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gavran

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  1. Definitely feel free to continue the tutorial - I'll be sure to share it a bit if you do, but I've been playing in single player creative and worked it out (though it did take a while to get that layout figured it out... those AE description pages are terrible ) And it does work for spawners! And it also might be the coolest thing ever and I'm totally having pocket dimensions now! x.x Too bad it almost certainly takes a chunk loader (also banned. whee multiplayer tekkit) to do any of the really cool stuff.
  2. Hmm, I tried quantization in single player and it gave some kind of "Area not transportable" message. Can anyone confirm it works with spawners? Maybe I did something else wrong, but they worked when the spawner wasn't in the field. Will definitely look into the AE option though. Thanks. Oh, I forgot to mention the Autospawner not being an option either - but other uses have reported success, so I have hope for this AE method.
  3. As the title: I'm looking for a way to move monster spawners using the current Tekkit release, except Redstone in Motion and Portaspawners are specfically banned. All ideas are appreciated.
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