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jakj

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Everything posted by jakj

  1. What drama could it possibly cause? Minecraft already syncs with the server so if someone were to try to cheat with this, it would just show up on the client for a split second and then clear.
  2. I can code around any DRM anyone inserts in their mod, should they do so. Let's not bother talking about it. I've decided to call it Craftin' Cheap, an homage to Cookin' Cheap, which was part of my childhood and filmed only miles away from the town in which I grew up.
  3. It's going to be nice and simple, one slash command (easy to control access by login name) that opens a GUI to do everything. It'll work like normal crafting with items in your inventory, but without consuming them, and will store the results in a file to load each time. If he gives a fuck what individual players or servers do with his mod for their private use, he needs to take that fuck and make a flying leap over it. It's not his business.
  4. Not one time have you ever wished a mod recipe was just a little different?
  5. Maybe I just missed the button. I don't know. Really stopped caring about half an hour ago. Going to start messing with my custom recipe mod. I'm going to make an in-game interface to add, alter, and remove recipes without having to edit any config files. I'll start very small, just editing vanilla shaped and shapeless recipes, so the first release won't take too long.
  6. And as a side note, the comment about it being crashy due to rendering was for a VERY ancient version, partly due to how I was doing rendering (which I now do in a much better way) and partly due to Optifine sucking. So that comment is 100% no longer applicable.
  7. I would have sent him a private message to ask, but apparently they disabled that, or otherwise my account is locked from doing it. If I really did say something like that, then I do owe somebody an apology, but I really can't imagine myself doing that. Now I'm really bothered, because not only is part of me wondering if I did something genuinely wrong somehwere, and the rest of me is pissed off that a lot of people are now going to think of me as a horrible person by an accusation I'm not even allowed to attempt to counter. What a mess. It doesn't affect me modding in any way, but it's still a mess. All I wanted was for people to behave rationally and cooperatively despite any of their actual views of each other, and now we're just back where we started.
  8. Okay, I take it back, and I have to beat the dead horse one more time before it's buried for good. Here's a quotation: And he conveniently locked the thread before I got a chance to ask. Does anyone here have any idea what he's talking about? Because I've said plenty of nasty things, but wishing somebody to be sexually assaulted? What the fuck. If somebody could link to me saying that somewhere, that would be great, because I really don't remember it. I'd like to know if I made a comment and then blacked out, or if this guy is confusing me with someone else or is otherwise just full of it.
  9. Pff, right. Let me tell you something Slowpoke once said. (And I don't remember the exact words, so this is as close as I can remember.) If you ever find yourself agreeing with jakj, you're on the wrong side of the argument. The bullshit in that thread you posted is the same as came before: I'm an antagonistic person and I don't listen to feedback or bug reports and I'm inflexible and nobody can work with me and blah blah fuck. It's not going to happen. Just let it die. Just forget about FTB, and I'll work hard to not mention them anymore so I don't start the argument back up. It's a lost cause.
  10. Craft the translocators with dyes to label them (like channels). Translocators will always go only to another translocator with the same label. If you have more than 2 translocators in the world that share the same label, it's undefined which one will be chosen, so stick to pairs.
  11. Alright, so how about five tiers of each thing? Carriage: wood, stone, obsidian, quartz, endstone Carriage Drive: iron, gold, quartz, diamond, emerald Carriage Capacitor: iron, quartz, lapis, emerald, diamond And I could make the carriage effective radius increase by larger steps between each tier, so the highest tier still has a large radius.
  12. Taken in? I still support what he's doing and I hope he sticks with it. I just wish he weren't quite so much of a hothead. Each tier of carriage extends its range of effect by one block, so a tier 3 carriage would affect only a 7x7 area. But if too many tiers is annoying, I can rethinka few things. Honestly, this whole hard mode thing is turning out to be much easier than I expected, and a beta will be out quite soon. Trying to come up with ways to render all this crap is what's annoying. I'll probably just release with no extra textures and fuck with it later.
  13. I stand a strong chance of having pissed off even direwolf with my recent support of heph, but I haven't discussed it with him so I don't know. As for lots of carriage types, primarily it will be for compact designs, especially templates where there's only one carriage block
  14. It'sa simple if statement that simply doesn't register crafting recipes if not in hard mode. Config files are so stupid-easy to use that I can say with certainty that anyone not using them extensively is arrogant, lazy, or incompetent, depending. Hardness will affect block burden for vanilla, but there's no way to do it for mod blocks if they don't use the standard Minecraft functions. I'll probably just cap it for mod blocks and let it be good enough.
  15. By default, the mod will remain exactly as it is now. To register hard mode recipes and functions, the config option must be switched to true. If the config option is later switched back to false, all blocks will retain their upgrades and such, but will no longer use them and all will act as their normal mode equivalents do now. If you don't and will never care about hard mode, when you next update, you will not be affected in any way.
  16. Would have been faster to open the changelog and search for the string "mcpc". Support was added in 1.1.1.0.
  17. You have to progress through the tiers incrementally; You can't just directly craft the topmost tier. Also note that there is no end-stone drive or capacitor, and that higher carriages have a higher burden even as they more-strongly reduce the burden of what they carry, so trying to use an all-endstone carriage with quartz or gold drives likely won't work out so well.
