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SMWalshy

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Everything posted by SMWalshy

  1. It seems you are mistaking voltage for energy. Voltage is an electomotive force (emf), they are not the same thing. The voltage provided by a redstone torch is unknown as we do not now how it is generated. This is redstone in a computer game we're talking about here, we do not know whether the potential difference is generated by a chemical reaction or by magnetic induction or (most possible) redstone is a piezoelectric material (like quartz). Also, I think you may have misunderstood me. I said a redstone torch has infinite energy. I also said it can provide infinite energy. What I DIDN'T mean by this is that it could provide this infinite energy all at once. That would give infinite power, or (infinity) Watts. Power is the rate at which energy is transferred. Watts' Law: P = W/t If we're going off a redstone torch having infinite 'energy' then this means it can supply any amount of current for an infinite amount of time. In other words, it's Ampere Hour rating is: (infinity)Ah THIS DOES NOT MEAN A CURRENT OF INFINITY AMPERES IS DRAWN FROM THE TORCH AT ALL TIMES. E.g: a rating of 1Ah means a power supply can deliver a current of 1A for 1hr at the rated voltage of the supply. With the voltage kept constant, what determines the amount of current drawn from the supply is the resistance. Depending on the resistance a higher or lower amount of current (than 1A) will be drawn (Ohm's Law) so a redstone torch will only deliver as much current as the redstone wire allows. Before I go on to what I'm about to say below, I'd say you are correct with the whole adding redstone torches business. If you add cells in series, their voltages add together to give a total voltage or source voltage. So if you had a 20 block (20m) long redstone wire, no matter how many redstone torches you surround one end of the wire with, the current will only travel 15 blocks (15m). You are free to come up with whatever theory you so wish to explain this. NOTE: I have to say I am starting to get rather bored and I've lost most of my enthusiasm for this. It's getting late, I'm tired I'd much rather go to bed now so I shall summarise. What we don't, and will never, know: •Voltage provided by a redstone torch. •Resistance of 1m of redstone wire. •Power rating of a redstone torch. •Current drawn from a redstone torch. What we think we know: •Redstone torch has an infinite amount of energy which it can provide at any rate. What we definitely know: •Redstone is not the same as bloody electricity! (And I though I was going to get a good nights sleep... Leason leart).
  2. Note: I would have posted this in the tekkit bug forum but apparently I'm not privileged enough. Tekkit version: 3.1.3 OS: Windows 7 Home Premium Java: Version 7 Update 1 64 bit Playing as SSP I went to put full stack of glass bottles in the upper slot on the right hand side of a coke oven. As soon as I clicked to place them in the slot, I got a 'saving chucks' message and then an error report flashed on the screen before turning completely white and remaining so. What's more annoying is that when I log back in then select my world, it loads and then not two seconds later the 'saving chucks' message is displayed and the same thing happens again. Edit: after leaving the white screen for some time a new window pops up. It is entitled: Java Platform SE binary. The message says: 'Java Platform SE binary has stopped working.' Another window then pops up asking me if I want to send more information about the problem (I don't know who to).
  3. Ok so this is what I've now changed: Grass set to fast (not sure why it was on fancy I usually have it on fast anyway) Terrain Animated turned off Textures Animated turned off Items Animated turned off This seems to have worked as Tekkit hasn't thrown a tantrum yet whereas before I would've had several lag fits by now. Thanks for your help.
  4. I set all my graphics to fast. Render distance is at normal (+0) I use better grass and better snow I use connected textures I turn clouds, fog and weather off I turn off void/water particles I've got something selected as max FPS and also something else as smooth FPS I've set mipmap to 2 and smoothing to linear I've never considered turning off animations but I'll try. Is there anything I've missed?
