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About ekce

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  • Birthday 01/01/1900
  1. Yea, I posted a bug report on the bug page. I was thinking about deleting the player.dats associated, but we had some really awesome items that I don't want to part with ;____;. Would it be possible to change the coordinates or dimension on the player's .dat file somehow so that they respawn back at spawn? Maybe even just dropping their health to 0 and killing them?
  2. My friend tried this on our small SMP server by turning flying on and she triggered a bunch of server errors. Now she can't connect. I tried it afterwards by building a pillar and doing the jump and the same thing happened. The screen went to a view of dirt for a bit and then went white and I had to restart the client. In the meantime the server spat out a bunch of errors. Now everytime I try to connect the server spits out a bunch of errors and I get "Disconnected by Server", "Internal Server Error" in the client. Restarting it doesn't help. I don't know what to do. I'll probably post something to the bug page if I don't figure out a way around it. Be careful doing this on your servers, maybe make a backup first so you don't get locked out too.
  3. I'm wondering if the direction of the gameplay design is meant to head more towards modern calm paced mmorpgs (World of Warcraft) or more towards classic fast paced shmup style rpgs (Gauntlet IV, or the similar mmo Realm of the Mad God)?
  4. ekce


    Wolves can still be tamed and it seems like they can still be fed with food. I haven't messed around with it too much so I'm not sure if I can recommend removing the functionality, leaving the functionality, or expanding on it. One thing that did occur to me though not until after my wolves got killed was whether the level is maintained when they die. In other words, if a player tamed wolves from a really high level area, could it help the gameplay as a sort of useful challenge? Currently there only seems to be a tradeoff between using bones for repairs vs using them to tame wolves.