  18. Survey time #2: I'm trying to lay out the general materials for the tiers. I've decided after all to not use mod metals and things, and just stick to vanilla materials, and roughly these are the tiers (in no particular order): Carriages: wood, stone, iron, gold, lapis, obsidian, diamond, emerald, nether quartz, end stone Drives and Capacitors: iron, gold, diamond, emerald, nether quartz Iron is obviously lowest, because it's the easiest to get out of all of them, and end stone is obviously highest, because it (in vanilla) requires travelling to the End and you can't get out of there without dying or beating the dragon. And obviously obsidian is lower than nether quartz, because you (in vanilla) need a portal to get to the Nether. But what about the rest of it? Lapis is harder to find than gold, but lapis comes in greater quantities. Emerald is harder to find than diamond, but you can trade with villagers for it. Nether quartz requires travelling to the nether, which in vanilla requires diamonds, but is massively-plentiful once you're in the nether and can even be harvested naked with one pick, and there are techniques to let you into the nether without actual diamonds (lava mould, mixing water and lava cells, igneous extruder, using a lowest-tier carriage and drive to move existing blocks of obsidian into desired shape). Initial idea of these in order: Carriages: wood, stone, iron, obsidian, nether quartz, gold, lapis, diamond, emerald, end stone Drives and Capacitors: iron, nether quartz, gold, diamond, emerald Feedback?
  19. Yes. The only actual "cooldown" is if you run out of power. Roughly, one lowest-tier capacitor, one lowest-tier drive, and the minimum number of lowest-tier carriages to actually build your thing, will be able to function but not really be able to do a huge amount and will be a rather small thing, but will not require anything more difficult than iron and redstone; A max-tier drive, all max-tier carriages, and a craptonne of max-tier capacitors, will let you put a translocator across six dimensions in continuous mode without ever taking a pause. Note that there is some extra inherent balance in this: A template carriage is only the one carriage, because the ones used to make the pattern won't count, so that means if the template carriage is low-tier, it will not really help much with reducing the burden because most of the blocks will be outside its effective range, so by its nature anything more than a couple blocks in the pattern will *require* a higher-tier drive. The more powerful carriages (platform and support, most notably) will also have a greater burden. Translocation will be much more expensive than translation, the cost rising either geometrically or exponentially with distance, with an added cost if it is transdimensional. (Nobody's asked this yet, which I'm hoping is because you're all smart enough to assume this, but I may as well remind everyone anyway: Yes, this will all be optional, and in fact will not be the default: You'll go in your config and do something like "hardmode=true" to turn it on. And the config file will have all the coefficients available for you to tweak, though the formulae will be fixed.)
  20. Upgrading the drive lets you put batteries further away. Upgrading your batteries lets you store more power in less space. Upgrading your carriages lets you need less power in the first place. It's all about allowing you to invest limited resources into whatever suits your needs architecturally. One min-tier battery will be sufficient for "babby's first carriage" and will be quite early-game, iron and Redstone tier. When you want to start on a tunnel bore or portcullis or airship, you'll have the stuff needed to do it compactly.
  21. What does your suggestion add that is more interesting to play than multiple weak batteries at once or upgrading to a stronger?
  22. Bottom-tier batteries won't be expensive. The lowest tier of everything will basically just be the current super-cheap recipes. I'm trying to make sure I don't accidentally encourage any annoying behavior, and if I start introducing extra cooldowns, I risk causing people to try to speed it up by breaking and replacing the drive. Also, capacitor works because they are charged slowly over time but the power is taken by the drive in an instant. I chose to do it that way to avoid having to refactor my entire code base to support charging on activation of drive. I want to be able to still initiate movement immediately upon being signaled.
  23. Capacitor! Yes! That's perfect. It will be called the Carriage Capacitor.
  24. A few more tiers than just that, but basically yes. The charge will be drawn on the side, as will the Redstone polarity, so don't make the texture too busy. May want to wait until a beta is out first. Powercube...or energizer, or something. Not sure of the name yet.
  25. Anyway, I've come up with a basic plan for this. I'm going to create a block that acts as an input-only battery that will accept power from any mod I choose to support, and maybe something with vanilla furnaces too. When a drive is triggered, it will search nearby for these batteries, and use the power to move if enough is there. There will be a conversion ratio from each mod's power units to mine. Batteries, drives, and carriages will all be tiered, with increasing crafting expense. Higher tiers of battery can hold more total power and have a better conversion ratio. You will be able to use Redstone to temporarily stop it taking power. Each block a carriage is moving will have a burden value, maybe based on hardness. Carriage blocks have a burden too, but also reduce the burden of non-carriage blocks around them. Higher tiers of carriage blocks have higher burden, but reduce the burden of the blocks they carry more, and have a larger effective radius. Carriage drives have a factor that reduces the burden of the carriage blocks, better for higher tiers. They have a maximum total burden they can bear, better for better tiers. Power consumption is the final calculated burden. Power will be taken proportionally from all nearby batteries. Feedback?
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