [ForgeModLoader] The coremod ic2.core.coremod.IC2core does not have a MCVersion annotation, it may cause issues with this version of Minecraft 2014-04-29 14:24:50 [iNFO] [sTDERR] java.lang.NoClassDefFoundError: org/apache/logging/log4j/LogManager 2014-04-29 14:24:50 [iNFO] [sTDERR] at ic2.core.coremod.IC2core.<init>(IC2core.java:12) And then the red part goes on for quite a bit. When I want to test my mod, do I run this MultiMC, first run the 1.6.4, exit, add Forge, run and then exit again and then add some mods one by one? Because that's what that thread said, but I tried to add like a few core mods, but even that failed to load and I don't see how I can see which ID's are having conflicts. I tried to add just a few mods and run, which seems to be working, though there are a few things in the console: 2014-04-29 14:46:25 [iNFO] [fml.ItemTracker] The mod MagicBees is overwriting existing item at 1754 (hive from MagicBees) with net.minecraft.item.ItemMultiTextureTile This is one of the things. I guess these are the ones referring to ID conflicts? then there are a bunch of these (I won't list all) 2014-04-29 14:46:26 [sEVERE] [ForgeModLoader] Found anonymous item of class forestry.farming.items.ItemFarmBlock with ID 1395 owned by mod Forestry, this item will NOT survive a 1.7 upgrade! 2014-04-29 14:46:26 [sEVERE] [ForgeModLoader] Found anonymous item of class net.minecraft.item.ItemMultiTextureTile with ID 1754 owned by mod MagicBees, this item will NOT survive a 1.7 upgrade! and some of these: 2014-04-29 14:46:26 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: minecraft:textures/blocks/.png 2014-04-29 14:46:27 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: minecraft:textures/blocks/MISSING_ICON_TILE_3705_extratrees.block.machine.png 2014-04-29 14:46:27 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: forestry:textures/blocks/wood/planks.giganteum.png
  5. Yeah, I'm not going to use it either, I'll do it manually. I'll look into it later, kinda busy atm
  6. http://www.reddit.com/r/feedthebeast/comments/1ri52v/stepbystep_custom_modpack_building_tutorial_eg/ Does what this guy says sound good? Use this MultiMC and stuff?
  7. Alright, I'll try re-uploading (I guess it's written like this rather than reüpload ) with the IDFixMinus and see what I get. Should that magically solve all the conflics, what else do I need to do then? Should I create a world and test as much as possible to see if there are certain things that crash and such? Also, how can I make sure there's server files for my modpack? Thanks for your kindness, fast responses and clear explanations!
  8. So I've got all the mods I want now and I tried to run it in the technic launcher to see if there were anything files missing or something. Of course nothing happened after the loading and I went back to the technic launcher. Apparently this is because of ID-conflicts. What's the best way to solve these? I know I'll probably have to do a lot of work on that and I'm willing to do so, but I don't know how to. Is there like a program to check which ones are conflicting? Also, right now I had to reüpload my modpack each time and change the link for the technic launcher everything I changed something (e.g. add a modpack). This takes a tremendous amount of time and I can hardly imagine that's the way those big modpacks were edited each time, so I'm wondering if there's some sort of program to load a modpack rather than reüploading and redownloading/installing my own mod over and over to check for bugs etc... So basically, right now I'm nowhere, I just got a bunch of mods but I need to solve all the ID-conflicts and whatever else there is to it. EDIT: I see you use IC experimental in your modpack, but you also got a few extra files (addons?) for that IC. Are these required or would just recommend them? Or is just the IC 2 experimental all you need?
  9. That pack looks quite alright But it misses a few things I'd like to have. I'm sending you a personal message!
  10. I've looked into Railcraft and noticed that's the mod that adds worldanchors/crowbars, which is something I'd like to have... So if I add Railcraft, I should remove those IC 2's from my list and just download that IC2 Experimental? Does it have everything these multiple files have that I have at the moment? This page claims it's still quite unstable: http://ic2api.player.to:8080/job/IC2_experimental/ Also, as I already have REI's minimap, there's no need for me to download ANYTHING Voxel related, or is there? Because what I've found (http://www.voxelmodpack.com/modpacks.html#download_link) it looks like it's something for mod developers, which I certainly am not
  11. Well I'm not going to use Railcraft as it uses an unstable version of IC and IC is one of the main posts I want to have, so it's not the experimental version I'm going to use. So I can remove the flat bedrock mod? I'd prefer to not add mods like mekanism just for one of their features, as I don't want to end up with a shitload of items that will never be used. Thanks for your response!
  12. Hello everyone! This is my first post here and I may not have picked the right place to post it, but it looked like my best option. I've been discussing some modpacks with my friends, but we can't seem to agree because there's always something missing or something which ruins the modpack (such as gregtech...) so I've started looking for information on how to make your own modpack. Ultimately, I am no programmar, though I know a very few basics. What I've been doing this far, is looking up which mods I want to have in my modpack. We'll be using MC version 1.6.4 and I've downloaded all mods for 1.6.x I also have MC Forge 9.11.1.965 This is my modpack: http://www.technicpack.net/modpack/details/beyond-infinity.343981 I have a few questions though. I see a lot of modpacks (if not all I've played so far) use something related to voxelsomething. Is this a requirement? Also, is there any of you who know some of these mods will have issues with each other? I'm not looking to complete this modpack within a month because of exams and other things going on, but I'd like to try and finish this by the start of the summer. I'm not planning on releasing it to start a community and public server and stuff, I just want a bunch of mods that don't require constant updating to have some fun on a private server with friends. As we all know, the Internet is an endless void, which is why I turn to you, the wonderful community of MC, because for someone like me, it's not easy to teach myself everything. So any help/tips/tricks are welcome about making your own modpack and getting it to work Have a nice day! Zervanic EDIT: whoa I have no idea why the list is so dark o.O
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