  5. I think we can take this further: Density of gold: 19.3 g/cm^3 Mass of 1m^3 of gold: 19,300kg Acceleration: (Dist. = 1m), (Initial speed = 0m/s), (Time = 0.2s) Using S = ut + 0.5at^2, a = 50m/s^2 Resultant force on the block of gold: F = ma = 19,300 x 50 = 965,000N Seeing that a piston can also move a block of gold 1m directly upwards in the same time, we can tell that the resistance to the piston will be: mass x gravity (mg) = 19,300 x 9.81 = 189,333N This should mean that the force provided by the piston = 965,000 + 189,333 = 1,154,333N We can also find the work done as: W.D = Force x Dist = 1,154,333 x 1 = 1,154,333J Assuming that there are no other moving parts within the piston and and that the contact between the plunger and its housing is smooth, the energy required to move a 1m^3 block of gold directly upwards is approximately 1.15MJ One redstone dust (for a torch) must be able to provide 'at least' this amount. Although thinking about it, you could just stack up to 12 blocks of gold on top of each other and a piston will still move the whole tower up by 1m in the same time. You could then surround one redstone torch with as many pistons as possible, each pushing 12 blocks of gold and no matter which way the blocks are being move or on what surface(s), all the pistons will move their 12 gold blocks 1m in the same time. To conclude, a single redstone dust has, and can provide, infinite energy However this also implies that a stick and a block of cobble can provide the same amount... #MCnotreality
  6. I have a similar problem with my main Tekkit world. Every time the lag hits FPS goes down to 1 or 2. I just have to wait it out for a few seconds and then the lag goes away. I too have a blaze rod machine (not sure if relevant). I use the 64x Sphax addon patch. I used to use 128x but got the "Minecraft has run out of memory" message. I allocate 2GB of RAM (have a total of 4GB). I've tried setting it to 3GB which solved the memory issue but I then had massive lag with the 128x textures, plus I wasn't sure it was wise to allocate 75% of all available RAM to Tekkit. I once thought that it could've been the auto save which I set to every 20s. Did not notice an immediate difference when changing to 3min but I haven't explored changing this enough to rule this out as the cause. Interestingly though, I've recently created a new Tekkit Lite world just so I could explore all the new stuff and try out a texture pack (128x) and I started getting lag spikes. Cant tell you how often or if the lag was repetitive but i defiantly had more than one spike interrupt me. I hadn't build anything in this world either, all I did was scroll through NEI and place blocks to look at GUIs etc. Also did a bit of flying around and it lagged then, but it was thinking it was just the world generation as I was flying over unloaded parts at some points.
  7. Yeah I just checked the EE topic in the forums. See my other post.
  8. Hmm I see where you are coming from. I should point out, I'm not a sever owner, nor do I play on servers. I play tekkit SSP (mainly because i'm not to fond of some extra mods in technic and I always seem to have bad experiences such as freezing, super lag, crashing). I have very little sever experience. Stuff I agree with being removed: RM (all), Ring of arcana, arrow ring, klein stars > drei, both lens's, alchemical tome. Stuff I think should be changed (possibly removed): Fire ring, power stones, both amulets, Dest.Cat., zero ring, possibly the nova bombs (but then again the IC2 nuke is even worse) Relays/collectors (they could stay, they don't do any harm and you can choose not to use them). Everything else (condenser/alch. chest, bags, dusts, DM, other rings, divining rods, transmutation tbl, philos. stn, low tier klein stars) I think is ok. Covered most of the content I think and I would be fine with changes like this. (Just my opinion though).
  9. I'm no expert but if what i've seen in Tekkit Lite is the new EE3 then I'm not a fan of it. There's only about 10 items plus all the bags! I think it is ok for people to chose how they use all the features in EE2, besides, why should anyone care about how other people play the game? If you think using collectors is cheating then carry on with what you're doing and don't use them. Plus I find condensers very useful when in need of building materials such as bricks etc. I don't think there is anything wrong with doing this as it's pretty much like normal life, spending your hard earned cash (diamonds and the like) for stuff you need. All the full blown RM, DM, and diamond generators may seem taking it too far for most people but condensers come in really handy for connecting up to waste pipes from a quarrys or other contraptions to produce a few more useful materials (maybe even a cheeky diamond for every 8192 dirt/cobble). My point being, the only really contraversial EE2 items are the collectors/relays, the rest, to me, makes a very fun mod. It took me ages to make my first RM and even longer to make any RM tools/armour and I had a lot of fun doing it. Plus the rings and other magical items. The flying ring and the destruction catalyst helped me when building large structures. Terraforming a large area of land can bore people to death just picking away block by block (I've done just that in Vanilla stopping periodically for finger exercises). With the Dest.Cat. you can shape the land to how you want it and then have 'fun' building what you want much sooner. With EE3, I think net fun decreases.
  10. Ah, good call. I hadn't noticed that there was a scroll bar and 3.1.3 was indeed hidding just above. I suppose the reason why I could never find an answer anywhere else was because the problem never existed. Thank you for your help though (feeling slightly stupid now).
  11. Ok, I have been searching these forums and Googleing endlessly and I cannot find out why I have this problem. My Technic Launcher doesn't seem to realise that Tekkit 3.1.3 has been relaesed. I've downloded everything from scratch and it still downloads Tekkit 3.1.2. I've checked in the options of the launcher to try and manually select the 3.1.3 build but it does not apear in the drop down box. Could someone please help me?
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