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Rz666

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Everything posted by Rz666

  1. Heya, Lately I have been tweaking a Voltz server which will go live soon I hope. However, I'm stuck with this problem of radioactive material (Block ID: 3768) From various wiki's I understood that this block will spread just like grass blocks (only a bit slower) until all area is covered by radioactive material. As you might understand that is not a pretty nice thing to have on a MP server and so I would like to disable this block. Of course it would be possible to disable the placement of this block by players (by using Essentials configuration). However, these blocks are also 'spawned' when using a nuclear cluster missile. I recall visiting some servers where I was able to use the nuclear cluster missile but the radioactive material wasn't 'spawned'. I've already checked the config file of 'Atomic Science' but couldn't find anything useful. # Configuration file #################### # block #################### block { I:BlockID1=4095 I:"Radioactive Block"=3768 I:accelerator=3783 I:atomicAssembler=3786 I:centrifuge=3769 I:chemicalExtractor=3779 I:controlRod=3774 I:electromagnet=3778 I:electromagnetGlass=3781 I:fissionReactor=3770 I:fulmination=3785 I:funnel=3782 I:fusionReactor=3776 I:instantBuilder=3784 I:nuclearBoiler=3772 I:plasma=3777 I:reactorTap=3789 I:siren=3780 I:thermometer=3775 I:toxicWaste=3788 I:toxicWasteFlowing=3787 I:turbine=3771 } #################### # general #################### general { B:"Allow Layered Turbines"=true B:"Allow Radioactive Ores"=true B:"Allow Toxic Waste"=true B:"Disable Radiation"=false I:"Steam Ratio"=40 D:"Turbine Output Multiplier"=30.0 I:"Uranium Hexafluoride Ratio"=200 } #################### # item #################### item { I:HazmatBody=13766 I:HazmatBoots=13764 I:HazmatBottom=13765 I:HazmatTop=13767 I:antimatter=13774 I:cellDeuterium=13772 I:cellEmpty=13769 I:cellWater=31743 I:rodBreederFuel=13781 I:rodFissileFuel=13771 I:steam=13779 I:strangeMatter=13773 I:thermometer=13768 I:uranium=13777 I:uraniumHexafluoride=13778 I:yellowcake=13776 } #################### # ore_generation #################### ore_generation { B:"Generate Uranium Ore"=true } #################### # potion #################### potion { I:"radiation potion ID"=21 } Does anyone have any idea how I could disable the radioactive material (spread) but still keep the possibility to use nuclear cluster missiles? Thanks in advance.
  2. Thanks, I found out you'll need to rename the MCPC+ jar to 'Voltz.jar' and then replace the original Voltz.jar with the MCPC+ one. You're right about the update, Voltz 3.1.1 uses MC 1.6.4. Voltz 3.1.1 was recommended for about one day, after that they switched back to 2.0.4 as recommended build. Seems there are a few bugs in 3.1.1 Thanks for your help!
  3. Heya, I've searched the forums but cannot find the answer on a problem I have with my Voltz server. I would like to run bukkit plugins like Essentials, PermissionsEX, etc. on a 2.0.4 (recommended a.t.m.) Voltz server. Already tried taking a look at Cauldron which seems to support only MC versions above 1.6.4 and since Voltz 2.0.4 uses MC 1.5.2 that's not an option (unless I'm wrong). Could someone with some more Voltz 2.0.4 experience tell me how I could get this to work? Thanks in advance.
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