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Sombre_Augure

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  1. Actually multipart still kill my connection when I press Lctrl (placement modifier)
  2. Hello! Again thanks for your help! I'm trying to get everything sorted on that list you made However I don't understand how can the game launch without minecraft.jar, mine doesn't at least :/ Also thanks for the notice on forge multipart, I realized this morning that one of its shortcut closed connection to my server oO. I'll try to update it.
  3. Hello everyone, I'd like your opinion on my modpack installation. Every criticism is welcome, I'd like to have something decent before making it public and uploading it to a server Also anyone knows where I could find a guide to install server and client side plugins? I'm still missing a few things like towny or faction since I'm not sure if I want my server to allow grief... Here's the link to my modpack : http://www.technicpack.net/api/modpack/pack-test-augure (Also my launching it, the dynamic config file of gregtech is going crazy, is this normal? I mean obviously its dynamic, its weight changes dramaticly...) I'm thinking Synapses as my modpack name Have a good day!
  4. Fixed the last IDs conflict thanks to the forge log that I just discovered x) The game launch without any issues so I'm moving forward to next step Out of curiosity is this message anything to be worried about: 2014-05-16 22:51:33 [Avertissement] [ForgeModLoader] The coremod codechicken.core.launch.DepLoader does not have a MCVersion annotation, it may cause issues with this version of Minecraft Is there any reason to fix all of those?
  5. I believe some folders in Assets are synced with the launcher so it might just be that the launcher process is still ongoing, did your friend closed the launcher when trying to delete the folder? Also if you're trying to delete it because he crashed when launching a modpack, it might just be that he doesn't have enough memory assigned
  6. Hello it's me again. I've modified and arranged every item and block IDs on my pack and indeed it stopped giving me this error (so thanks for the help). Well actually not all of them, I don't understand why a few of the .cfg files include IDs with a determined default value different from the one set on the file. Sadly they are now the one that seems to crash my game on startup x) The crash report is the following: Thanks again for your help
  7. Hello everyone, For two days I've been working on a modpack. I'm getting really close to an early stable version but when I added gregtech last it got me into some trouble ^^. The modpack refuses to launch when I load gregtech. Here is the crash log file: This is my first modpack and hold little knowledge on how to solve that. It also spams the console about the OreDic unification. When researching upon the cause, I've heard of the several "incidents" but have yet to found a way to solve it. I'd appreciate any help I can get to have this mod get along with the other kids The link to my modpack is here : http://www.technicpack.net/api/modpack/pack-test-augure edit: let it be known that I altered the cfg file for ID-conflict ^^ Re-edit: Checked again but everything's all right with ID :/
  8. Exactly my mistake, thank you Also the link to the ID-conflict guide is broken just so you know I'm not finished but this guide helped me great deal so thank you Lukeb!
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